Cataclysm: Stats and system changes for DPS warriors

- If you've been using various leather or mail pieces with attack power, said AP is about to drop off of them. There will be no attack power on gear of any kind. Attack power will purely be converted from either strength or agility depending on class. This has been said before but it bears repeating. If gear currently has AP on it, that AP will convert to agi and stam.
- Armor penetration on gear will also be going away. Current gear with armor penetration will see that stat changed to haste or crit. (So if you picked up an agility cape because it had AP and armor pen on it, it's going to change pretty radically and you may want to look for a strength cape.)
- Haste is being changed to make it less of a 'oh lord not haste' stat. Since the description is 'Haste will become more attractive for melee classes by allowing them to recover resources such as energy and runes more quickly. Our intention is for Haste to let you "do stuff" more often' and that doesn't seem to fit how rage is generated, we can most likely expect to see a pretty radical redesign of rage generation. If not, haste will still not be all that great for us.
- Mastery is incoming. What will mastery do? Well, we don't know yet, exactly. "It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose." We can speculate that perhaps it will make our Bloodthirst hit harder or our Mortal Strike refresh more rapidly, but that's all just speculation: there's no specific details yet on Mastery. I just made those two up. Please don't get mad when they don't happen, I'm fragile.
- Ratings in general will be harder to 'cap out' so things like hit or expertise on armor will be good longer. You won't get exactly X amount of expertise and then stop and find yourself raiding three tiers later and saying "I'd love those pants if not for all that wasted expertise on them" as an example. Also, as you progress in raids, monsters and bosses will be getting 'harder to hit/crit' meaning that higher ratings will be needed to damage them.
- Plate DPS gear won't provide such a large stamina bonus to plate DPS classes. (That's you.) Non-plate wearers will catch up. Similarly, plate won't offer as much of a mitigation advantage to plate DPS classes. You'll still hear 'but you wear plate' from rogues, shamans, druids, mages... heck, everyone who doesn't wear plate. But it won't be as significant, so in addition to laughing at them because armor doesn't mitigate poison or fire or whatever, you'll laugh at them for not knowing that plate isn't as good post Cataclysm.
- Resilience will only work against players and will only reduce incoming damage and critical damage. You won't be slapping on your PvP gear to offtank anymore.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: Warrior, Analysis / Opinion, News items, Cataclysm






Reader Comments (Page 1 of 2)
Bob Mar 1st 2010 6:06PM
Wow cant wait :)
Azizrael Mar 1st 2010 6:13PM
Maybe haste will generate more rage per hit - so something that would provide 10 rage would give 12 with 20% haste.
Neirin Mar 1st 2010 7:06PM
This still wouldn't fix rage normalization issues. Warriors tend to go through alternate periods of being rage starved and rage flooded - my fury warrior in particular can go from 0 rage to 100 in the space of a second when my white hit swing timer comes around for both of my weapons or go from 100 to 0 in a single rotation if my off-hand hits have a string of misses and I'm using HS on my main-hand.
Veneroso Mar 1st 2010 6:34PM
Yeah but rogues, hunters, shamans, druids, mages etc will laugh at you if you roll on non-plate because Agility does nothing for you at all post-cataclysm....... Intelect? now that's just funny.
jslim419 Mar 2nd 2010 9:27AM
if i'm not mistaken agility will still increase melee crit chance. and thats the only thing it does for warriors now anyways aside from the small armor increase. so...... same diff?
Despard Mar 1st 2010 6:38PM
I do hope that if plate gear doesn't provide so much mitigation then it'll be a damn sight cheaper to repair. :/
Neirin Mar 1st 2010 7:09PM
Plate has cost the same to repair as everything else since some time in BC. My warrior and druid currently pay about the same (druid is a bit more expensive because the gear's better).
Despard Mar 1st 2010 7:21PM
Really? Now I feel silly.
blargmanus Mar 1st 2010 7:53PM
That's correct...In a sense, repair cost is based of the amount of durability repaired. It's the same if you look at a single point. However, when you die, your "70" durability chest loses 7 durability, while my 120 durability chest loses "12". Ergo plate is more expensive OVERALL to repair because it generally have more total durability.
