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3-01-2010 @ 10:39AM
World Boss who's abilities scale as a function of:1.) The gear level of those within x Range.2.) Some function of the number of times this boss has been downed by those who are currently attacking it. More kills makes the boss grow stronger...3.) People who participate in kills after their first for the week are not eligible for loot, experience or rep.4.) A mechanisim that makes the boss immune to damage, taunt, etc by people not in a raid.In essence, the more powerful the group, the harder it hits.The more times (in a week?) individuals have participated in the kill, the harder it hits. Possibly the harder it hits THEM only.All rewards for downing the boss go away, so theoretically people should not be attempting it repeatedly.Minimize the carrot (loot/rep) maximize the stick (repair bills). You can't fix stupid, you can't fix asshats.
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