Cataclysm: Stat and system changes for hunters

Here's the relevant scoop for hunters:
- Stamina: We'll have a lot more -- much closer to the plate amount. This will be true across the board for non-plate classes.
- Intellect: We won't get it on gear anymore. Since, you know, we won't be using mana.
- Attack Power: No longer on gear for "most items." AP will still be a part of the game, and we'll probably still have talents like Trueshot Aura that boost our AP, it's just not a number that we'll be seeing on our gear. Existing gear will have its AP converted into agility and stamina.
- Resilience: This stat will finally become a pure PvP stat and will only work against players, and won't reduce crit chance.
- Armor: The difference in armor between mail and plate will be smaller.
- Gem Color: It's not certain, but hit rating gems are probably going to become blue gems, implying that hit/agility will be purple.
- Haste: Will let us recover focus faster.
- Mastery: We didn't get a whole lot of new information on this new stat, other than "...will allow players to become better at whatever makes their chosen talent tree cool or unique."
- Agility: Will likely now give us 2 attack power and probably a slightly lower crit chance boost than it does now.
- Armor Penetration: Going away entirely from gear. It'll still be in the game as talents, but not a stat that we have to pay attention to for our gear lists. Anything that currently has ArP on it will have that ArP converted into haste and crit. Keep in mind that haste is probably going to be more appealing to us when this change happens too.
How It's Gonna Happen
We're probably going to see these changes all implemented in patch 4.0, which will come out a bit before Cataclysm is released. This is how it worked for the last two expansions. The stats on your current gear will change -- you will not be stuck with useless Int or ArP. Blizzard has actually done a big gear change like this before (and more on that in a bit).
I know that in general we are built to fear change, and a lot of hunters hate the thought of the change from mana to some kind of focus. We don't know yet exactly how this is going to look or work, so let's withhold the judgment and QQ on that until we get to the open beta and actually see how it will happen. It may be no more of a re-learning of our class than we had to do in the transition from vanilla to BC.
Agility = 2 Attack Power
For those grognards out there like me, you'll remember that back in the early days 1 agility was worth 2 attack power. And that was fantastic! Grandpappy Frostheim can tell you how much simpler gear choices were back then. Then they made the change to agility only giving us 1 AP, and reworked all of our gear to have AP on it. So this kind of wholesale changing of every piece of hunter gear in the game has happened before, and the end result worked out quite well for us. We were not screwed by the process.
We're still going to have to pay attention to what our AP actually is, and our shot formulas are still going to be calculated off of our AP, but this is likely to make agility an even stronger stat than it is now. However, they are reducing the crit component of agility to compensate. Clearly Blizzard doesn't want the vanilla situation where agility was so good it was basically the only stat we cared about.
Also, I wouldn't be surprised to see that we still have AP enchants for certain slots.
Haste is the New Armor Penetration
I'm predicting that haste is going to be our new super complicated stat. If it does indeed increase our rate of focus generation, we're likely to see certain haste plateus where haste becomes much more useful. So for example if you have 0 haste your rotation is A - B - C - C - C, and getting another 50 haste doesn't change anything. But suddenly you get to 51 haste and your DPS can jump up by changing your rotation to A - B - C - C.
The interesting thing about having haste increase our focus regen is it really moves it into a more viable role of letting us shoot more, and we likely won't have a soft cap on our haste any longer. However if the haste plateus that I fear happen, that'll be a lot more complicated than a soft cap.
Less Crit
It's also worth noting that you will never see a crit chance as high as what you will have in Wrath, ever again. Most hunters have a base crit change over 50% at the moment, with some even going over 60% -- and that's before raid buffs and shot-specific talents.
The point when a crit is more common than a hit is when things are getting kinda weird, and I'm not surprised that Blizzard wants to rein this in. We don't know what they intend; however, I'd predict that they want a well-geared hunter to have something like a 35% crit chance, perhaps as high as 40%, based on what we saw in past expansions.
