Cataclysm: Stat and system changes for mages

Here's the short list of specific things we need to be aware of:
- Stamina - Like all clothies, we'll be seeing a bunch more of it on our gear. The aim is to have our max health be similar to that of plate-wearing classes.
- Spirit - We won't need it anymore. It'll be a healer-only stat, and we'll be getting our mana regen some other way. In other news, there is a God.
- Intellect - Now grants spellpower, but will provide less mana than it does now. I assume this is to balance out our mana pools with all that extra intellect we'll be seeing on all our gear.
- Spellpower - Gone from most gear, the only place we'll now be seing straight-up spellpower that isn't tied directly to intellect will be on weapons, and only to distinguish caster weapons from melee weapons.
- Haste - Still around.
- Critical Strike Rating - Still around.
- MP5 - Gone.
- Spell Ranks - Gone. Every spell will now have only one rank and will scale with level. The levels at which we learn many of them will change, to fill in the gaps.
- Mastery - New stat that will be tied directly to your talents. Supposedly, no matter your spec or class, getting more of this will always, always make you better at whatever it is that you're best at. For me, this means getting more mastery will make my mage incrementally better at making fun of warlocks.
- Existing gear - All of it will change to reflect this new statistical system, but we're being assured that the gear we have now will still be good for us. I have concerns about this, though.
Ok.
Deep breath.
So here's what I'm seeing here. Stat-wise, everything should end up being a whole lot simpler. The only stats we'll need to really balance between will be hit rating (I'm assuming it'll remain basically unchanged, though it isn't specifically mentioned), intellect, crit, and haste. I anticipate the following:
- All of our gear will have intellect and stamina on it.
- Thus, our likely gemming/reforging/enchanting decisions will be between haste, hit, and crit.
- I'm assuming that hit caps will work similarly to the way they do now.
- I'm not at all worried about the loss of spirit, and you shouldn't be either. When they say we won't miss it, I believe them. Hell, I don't miss it already, and it's still here. If you're concerned about any specific talents or abilities that currently make use of spirit, remember that all of those talents will be completely reworked prior to us losing this stat.
- How much value will mastery have? If it's going to be such a no-brainer, always helpful, all of the time sort of stat, will we find it on all of our gear? Or will it end up being something that makes your eyes light up with greed anytime something drops with mastery on it? I absolutely cannot wait top find out more about this stat.
- How will we get our mana regen? Or will we even need it? Will combat be balanced around mana conservation? Evocation-style mana return mechanics? Massive mana pools? Lower overall spell costs? Mana potions? No spirit and no MP5...will mana regen be tied to some other stat, like intellect or mastery? The only thing we've been told is that mana regen for non-healing casters will come via "other systems." This intrigues the crap out of me.
- With the removal of spell ranks, will spells now improve every level? Every other level? How will the scaling work, exactly? This strikes me as a very positive change, overall, and if done right, should simplify the leveling process a great deal.
- We're really going to have to wait and see how the new intellect balances out our mana pool sizes with our spellpower. Is the aim to keep things about the same as they are now, or will the scale tip one way or the other? Larger mana pools to make mana regen less of an issue? More spellpower through intellect, or about the same?
- Will more stamina dull the edges of the whole "glass-cannon" distinction? Or not enough to change things much?
- When existing gear changes, the main thing I'm worried about is the whole "spirit-for-healers-only" change. I don't know about you, but I have a lot of cloth gear with spirit on it. I'm assuming some of that cloth gear will almost have to stay healer-centric to accommodate priests. How will they pick what gear goes healer, and what gear goes DPS, especially when the last expansion homogenized that very same gear so completely?
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: Mage, Analysis / Opinion, Cataclysm
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Reader Comments (Page 3 of 4)
Jason P Mar 1st 2010 6:33PM
Has anyone heard anything about Talent Point resets?
tulipblossom Mar 1st 2010 6:38PM
I haven't heard anything, yet. But, I think it's sort of one of those unspoken rules. I would bet money that come Cataclysm, everyone's talents will be reset. Talent trees will be changing, for one. And, we almost always get a reset, anyhow. It's just a nice way of saying "things have changed, so here's a free chance to re-work your stats, based on those changes." They always consider these things at the beginning of expansions or after large patches that involve talent issues.
Outoforder Mar 1st 2010 6:46PM
Does it even matter anymore? We have 5-6 times more money now compared to what we had in Vanilla, yet talent reset cost remains unchanged. Resetting talents isnt a money issue anymore. Altho I agree with tulip they will probably reset them as a way of saying "New expansion, fresh start"
Codexx Mar 1st 2010 6:48PM
At first, I was disappointed to hear that Stamina would remain, and we'd be getting a heaping helping of it.
Then I realized: That's a lot of stamina. And half of it is going to a different stat entirely through reforging.
I expect to have half as much stamina as everyone else, since I'll be trading it for whatever the best stat possible is.
Beatphreek Mar 1st 2010 7:10PM
It was stated that:
"While some conversions (like converting Stamina to Strength) won't be permitted, the goal is to let you customize your gear more."
