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Reader Comments (Page 1 of 1)
3-01-2010 @ 8:39AM
Docp said...
My suggestion would be before the boss is released it gets announced to the world so that you have 10-20 mins to get to the location. At the location you talk to a alliance or horde NPC to confirm your role as DPS/Healer/Tank, then when the boss spawns the game randomly picks 40 people to fight the boss. You then get 2 mins prep time before having to fight him. However the game actually picks 2 raids, a horde one and a alliance one. Whoever downs their boss first gets the loot. Because it's random who's selected the loot distribution should be reasonably even.
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3-01-2010 @ 11:59AM
coletarter said...
I love this idea! But I think it would be a lot cooler if the two groups consisted of 25 people each (one alliance one horde) fight the boss WHILE fighting EACH OTHER. Thats right combine pve and pvp.
The lewt would go to the group that did the most damage or had the most people alive at the end.
The groups would be split in two, one would focus on the boss and the other will kill the other faction. Blizz wants to make WoW more fun for healers, and having to heal a PvE fight that involves PvP would be alot of fun. In fact I might dust of the resto set and go healing (insted of Ele).
TL;DR version: VoA meets Faction Champs meets Arena
3-01-2010 @ 7:26PM
saregos said...
Problems that I think would come up rapidly here:
One, any reasonably matched PvP raids would more or less kill each other off, leaving nobody left to fight the boss. The old world bosses were royal pains on PvP servers precisely because of this, and what would usually happen was that you'd bring 2 raids: 1 to fight the boss, 1 to protect the boss-fighting raid.
Two, honestly, random groups require either trivially easy encounters or prohibitive gear requirements, even ignoring a forced PvP aspect. I can just imagine the irritation people would have if, say, 4 massively undergeared healers were chosen, and the boss wasn't downed as a result.
Three, loot would be a pain. If you use ML, the potential for ninja skyrockets (or for crying ninja because you don't get what you want), and if you use need/greed you rapidly wind up with the mantra of "if the hat ain't red, it belongs on your head!"
Four, if you're only allowing set groups to attack/damage/engage/heal/whatever, how is that not just a spectator-sport instance?
3-01-2010 @ 1:49PM
lockanon said...
@cole
One glaring, huge, nasty problem there... Best startegy for pvp is kill the healer; if you have a raid boss plus the other faction you end up with two groups that both fail pretty instantly. Once the healers go down the tank goes down boss wins. Or, you defend yourself against the other team... boss continues to bludgeon raid, death ensues...
I don't know if you can mix that many mechanics together and still come out clean, which is what Blizz was saying they wanted.