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3-01-2010 @ 2:30PM
I hope they use this armor-class adjustment to make more interesting encounters. Imagine a situation where there are untauntable adds that fixate on random raid members, doing healable damage. With there being a smaller disparity between cloth/leather/mail and plate, this allows for them to hit for a noticeable amount of damage, while still allowing for prioritization to have an impact (burn the ones on clothies first, while the ones on plate can be saved for last).The health-pool adjustment is also highly welcome. It'll let them get rid of %-of-health effects as a crutch for balancing. (Think XT: they penalized the raid for having more stam by making Tympanic Tantrum hit harder. If health pools are closer at a given gear level, they don't have to worry about one effect one-shotting a lock while taking just over half the health off a DPS DK)
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