So I'd imagine that if you can't trade Stamina for one DPS stat, you won't be able to trade it for another.
tulipblossom Mar 1st 2010 6:49PM
I'm actually sort of excited about these changes. I'm a little nervous, too. But, I'm always nervous when I know my gear will be changing. Not because I'm in love with how my gear works right now, but because I'm a creature of habit.
But, I'm really digging this no more SP, no more Spirit thing. And, I like how even though gear won't have SP on it anymore, caster weapons still will, as a way to make them similarly powerful to melee weapons.
Also, I'm okay with the change to spells and not having access to lower ranks. I've never really taken advantage of this sort of thing, to begin with, and I'm not sure that many Warlocks do. Although, I know that a lot of Warlocks prefer to use a lower rank of life tap, in unison with the glyph. I'm more of a dark pact girl, myself, though.
Also, I'm really intrigued my this new fangled Mastery, too. I can't wait to hear more. And, reforging sounds really cool. If I'm remembering correctly, you can also reforge items like trinkets. I could be wrong, so, don't quote me. But, if you can, that'll be really neat.
Redielin Mar 1st 2010 6:56PM
I am also concerned about the "healer only" switch to spirit for my shadow priest.
Fierna Mar 1st 2010 7:41PM
Hmmm I rather enjoy casting downranked versions of spells. Who else uses level 1 frostbolts on fights like Saurfang? Then there's the fun you can have with several versions of Fireblast.
Fierna Mar 1st 2010 7:49PM
I'm a dork - that should have been several version of Flamestrike.
ISA Mar 1st 2010 11:02PM
I use rank 1 frostbolt to kite in pvp. :S
Evlyxx Mar 2nd 2010 3:23AM
yeap kiting Blood Beasts with Frostbolt rank 1 and slow ftw.
ryang Mar 1st 2010 8:37PM
Hmm.. I suppose the weapon DPS stats is where I was missing the idea. All I could imagine was melee = str, caster = int. But yes, the weapons DPS would definitely need to be compensated for, otherwise casters would feel left out.
That being said, the idea of leaving spell power on *ONE* slot, does seem a bit awkward.
Tusker Mar 2nd 2010 8:48AM
Consider spell power a form of "damage per second," which is important to warriors, but not to mages, warlocks, or shadow priests. If Blizzard renamed it "spell damage," you wouldn't consider it awkward.
Honestly, the only time I ever hit anything with a sword on my warlock is when I've misclicked, or when I'm running a low-level friend through Zulfarrak and want to mark the mob before my felguard kills it.
Jafari Mar 2nd 2010 12:49PM
exactly, or like feral AP.
mcnadeau Mar 1st 2010 9:30PM
"The only thing we've been told is that mana regen for non-healing casters will come via "other systems." This intrigues the crap out of me."
Minus the "intrigues" and add in the "totally frightens" in that statement, and that's exactly how I feel. I have this sneaking feeling that they're going to put it somewhere in the talent tree, and it'll exist in bits and chunks throughout.....which goes completely against the grain of what Ghostcrawler was describing at one of the BlizzCon panels, when he was talking about having less talents in the trees that everyone felt were "necessary" to take. I hope it's not that way....but I have this feeling......
Utakata Mar 1st 2010 9:53PM
Christian Belt bulleted:
"Will more stamina dull the edges of the whole "glass-cannon" distinction? Or not enough to change things much?"
One of my biggest complaints in Wrath was the difficulted many of us had by staying competative with our dps vs. every other dps class with very little HP to show for it. It would be fine if we could did hit naturally harder; it woud make it worth being one shotted if a mob looked at us wrong in raids. But this is clearly not the case...and made it so our spots where vulnerable to being filled with another class who hits as hard or harder with better health pools.
In Catalysm...this may no longer be the case. The devs, whom I'm higly supicious of them being deathly paranoid for Mages hitting harder (I suspect for PvP reasons), now don't have to worry so much of boosting our dps improportional to our Health. Instead, they can balance us with everyone else better without having to consider the burden of our squishiness.
I'm not sure about everyone else, I somewhat welcome this change...even if means losing our "glass cannon" status. Or least we can now officially burn that page in the manuel that says we are.
Beli Mar 1st 2010 10:28PM
"As a priest, you have to understand how awkward this reads. It's like a warrior saying "Hey guys, I use a ton of mail and leather and am a bit concerned with how itemization will turn out in Wrath. What do I do?"
Do as Rossi commandeth in the thread above this one... "Get rid of thine Mail, nub."
My advice to Mages would be similar."
http://www.wow.com/2009/03/21/arcane-brilliance-i-still-dont-like-spirit/
Read it and learn how to gear a Mage. Yeah, spirit isn't really that awesome even with this... but if i'm at the hit cap and a piece of gear with spirit drops, the math is pretty easy to do to figure out if the crit from Molten Armor plus all the other stats on the item make it an up. Sometimes it is, and i'm not going to turn my nose up at it or rush to replace it just because it has spirit on it.
thebvp Mar 2nd 2010 1:04AM
Please, read my reply further down.
Whispertrance Mar 1st 2010 11:02PM
So when do I get my refund on all the money I spent on those soon defunct spell ranks?
Evlyxx Mar 2nd 2010 3:21AM
You won't. I guess the system will work much the same as it does for melee classes who have always been unable to down rank but still have to buy their upgraded rank.