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3-01-2010 @ 9:47AM
"They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts."The easiest way to fix these problems would be to have a new world boss be lower-stakes and lower-pressure than existing ones. The dragon world bosses and Kazzak and the summonable bosses in Silithus required a full raid or pretty damn close to it and dropped close to a dozen epics and blues in addition to trade materials and quest items, so everyone had to be all over them. Under those conditions, there's pretty much no way to prevent the issues developers stated they want to avoid.So instead, make the boss only require 10 or so people (with a debuff or adds or something that either prevent people from getting involved at all, or that compensate for them, effectively letting the boss scale up) and only drop one or two epics. And have the boss move around a bit like the Time-Lost Proto-Drake so people can't camp it so easily (although maybe that's not a great example, since people DO camp him). People will still form raids to kill a world boss scaled for 10 people, but there won't be nearly as much pressure. I have no idea what stats or the new zones will look like in Cataclysm, but for a Wrath version of what I'm thinking of, picture the Storm Giant in Howling Fjord with 2-4 million HP. He already has the abilities uppercut (physical damage and slight knockback), a three-second stun, and a Hurricane ability a lot like a druid's. Increase his damage and knockback distance by 100 percent or maybe even more, give him a debuff triggered on death that makes corpse running impossible like the nightmare dragons, and for every person in combat with him beyond the 10th, his HP and damage increase by 5 percent. For drops, give him, say, one bind on pickup rare and one bind on pickup epic. (So, you CAN bring more than 10 people if you want, but he gets harder and the same amount of loot gets split more ways.) And include a quest to kill him too, or make him part of a chain; I miss that stuff. This version of him would be killed pretty reliably but not farmed to extinction, and would still keep people questing in the zone on their toes.
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