Kuro Mar 1st 2010 6:47PM
Maybe this won't apply to people who are in 25 man hard-mode content, but are you over-playing the whole "drop agi/ap ASAP" for current gear ? Especially if it's a significant dps increase and either badge gear or something that will just be DE'd? Why not save that +str item and put it in your bank if wanna be prudent.
Blizz Q&A:
Q. Should players be concerned about what gear they pickup in this expansion, because of the gear overhaul that is coming?
A. I wouldn't stress over it. You'll probably replace that gear pretty quickly. Since we have 5 levels, we don't really want players getting all the way to 85 without having upgraded at all.
jjtwalton Mar 1st 2010 7:01PM
I would imagine the mastery stats for Warriors would be
Arms: Melee Damage > ArP > Haste
Fury: Melee Damage > Crit > Hit
Prot: Damage Reduction > Block % > Armour %
What is also interesting is the whole 'Uncrittable through Defensive Stance'. I know they were looking for a way back to the Arms-tanking of yesteryear, but it's nice to know that you can pop a Macro and save the raid/run as a DPS warrior.
Of course there will be min-max specs, as always, but if those 'spare 15' talent points only make 1-2% difference in DPS, then hopefully (at least in normal guilds) people will pick up a few utility talents and maybe some fun/PvP bits like Imp Intercept, Heroic Leap (come on Blizzard, make it work!) and Second Wind.
I would like to see some nicer glyphs, too. There's no point in glyphs being mandatory (i.e. Blocking, Whirlwind, MS) They should all offer a similar advantage. I want a reduced CD on TClap, I want MS to hit a nearby opponent, or for Victory Rush to generate rage. Nothing crap, at least... Glyph of Mocking Blow.... GTFO! Haha..
jjtwalton Mar 1st 2010 7:01PM
Oops, shouldn't have been a reply, sorry.
Neirin Mar 1st 2010 7:12PM
The "uncritable through defensive stance" stuff will all be talented and probably require pretty significant investment in the defensive tree similar to what feral druids currently do.
darian Mar 1st 2010 7:17PM
Regarding upgrades, remember that raiding will still occur post-4.0. It won't be until the expansion proper that you'll be leveling and upgrading your gear. As such, it won't hurt to have backups for all your Agi/AP pieces before then.
Regarding mastery stats, I'm totally perplexed as to why anyone would think Fury wouldn't have ArP in there.
Todd Mar 2nd 2010 4:45AM
"The "uncritable through defensive stance" stuff will all be talented and probably require pretty significant investment in the defensive tree similar to what feral druids currently do."
Except doing that defeats half the purpose of why they are doing it. They want more Fury and Arms Warriors to be able to throw on a shield and go tank heroics. If being uncritable is a prot talent then no dps warriors will be tanking 5mans like they want.
Blayze Mar 1st 2010 6:54PM
(Current gear with armor penetration will see that stat changed to haste or crit.)
Translation: We're crapping Haste over everything you were considering as an upgrade.
carlfike Mar 1st 2010 6:56PM
ok we get it. Stat changes...let's not run this topic into the ground...oops 5 articles...too late.
Retron Mar 1st 2010 7:04PM
No! You will listen to repetition of the stat changes that were announced at Blizzcon, for each and every class and spec!
Goodk4t Mar 1st 2010 7:05PM
"What will mastery do? Well, we don't know yet, exactly."
Did you miss the BlizzCon? When you go deeper into a tree, you gain passive stats such +% damage to poisons, +% ArPen, +% Energy Regeneration. Each tree adds 3 passive stats.
So, let's says Arms tree gives +20% ArPen, +40% Damage to Bleeds and +60% Damage at 51 points (that's just speculation, the only tree that was revelead was Rogue's). Mastery on gear will increase those values and make them give, let's say, 24%, 48% and 72% respectively.
Mastery doesn't increase Bloodthirst damage nor decreases Mortal Strike cooldown. Everything that is skill-related will remain as talents while the pure % damage increases, such as Two-Handed Weapon Specialization, will become Mastery.
darian Mar 1st 2010 7:19PM
What was given at Blizzcon were simply examples. Given that Cataclysm isn't even in Beta yet, it's premature to make many conclusions about what we'll see.
That said, I would think the examples from Blizzcon would have been worthy to mention.