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Reader Comments (Page 1 of 1)
3-01-2010 @ 5:52PM
Martin said...
So how do I give my level 65 buddy some water and food when I can't select a lower rank to cast? Admittedly not a huge concern, but one I can't find an answer to, or think of one on my own.
I like all the changes that I see. I'm particularly interested in the Mastery stat and reforging with regards to what role my tailoring will play in that process.
Reply
3-01-2010 @ 6:02PM
Tooay said...
There's already food/water items in the game that restore a certain percentage of your total health and mana, rather than a set amount. That's probably what we'll end up seeing.
3-01-2010 @ 6:16PM
Outoforder said...
Two simple solutions to mage water/food:
1. Make conjured water/food downrank itself automatically when traded to a low level character, or
2. Make conjured water/food only 1 rank and let it scale with mana/health pool (much like the holiday items do). As in "Drinking this will give 80% of total mana over 30 sec" instead of "Drinking this will give 35000 mana over 30sec".
I wouldnt worry too much about stuff like this
3-01-2010 @ 9:30PM
Utakata said...
Ghostcrawler replied:
"There won't be a way or need to cast the lower level spells. If you're just worried about losing the flavor of croissants vs. strudel, we're keeping that. At some point you'll just start making the better breads."
Source: http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&sid=1&pageNo=34#675
...I'm not sure he answered the way I would like it. But it does appear that our ranked food spells will still be around. The other spells will not be ranked and scale to level. I presume this also true for our Mana Gems.
3-02-2010 @ 12:38PM
Jafari said...
my guess (with absolutely nothing to back it up) is that the mage food/water will work like halloween candy, with different ranks giving a maximum amount of hp/mana.
Tooltip e.g.:
Mage Food (level 80). Restores 3% mana and health per second over 30 seconds, up to 22000 mana and 19500 health.
Mage Food (level 2). Restores 3% mana and health per second over 30 seconds, up to 700 mana and 400 health.
or something like that. Doesn't arcane intellect already do this automatically when you cast it on lowbies?
3-02-2010 @ 4:22PM
Martin said...
It does, but it's also not a conjured item, but a spell. I'm sure they'll figure something out, it just stuck out to me for some reason.