Extreme Soloing and Pet Tanking
A lot of these changes imply intriguing things for extreme soloing and pet tanking. We're going to have stamina levels very close to those of plate guys. Our armor is going to be closer to that of plate. Even if nothing else changes, that alone will be a huge boost to our tank pets. But we can also add on to that the previous promise to have every stat transfer to our pets in some percentage, and we can imagine stacking dodge and parry just to benefit our pets and filling in as off tanks in our raids.
However, we're also seeing the crit reduction from resilience being removed, which is currently necessary to make our pets crit immune. Furthermore, I'm pretty certain that Blizzard never wants hunter pets to be truly viable raid tanks. We aren't a tanking class, and the last thing they want is for our pets to take a tank slot from an actual tank class. After all, how would you feel if a warrior or DK could take a DPS slot in your raid?
Oh, wait...
It's All Subject to Change
We always need to keep in mind that this stuff is all subject to change. The only thing that's really certain is that some of it will change, in some way. Furthermore, we still have stats like Mastery that are a complete mystery, even more so than how focus will work for us.
There are a lot of variables in the Cataclysm hunter equation that are still completely unknown to us, and until we have all that information, we can't make a call on the big picture of what our class will look like.
I can tell you that I'm happy and excited about many of these changes. I'm hesitant about haste for fear of the complexity that it could bring -- Blizzard wants simple to understand but with a great depth, and I think this is one stat that may not be intuitive. And finally, I'm completely withholding judgment on the mana to focus change until I can see what it's actually like.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 1 of 3)
busuan Mar 1st 2010 7:41PM
I would love reduction on crit chance by Agility.
At the moment, although I am hardly any top dps, I am often at highest threat because of my high crit chance. FD is actually in my rotation...
Pyromelter Mar 1st 2010 7:44PM
Misdirect isn't enough to keep your threat under the tank's?
Killik Mar 2nd 2010 5:04AM
If your damage is causing too much threat, just switch to grey gear ;)
busuan Mar 1st 2010 7:47PM
No...MD is not good enough. Its CD is too long for me. I regularly use FD to reset threat. It's more convenient for me.
Ringo Flinthammer Mar 1st 2010 8:12PM
Then it's likely your tanks are doing something very wrong, or you outgear them to a crazy degree.
straw Mar 1st 2010 8:17PM
Happens to me too all the time in heroics.
ryang Mar 2nd 2010 1:24AM
Try taking distracting shot out of your rotation then....
Seaborn Mar 8th 2010 7:45PM
If MD isn't good enough for you and you are not even geared that great.....you need to find some better people to play with. Most of the tanks I play with, threat is not something I have to deal with often, and with talents, procs, and such I'm over 80% crit most of the fight. I do use feign sometimes, but its not something i have to use on every cd. Maybe once or twice per boss.
Vazpucci Mar 1st 2010 7:48PM
I for one hate having mana on my hunter, it's such a pain...so I am hopeing focus is a hell of a lot better. With that said, until I see for myself and play around with all these new changes I am uncertain of how "great" it will be. Here's to the best!
Koskun Mar 2nd 2010 1:53AM
I had an issue with keeping my mana up when I dusted my hunter off and started to run instances and then heroics. Then I got either a Shadow Priest or Pally Tank in the group and I really didn't have any issues with mana. More so with the Shadow Priest than the Pally. Even a Ret Pally though would help a lot.
Ran a few 10-mans with him so far, and if there was either of those three or a Frost mage (once) or Destro Lock in the raid, mana was not an issue. Without any one of those, which is quite easy in a 10-man, then I would have to pop Viper on, but not for a great length of time.
The reversion (don't be fooled, they are going back to what it was in the beta with the Focus thing here, they just didn't have enough time to test it) to Focus, well if it goes in with how it's announced so far, I will shelve the hunter. The one thing that I really don't like is the forcing to use Steady Shot in order to increase the regen. Now, if Haste can make up the difference, then maybe I will continue to run a hunter.
I know that Steady is a shot that is in the rotation for hunters, but I just do not like the idea of being forced to use one ability. Also, if Blizzard keeps up with the movement heavy fights as they have been (save for a few), then it could be quite bad from what I've seen so far.
