Cataclysm: Stats and system changes for balance druids

Moonkin form may not be able to fly, but this balance druid is still up on cloud nine. It's another bright new shiny day in the World of Warcraft, and our feathery friend (you did know that Eyonix plays a balance druid, right?) made a post of epic proportions. How does it fair for us? Well, let's have a gander shall we?
- Spirit is being completely removed from caster DPS gear in the next expansion. Caster DPS will no longer have to rely on the atrocious spirit stat for their mana regeneration, instead non-healers will have other methods of regaining their mana within combat. The latter part of this change is already true for PvE balance druids. Instead of spirit, we rely entirely on our crits to keep our damage flow pumping. I would expect that this is the type of system that Blizzard is going to go with, although it will probably be heavily adjusted since total dependence on the mana return from crits wasn't obtainable until higher levels of gear.
- Spirit will not be removed from all caster based leather gear. Sadly, this means that balance druids are still going to be stuck using it. Fear not, however, because Blizzard is already on the ball. Instead of swiping cloth caster gear from mages, warlocks, and priests, balance druids will have the spirit on their gear translate into hit. The exact translation isn't yet known, but I would expect it to end up being similar to what you see on a standard hit item. That is to say, if a 264 cloth item has 50 hit, then the 80 spirit on a 264 leather item would also equal to 50 hit. The up side is that buffs which increase spirit are being removed, so there we won't have to juggle our gear around raid composition.
- Ratings will now scale with raiding tiers. That is to say, that it will take more hit to cap against an ICC raid boss than it would to cap against, say, a Naxx raid boss. This is a change which has been mentioned before, but with the aforementioned conversion of spirit into hit; it is a very welcome one for balance druids. This will help us in terms of scaling properly from gear since, as of right now, gear will continue to get more spirit on it, yet the cap would remain the same. It is slightly upsetting for 'farm' content, since it means that you'll most likely be running over the hit cap if you are in ICC gear and go back to clear Naxx, but, honestly, that's why they call it farm content.
- Mastery will be added to gear as a new stat to simply "make you better at what you do." While not all too much is known about what this will mean for balance druids specifically, we do know that it will be tied to talent points and that Blizzard intends to use it as a balancing tool for most classes. The other great thing about mastery is that, since it is tied to the number of talent points within a tree, it means you'll still see a DPS increase from taking 'flavor' talents that generally aren't used for DPS. Typhoon? Check. Brambles? Check. Genesis? Well, the jury is still out on that one, but probably a check.
- Spell power is being removed from all items and is being replaced with intellect instead. Intellect will now directly increase your spell power. This is a change that I've been excitied about since it was first mentioned at Blizz-con. It may mean that talents such as Furor and Lunar Guidance are changed to something else, but overall it will be a vast improvement. Spell power is being retained on caster weapons as a means of balancing their damage contribution against the damage of melee weapons without over inflating intellect.
- Reforging will allow us to convert an unwanted stat into something else. Due to spirit being turned into hit, this is likely to be a big plus for balance druids. With reforging, you can adjust a spirit item that might put you over the hit cap into something else such as cirt to increase your raw DPS.
This expansion is going to cause some major changes in the way that balance druids gear themselves. Some of them may seem questionable to some people, but I am personally very stoked about them. So stoked in fact that I'm actually using the word stoked. The transition from Wrath of the Lich King to Cataclysm may be a bit iffy for some of us depending on what off-pieces we've geared ourselves with, but such a small, brief discomfort is gladly tolerable for bright days in the future.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 1 of 2)
Zevyth Mar 1st 2010 9:42PM
my resto gear will work as balance too? thankyou blizz.
this change eases the badge grind for resto/balance dual spec raiders. No more farming those extra dps pieces
Lissanna Mar 1st 2010 9:45PM
I have about a 25% overlap in my resto & healing gear right now. I expect it to only be about that same amount of overlap in Cataclysm. Set pieces & accessories are highly likely to differ between the two specs. Moonkin will still effectively have a spirit/hit cap to gear around, and (unless they merge set bonuses), or set pieces should be different, too.
Lissanna Mar 1st 2010 9:43PM
Reforging is the only thing I'm concerned about at this point for moonkin gearing. The 50% stat penalty seems too steep at this point.
n1nesp1ne Mar 1st 2010 10:14PM
I don't think you understand how reforging works. Read it again.
Lissanna Mar 1st 2010 10:20PM
"convert 1 stat to 50% of another stat" is what they said in the last post. It doesn't say convert half of a stat into an equal amount of the other stat.
They've actually never been totally clear on how it works.
Lissanna Mar 1st 2010 10:29PM
Also, if it ends up converting half -> half, then you still potentially end up with 50% of a useless stat on that piece of gear, which can still suck (and ends up being a 50% penalty if you get zero benefit from it, anyway).
