Skip to Content
3-01-2010 @ 1:38PM
Sooooo ... my plate wearing prot spec warrior is even more useless?"We are also changing the mitigation difference among armor types so that plate doesn't offer so much more protection than mail, leather, and cloth." - err, ahh, anyone at BLizzard take physics? Plate armour DOES offer so much more protection. Guess the US Army should clad it's tanks in leather and cloth. Or does this mean clothies in WoW can wear kevlar and carbon fibre?My whole reason towards rolling a Tauren Warrior ohhh so many years ago was the thought of having a big brute armoured to the teeth. That way I could laugh as lesser beings hit me.Where's the prot warrior love Blizzard? Where? If yer gonna homogenize the races so much, why bother having races at all? I'm going to go cry now. Ever heard a crying Tauren? It's not a pretty picture .....
3-01-2010 @ 1:46PM
The thing is, Mr Crying bull man,In plate your still going to be the tank. Your still going to get the best damage reduction from your gear. But cloth leather and mail, will just not be as far off. There not going to make mages tanks, they are just going to make them harder for bosses to one shot.This is not an end of the world thing, this is good for all of us. This means less pressure on a tank, your squishies last longer in melee. Trust me, thats a good thing.Thats if you were a tank, if your DPS then buck up and stop crying you Bull baby!
3-01-2010 @ 1:52PM
The difference between plate and other armor types isn't going away, it's just becoming less disproportionate.
As someone who's done plenty of tanking, I applaud this change. Imagine just how many times you've been in a raid or a heroic when letting ONE add or the boss after an aggro dump gets a melee squashed instantly. There's SUCH a huge divide between tanks and non-tanks that unless a pull is executed absolutely flawlessly, a wipe is almost guaranteed. Some bosses will even one-shot non-tank plate wearers.What they're doing with this change is making it so that an accidental slipup like that won't necessarily spell the end of that character before you've even had a chance to react. Your squishier friends aren't going to be able to stand up to a fullblown onslaught from a monster for more than a few seconds, but it's plenty more time for you to try and get the situation under control before it's a wipe (especially because a stray mob's gonna gun straight for your healer). You're still going to be the only one in the group who can stand up to the waves of adds you're gonna be keeping from your friends.
3-01-2010 @ 1:53PM
*or the boss after an aggro dump get loose gets...Ugh. I swear this site needs a better comment system
I totally agree - before this change, I loved how World of Warcraft respected the real world laws of physics behind giant bug people, swimming in clothing, time-travelling dragons, and magic. It's almost as if they're starting to treat this game like a video game!
3-01-2010 @ 1:59PM
I love that you're making a plea for realism in the behavior of the materials worn by your giant, intelligent, bipedal cow.They didn't say they were making all armor types have the same mitigation; just that they were narrowing the gap. Now, maybe that doesn't make sense in real world terms, but then the US Army doesn't employ a large number of warlocks (as far as we know...), so their concerns about which materials to armor things with are somewhat different from, say, a bovine warrior planning to wail on a big, hulking dragon.
3-01-2010 @ 2:08PM
that change is not about tanking but healing
3-01-2010 @ 2:10PM
Don't tell my Alliance guildies, but I secretly rolled a Horde Tauren warrior for those times when I need a break from the Alliance's BS (pun intended).
3-01-2010 @ 2:11PM
I gave up on Blizzard's "realism" when it came to armor classes a long time ago. Druids, according to historical irl accounts should never, ever wear the skins of dead animals, it's sacreligious. Warlocks should wear leather as they did historically - why would they need to wear something 'pure' like cloth when they're communing with demons? Shamans should be in leather & cloth - simply because mail armorsmithing was not part of the cultures shamanism came from around the world. Either way, it's not going to affect your tanking. The thing it will effect is that when your tanks die - the druid can go bear and tank, warriors switch stances etc - since they're now uncrittable in those forms and have the awesome stats to go with it. I'm betting there will be a lot of people rerolling because of this.