Netheral Mar 2nd 2010 4:59AM
What... You do know, most hunter rotations include 2-3 steady shots per cycle? (Yeah yeah, priority system but you know what I mean). So really, it won't force you to use steady any more unless you're completely starved for focus (haste thing I guess).
QQinsider Mar 2nd 2010 9:26AM
I see some ridiculous comments on here today for some reason, probably the word Cataclysm is huntard-bait or something, but this one takes the cake. So you're going to quit hunter because you're "forced" to use steady shot? You mean you can get away without using it atm and not be kicked for doing shite dps?
PS. Don't play a tank. You'll be "forced" to use your highest threat abilities. Or a healer either, might "force" you to use your best heals. Or anything really.
Boz Mar 2nd 2010 11:32AM
I'm confused: With AotV, Viper Sting, and Replenishment, I've never had mana issues while raiding. In PvP I certainly run out of mana - particularly in BGs - but rarely in a raid or world setting.
What would be "a hell of a lot better." If you're tired of running out of your special ability resource - be it mana or focus or whatever - I can almost guarantee that Blizzard will balance resource mechanics to continue to require management to some degree.
I'm just confused by why this change matters so much, since mana and focus are just two different methods of accomplishing the same thing: Managing a resource pool in order to use our abilities.
Draelan Mar 1st 2010 7:55PM
Good article. I'm actually relieved about the haste change. One of my fears about the change to focus is that my hunter will suddenly play like my rogue... constantly waiting on my resources. With haste allowing an increased resource restoration rate, there's at least the chance that, if my resource regeneration is too low for my liking, I could stack more haste and avoid staring in frustration at my resource bar, like I do on my rogue. Though, as you said, there's no point in worrying too much about whether the change to focus will be good or bad. We won't know until we try it in Beta.
And, yeah. I'm not entirely surprised by the crit change. My hunter is at over 60% crit unbuffed. Heck, I have a screenshot of my Hunter in VoA the other day with 80% crit chance. (Which doesn't include talent buffs to specific abilities, like Explosive shot.) It's pretty insane at the moment.
Wolfcat Mar 1st 2010 8:34PM
Agreed on fearing my hunter playing like a rogue. The wait on the resource bar was part of the reason I (for now at least) gave up playing on my rogue. Extremely frustrating for me.
Frostheim Mar 1st 2010 8:39PM
Well, we'll certainly deplete our resource bar quickly, but we'll never have to just sit there with nothing to do. We'll always be able to use Steady Shot to increase our rate of focus regen.
Suppressor Mar 1st 2010 9:16PM
I actually rolled a rogue alt when Cataclysm was announced in preparation of these changes. Although I don't think that focus will be as extreme of a wait as energy is, I do think we will be paying a lot more attention to our focus bars than we currently do to our mana bars.
I am very interested to see the direction that mana based talents are going to go. For one, I have no idea what Aspect of the Viper will turn into. If we have 100 focus, like our pets, and assuming that shots will cost around 20 focus each with a passive regen rate of 5 per second, and increased regen through steady shot, there probably isn't going to be a need for a long term focus regeneration aspect.
I am a little concerned about things changing, and there probably will be a lot of bugs to work out at first, a'la Death Knights in Wrath, but the hunter community is going to come through. If you love playing a hunter for the reasons most of us do, it has very little to do with having a mana bar. It is going to be different, but I doubt it will be something that would cause me to reroll another class.
Ringo Flinthammer Mar 1st 2010 7:57PM
I will miss my 62 percent unbuffed chance to crit; big booms are so SATISFYING.
Adam Mar 1st 2010 7:59PM
I think the playstyle is going to change quite a bit and we'll be much less cooldown focused. It's going to take hunters a while to adjust probably.
No more mana is good though...means I have to worry about less buffs and not say "damn it!" when there's only 2 paladins in the raid or having to make sure one of the paladins is always judging wisdom.
I would like to see them implement a pet buff sharing mechanic so pet raid buffs are shared with the hunter. Not only player casted buffs like Kings/Might, but boss fight buffs like the Blood Queen bite.
Bobby Mar 1st 2010 8:03PM
What will happen to Armor Pen Gems after the patch? Will they change into haste or agility if they are equipped?