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3-01-2010 @ 7:26PM
Problems that I think would come up rapidly here:One, any reasonably matched PvP raids would more or less kill each other off, leaving nobody left to fight the boss. The old world bosses were royal pains on PvP servers precisely because of this, and what would usually happen was that you'd bring 2 raids: 1 to fight the boss, 1 to protect the boss-fighting raid.Two, honestly, random groups require either trivially easy encounters or prohibitive gear requirements, even ignoring a forced PvP aspect. I can just imagine the irritation people would have if, say, 4 massively undergeared healers were chosen, and the boss wasn't downed as a result.Three, loot would be a pain. If you use ML, the potential for ninja skyrockets (or for crying ninja because you don't get what you want), and if you use need/greed you rapidly wind up with the mantra of "if the hat ain't red, it belongs on your head!"Four, if you're only allowing set groups to attack/damage/engage/heal/whatever, how is that not just a spectator-sport instance?
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