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3-01-2010 @ 8:22AM
Didn't the recent Dev Twitter chat have a question about why they didn't want to do World Bosses anymore?"Q. Why have we not seen World Bosses in this expansion?A. They just have problems. It's always a race to get to them, which tends to favor larger groups who are online often, and it's hard to discourage or even prevent players outside the raid from helping or screwing things up. "
3-01-2010 @ 8:23AM
Fail. Coffee first, comments later. =\
3-01-2010 @ 8:24AM
This is why you want to read past the first paragraph. The second paragraph of this article is:"Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts. On the other side of the coin, though, they did imply that they like world bosses, and will probably implement more in Cataclysm if and when they can find a satisfactory work-around for the problems."
3-01-2010 @ 8:25AM
From the article: "Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. "Don't judge an article by its title.
3-01-2010 @ 8:55AM
Well, I think that the whole "race to the boss" thing sounds fun. What they should do is design the bosses around this. Make them a LITTLE (not underpowered or e-z mode) and add in mechanics that buff the raid when non-encounter foes take damage (or something like that).
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