3-01-2010 @ 2:19PM
Add your complaint to the list of less-than-realistic things in the World of Warcraft. If you really need a reason, let's just say that armor advancements have allowed Cloth, Leather and Mail to be MORE protective, instead of Plate becoming LESS protective.Furthermore, you're still going to be a "big brute, armored to the teeth" - you will look similar (Unless Cataclysm brings some very crazy visual gear changes) and it's clear that Blizzard is trying to push Warriors, Paladins and Death Knights to the plate armor.I also don't understand why you move from lack of love for Prot Warriors to the homogenization of races. In any case, how is the reduction in Armor for Paladins, Death Knights AND Warriors a lack of love specifically for your class?
3-01-2010 @ 2:29PM
@Daedalus:*Hisses* How did you know it was us working for the Army? Damn, I have to alert Cheney that his warlock battalion has been discovered! *Casts Demonic Teleport*
3-01-2010 @ 2:30PM
I hope they use this armor-class adjustment to make more interesting encounters. Imagine a situation where there are untauntable adds that fixate on random raid members, doing healable damage. With there being a smaller disparity between cloth/leather/mail and plate, this allows for them to hit for a noticeable amount of damage, while still allowing for prioritization to have an impact (burn the ones on clothies first, while the ones on plate can be saved for last).The health-pool adjustment is also highly welcome. It'll let them get rid of %-of-health effects as a crutch for balancing. (Think XT: they penalized the raid for having more stam by making Tympanic Tantrum hit harder. If health pools are closer at a given gear level, they don't have to worry about one effect one-shotting a lock while taking just over half the health off a DPS DK)
3-01-2010 @ 2:40PM
My whole reason towards rolling a Tauren Warrior ohhh so many years ago was the thought of having "a big brute" armoured to the teetha big brute ? now correct me if im wrong (im alliance and all) , but taurens , aint they supposed to be gentle creatures ?
3-01-2010 @ 3:29PM
Actually, I just wish they would allow non-plate wearers to have alternative ways to gain armor.The mage armors are interesting, but offer little as far as actual physical armor. The arcane talent is so hilariously bad that it would only make up for the cloth-plate disparity on a single item. Maybe.Warlock fel armor? How is armoring yourself in demonic energy supposed to be less effective than normal metal.Priests have Inner Fire, which is on par with the arcane talent as far as armor value.Why are all of the caster classes capable of harnessing incredible magic energy, but can't actually protect themselves farther than a 1 or 2 shot bubble?As for non-plate wearers, what ever happened to the old D&D theory of "less armor = greater mobility = better dodging".Instead, we have raids decimated by a wayward spell in PvE, and have to turn to resilience in PvP. Make a balanced system, one where there are different pros and cons for each class for wearing different types of armor! Why not have rogues in mail, sort of like the armored highwaymen? Give me my battlemage, just make his spellcasting suffer! And don't worry about pure balance, because heck, PvP is insanely broken anyway and players will find ways to optimize and bend the game to skyrocket them to success regardless, so why not make things more fun instead of just making everything the same?
3-01-2010 @ 3:34PM
Nope .. I'm still here crying.Sobbing like a little calf about to become veal.;)
3-01-2010 @ 7:01PM
If the guys at blizzard really did focus on physics rather than say... making the game more balanced and fun to play then we this game would be oh so boring;Every magical-based class has now had all of their abilities changed to "Auto-attack" and they will only be able to do physical damage because spells are just so unrealistic.All armour that was magical has been removed from the game, i mean how could a ring or a necklace increase your ability to pierce armour anyway? Healing classes will now only be allowed to play in zones dedicated as "Hospitals" to balance this out there will be a Medics-tent at the start of every instance. Healing classes cannot ressurect and neither can that freaky ghost, this is to make the game more realistic and intuitive to our world. The outlands has fallen down.Kael'thas will now only appear in one instance. Repair bills will go way up due to demand to imitate a real-life economy.The only race that will remain is humans.The map has been replaced with google-maps.Ghostcrawler isn't really a crab...Sorry i vented buddy, but the times they are a-changing :D You'll still be a big brute with all your charge/rend/bladestorm abilties and to boot you'll get some sweet new tauren racials that will actually be worth something! Me? I hope i get to milk or cook you, in the name of balance of course.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.