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3-01-2010 @ 5:51PM
@Hyacinthe:I don't buy it because of how things work NOW. If you're a warlock or an elem shaman and you've geared yourself without planning for Misery or Imp. Faerie Fire, then you'll be over the hit cap by 3% when a boomkin or spriest is in your party/raid/PUG.@Doc:That makes no sense in regards to my comment. The spirit-to-hit change is for elem shamans and balance druids, as they'll be sharing gear with resto shaman/druid, which will not have hit rating but instead have spirit; No mention of spriests, mages, or warlocks, as hit rating is not going away (read the other Cata stat changes!). Now, my comment tackles the issue of how spriests and boomkins currently provide 3% extra hit, and not gearing yourself around (say, if your raid doesn't have one of those classes!) that will result in wasted itemization.What's the difference between wasted itemization now and after Cataclysm?
3-01-2010 @ 6:36PM
Nothing will be wasted. The caps will be relatively higher so you won't be able to reach them with great difficulty. Choosing between hit and crit now is more along the lines of "Hm, this piece of gear has a nice bit of crit on it, but I'll lose some hit and put me under the cap!", whereas in Cataclysm it'll be more like "Do I want to hit harder or more accurately?" This is what'll make gear choices in Cataclysm into... well, choices. Someone who chooses to focus solely on crit will probably be just as effective as someone who focuses on hit, or someone who takes a mixture of both, etc.
3-01-2010 @ 9:04PM
As an aside, I'm going to point out that steeper ratings are to be expected. From 60 to 70, more rating was needed to cap. From 70 to 80, more rating was needed to cap. This is just the way it works. Now, onto my response:We had to make choices about hit and crit back when Naxx was the thing to do. We don't have those kinds of easy choices any more in ICC because of poor planning on itemization, resulting in having to radically change your gear just to fit one new piece in. As such, I don't see the logic holding.Basically, Blizzard just plain screwed up on itemization. They can blame Sartharion and the hard modes allllll they want, but it's all bologna. Chill of the Throne, or reduced dodge chance to compensate for tank gear having too much dodge rating, is not the result of poor planning of hard mode loot on the outset of WotLK. If this were true, how do you explain Sunwell Radiance? TBC had no hard modes to blame. It's all due to Blizzard's mindset for "better gear" is "gear with higher numbers EVERYWHERE," resulting in itemization and inflated values.This is how itemization should work (on one piece of example gear).t11.10: 60 hit/crit/dodge/haste/etc, 150 stam/int/str/etct11.25: 60 hit/crit/dodge/etc, 165 stam/int/etct12.10: 70 hit/etc, 170 stam/etct12.25: 70 hit/etc, 185 stam/etcStaggering gains like that would have prevented Chill of the Throne, and Blizzard didn't do that. I know Blizz isn't going to do this for Cataclysm, because then they wouldn't need to make ratings "much harder to cap."Here's how ratings are going to play out (again, on one piece of example gear):t11.10: 65 rating, 155 statst11.25: 70 rating, 162 statst12.10: 73 rating, 163 statst12.25: 78 rating, 174 statsThey're going to just increase EVERYTHING, as they have always done. We'll be going into Deathwing's Lair (or wherever he makes himself home) with a 35% reduction to dodge chance.Also, reforging is going to aid in the capping of stats. Take away all your newfound stamina and put it into your ratings. Casters (and melee DPS) should not need tank-levels of health for raiding; All that stamina exists for the sole purpose of reforging it into combat ratings.I'm calling it now, we'll be capped on hit before 4.1 comes out, and the itemization inflation will start all over again.
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