Lissanna Mar 1st 2010 10:34PM
It also doesn't stay "convert all of 1 stat into all of another stat" like I think it should be for things like spirit -> crit/haste, or parry -> dodge for druids.
tarvis2 Mar 1st 2010 10:55PM
hit rating over the hit cap = 100% useless reforging that hit (spirit) into crit or haste improves dps
Lissanna Mar 2nd 2010 12:42AM
And if it works out funky so that you can only get rid of half of a useless stat, you are still going to be stuck with half of a useless stat, so you're going to be penalized compared to classes that have itemization done specifically for them. I think, however, that my last-one-picked-for-the-team neurosis is just creeping up again with spirit being on my gear. :(
I think I'll feel better about it after a good night's sleep...
n1nesp1ne Mar 2nd 2010 10:26AM
Yeah, I was right, you don't know how it works. It converts 50% of the stat on the item into another stat. That means if you have 200 intellect and want to turn it to stamina, you would get 100 intellect and 100 stamina after reforging it.
Missescake Mar 2nd 2010 11:24AM
@n1nesp1ne: Maybe I'm reading the blue post too literally as well, "As a general rule of thumb, you'll be able to convert one stat to 50% of another stat." Thus, 100% of Stat A converts to 50% of Stat B.
If it works as you're proposing, it should read: You'll convert 50% of one stat to another stat. But it doesn't. Till we're given a some solid examples, I'm pretty sure Lissanna is right.
Also, you should've picked different stats in your example, as they said Stam to Strength won't be permitted; it sounds like they intend to allow reforging only on 'secondary' stats, ie Crit/Haste/Hit, not the primary stats such as Int/Stam/Agi/Str.
ScorchHellfire Mar 1st 2010 9:49PM
I seriously don't get the whole removing spirit from raid buffs thing... There are already other sources of extra hit buffs in raids (and not just from boomkins, but from draenei and shadow priests as well) that could put you over cap so why are they any different from the spirit increasing the hit? Seems to me they are just screwing over healers with that since spirit will become even more valuable for them and yet they won't be getting a buff for it in raids...
Lissanna Mar 1st 2010 9:52PM
Spirit buffs are problematic for healers, too. It becomes easier to balance healer regen if it is relatively stable across 5's, 10's & 25's.
keith Mar 1st 2010 10:29PM
The problem is that ONLY boomkins and ele-shaman get the Spirit-->Hit conversion, because those are the only specs that have to wear healing gear to DPS. The other +Hit buffs you were talking about are raid-wide. Blizz didn't want a buff like Kings to be better for those two classes than for everyone else. It would be like "+10% Stam, AP, and SP for everyone!... oh, and +10% Hit for Boomkins and Ele-Shams!!!". And as for negatively affecting healer regen at the same time, I think that's kinda what they had in mind; Blizz wants healer mana to be an issue in Cataclysm, so this change seems to fit perfectly with their plans.
I'm not saying I agree or disagree, but this is most likely their reasoning.
Tyler Caraway Mar 1st 2010 10:58PM
Divine Spirit and Mark of the Wild providing spirit would have been fine. You can gear around a flat number. Gearing your hit around Kings would have been a PITA though.
Heilig Mar 1st 2010 11:24PM
The other +hit buffs are flat percentages. If kings buffs Spirit, it is now a scaling buff for a stat that is cappable. That makes the math crazy complicated, not to mention making it flat out better for some classes than others.
1% on the boss is always 1% on the boss. 1% on your gear can be anywhere from 0 to fully capped.
ScorchHellfire Mar 2nd 2010 8:36PM
True... but they didn't say they were just removing the scaling buff from kings they said from ALL raid buffs... meaning that divine spirit will probably cease to exist and spirit will also be removed from GotW... so yeah... and who cares if it was just benefiting those classes? There are already disparities amongst the classes as far as how much hit rating they get through buffs and talents... (example, locks get only 3%, boomkins and shadow priest get 6% through talents/debuffs, mages get 3% for all spells and another 3% for just arcane etc...) not only that but the draenei hit buff only works if you are in their group and some people are take into account even that buff for their gear choices...
I also find it interesting that Blizzard finds it perfectly fine to make a 3rd variation of plate for one spec of one class but can't be bothered to do the same for leather and mail...
talitha3k Mar 1st 2010 9:50PM
if this means they are finally FIXING CASTER LEATHER as a result of all these changes, I'll be stoked too.
Mike Mar 1st 2010 9:54PM
Did absolutely no one read the bit about how rating caps will be very difficult to hit in Cataclysm?
Lissanna Mar 1st 2010 9:59PM
They said that exact same thing before WotLK, too.