Insider Trader: A crafting bazaar

But these two methods of selling aren't the only ways to get your wares across to waiting customers. If we look back to real life commerce in decades past, there was once a time-honored tradition of getting together with handful of other merchants, gathering in a park or meadow, and holding a big sort of vendor fair. The idea, of course, is that customers can come check out your goods, your neighbor's goods, and any other random valuable products. Now, part of this sort of merchant's bazaar is that you can look at several craftspeople's goods, and pick out the "best" product.
Even though every crafting item created by every professional is functionally identical, you can still get together with people who create other items and do something similar. There's a lot to be said for the value of convenience, which is exactly what you're providing by taking part in this kind of gathering. Not to mention, the tipping public really likes the idea of a party. Let's jump behind the cut and talk about the Crafting Bazaar.
When I encountered my first crafting bazaar, it was actually the idea of my guildmaster. At the beginning of Wrath of the Lich King, a lot of the "best" gear to get into raiding with came from professions. The Titansteel series was an obvious hit, as were the many products of Tailoring. That's before you even start talking about the still-mandatory professions like Alchemy and Jewelcrafting, whose vital creations are all the rage in even contemporary raiding.
So, to help all of our newbie raiders get into Naxxramas and Obsidian Sanctum, this guildmaster hosted a crafting bazaar. We were all Alliance at the time, and we picked our date and time to loiter in the area in front of the Ironforge bank. We placed a quick advertisement for our event on our official forums, and spent a few weeks farming the key materials for our various professions. We even talked up the event a few times in Trade channel.
On the day of the crafting bazaar, about a dozen guildies all showed up in Ironforge. Most of us wore "roleplay clothing" instead of our usual armor. Then, as each newb came buy, our "class experts" would evaluate the new, fresh level 80 and recommend some gear for him. "Hey!" the paladin expert would say. "Get this man a Titansteel Destroyer!'
The bazaar was a huge hit. At the time, I wasn't a big fan of huge guild meetings, which is about all I was expecting from the crafting bazaar. Not only did I have a great time . . . the number of people not in our guild who showed up and asked about getting items made blew my socks off.
One person said something that's always stayed with me. "I can do everything at once, so it keeps me from having to peck around the Auction House and Trade for hours."
Now that we're in the twilight of this expansion, many of the profession-created items no longer have the same impact. However, there are some obvious opportunities here that shouldn't be overlooked. Your choices are only going to be limited by your ability to collect and inventory materials.
You should probably even be ready to field inquiries about Icecrown patterns. People who see a bazaar taking place will wonder if you can create those precious items, and you probably want to answer them with a resounding "Yes!" Enchants, gems, and leg kits will all be very popular among alts and mains alike. It's difficult to say what the "big money" items would be for each server's economy, since a lot will depends on what your local auctioneers really like to sell on the auction house.
The trick to a successful crafter's bazaar will be advertising. Like I said, we saw a lot of success with our guild bazaar simply by posting once or twice on the official forums. (Not to mention, our own guild web site.) Roleplayers on Steamwheedle Cartel were able to drum up a little extra attention by turning their event into something even we advertised. Try networking with other tradespeople on your server, and see if you can't even get them to show up also. Friend-of-a-friend word of mouth is powerful, and could go a long way toward reinforcing the legitimacy of your event.
Location will be an important factor. I feel like Ironforge is probably the best option for Alliance, since they have a readily available forge nearby the bank, auction house, and teleport point for the city. Maybe I'm just a belf fanboy, but Silvermoon has a neat commercial feel to it. I'll admit that Undercity could be the best option for a Horde bazaar, though, given that you can zip around its hub-based structure pretty quickly.
If you give a crafting bazaar a shot, though, let us know how it goes. It would be nice to see this kind of thing reinforce the social aspects of World of Warcraft. With the Dungeon Finder tool making single-realm interactions a little less frequent among strangers, the bazaar is an awesome way to sell your product and meet other players.
Filed under: Insider Trader (Professions)






Reader Comments (Page 1 of 1)
Ramzi Mar 1st 2010 9:13PM
Great idea!!! i always spam trade chat w/my titansteel CD's and BS/JC in the past and got to a point where i was very well known on my server and i got a lot of people, so many that i created my own discount club sort of... i would have the members that need a constant demand of gems being cut give me a password or just a unique way of starting a convo and i would give them a 60% discount on w/e they wanted cut on their total purchase. but the bazaar idea is great
xmuskrat Mar 1st 2010 9:16PM
If they want to encourage this in game, they should make it so if you go to a crafting bazaar you get a benefit -- reduced cooldown, speed, random chance of extra item, chance of recipie discovry, something.
