Skip to Content
3-01-2010 @ 10:18AM
i definitely like the world boss concept. it adds depth and fun and RP.when i first saw the storm giant in howling fjord and thrym in zul drak i thought those were going to be them, and i was eager to find out about them.but of course i figured out that they add nothing but atmosphere to the area. they're still pretty cool in that regard, just not as fun.how to not have guilds racing to farm them though is tricky. that would basically be asking people to not care about loot and progression. maybe have the loot they drop not be traditional loot, but instead be like a token that can trade the cosmetic appearance of their shoulder slot item or something. or having the loot that drops be BOE.or maybe how about not having the world bosses spawn on timers. maybe they spawn randomly like the current rare spawns do? just thinking as i go here..also, RP wise it doesn't make sense to kill the same boss every week. maybe make the "boss" an invasion event or maybe an unnamed lieutenant of the black dragon flight. something that makes sense that it can come back over and over.one more thing to suggest though is to please don't put any achievements in for killing them. that right there is going to make a lot of people feel left out.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.