That'll get everybody out in a field.
underground_slacker Mar 1st 2010 9:16PM
I know im conjuring its vile essence by speaking its name but theres one thing like this i always liked about the mmo maplestory.
There was a specific area in game where you could set up a stall and sell your stuff, like the ah, but its actually players in an area at actual stalls where you go up and see there wares.
If memory serves you could even name your store and set prices and stuff even set what kind of building your stall was.
Honestly i think that would be good in wow. maybe take that gated off instance portal in stormwind to a traders market or something?, allow people to talk to store owners, maybe haggle on items or trade instead of offer gold?
Ive always found the AH kind of impersonal and robotic, a designated virtual player market would be fun. you set up your stall between questing or raiding or whatever and flog your junk, mats or trade skills to possible buyers.
like peddling games of lucky hit in shenmue, only not mind numbingly depressing.
ether Mar 2nd 2010 2:23AM
Oh god no.
After playing Maplestory for 3 years and being a regular merchant, the AH was a godsend. The thing with player stores is that you are forced to park your character there for hours, spend time scouting for ideal store locations, and know that just because you couldn't nab a spot near the map entrance that your wares will go for 30% of what you could have made. Even worse for shoppers, since the inability to search all items results in sometimes hours-long searches for specific items.
In summary, it was awful.
Vyle Mar 1st 2010 9:21PM
How'd you get on top of the hut?
pierroman Mar 1st 2010 9:20PM
I really like the idea of this, I'd like to visit one of these in game.
wutsconflag Mar 1st 2010 9:34PM
Silvermoon has a commercial feAl to it, eh?
:p
Hal Mar 1st 2010 9:47PM
Bleh, I'm not sure how well this would work on my server. I imagine a lot of griefers would be eager to disrupt such a thing, either by trying to undercut your prices at the bazaar, or just by being phenomenal tools.
I like the idea, especially because I've spent a long time gathering up as many old world recipes as I could. I've enjoyed getting to use some of them; crafting weapons or mail for friends as they level alts is very satisfying, and finding an actual outlet for them would be awesome.
How awesome would a crafter's association be?
Vogie Mar 1st 2010 10:26PM
Ironically, this is one of the things my guild is based off of: of Firetree-A is a guild for Professional Grandmasters. Over half of the members are raiders, but that is just as much for the plans & recipes as the drops themselves.
Vogie Mar 1st 2010 10:27PM
Okay, you can't put your guild's name in brackets. It's "For Hire"
eblume Mar 1st 2010 11:04PM
I've often wondered if it would be feasible to have a Cash On Delivery system for delivering potions, flasks, and elixers to people. The COD system seems like a really obvious way to set up a classic 'mail order' consumable shop - I wonder if it makes sense to conduct business that way.
artifex Mar 2nd 2010 12:44AM
I've seen people try that on my server. Seems like they usually just go flat rate in their /trade announcements, to make things simple. All epic cut gems one rate, all major glyphs another, etc. Speed of turnaround is a big deal, however. If someone has to wait 3 days for a gem during a week of heavy raiding, they might as well pay the 20g premium and get it off the auction house immediately.
pwn3d Mar 2nd 2010 5:56AM
I always thought it would be nice for a grand master craftsman to set up an npc in city and it would be like a vending machine for the craft. The customer puts in the required mats and also the tip which is set by the craftsman and they get their created item. It would really facilitate the crafting of items in the game.
Thayer Mar 2nd 2010 7:07AM
Rather than using Silvermoon, I'd suggest Thunder Bluff. It has an open air market feel and literally every thing you might need is within a few steps in any direction.
Zyrinx Mar 2nd 2010 8:53AM
Reminds me of the East Commonlands tunnel bazaars back in the early EQ days, pre-Bazaar zone.
It was fun then, but really, REALLY outdated now. /pass
Pyrros Mar 2nd 2010 9:07AM
My guild (Brightmoon Faire on Wyrmrest Accord) has a market like this once a month and it is always a huge success. In addition to the crafters, we auction off harder to come by pets (like alliance side ToC pets and whelplings) and will sometimes have other little things to do. We've always had a lot of fun and made a nice little bit for the guild as well.
pablo Mar 2nd 2010 6:44PM
I have been thinking this exact same thing recently. I hate having to look for a JC every time I get a new piece of gear or wanna change some stuff around..
Just have an area we all know to go to to get enchants/gems/BS/LW etc etc stuff done..
If you take it further you could have each crafter set uf virtual vending machines with their wares....they set the price...customer pays into machine and gets what they want...crafter can be out questing or raiding and customer can be merrily on his way.
Soooo much better than the current system.