Officers' Quarters: Verge of collapse

If ever there were a time for guild-leader or raid-leader burnout to set in, we are living in it. We are at the end of perhaps the most challenging six months of raiding content in WoW's history -- not in terms of its difficulty, but in its sheer potential for drama and member loss.
First we had the half-hearted tier that consisted entirely of Trial of the Crusader, a one-room raid that took all of an hour to clear, and Onyxia, a well-loved but well-worn raid boss that was also a quick, and often boring, clear. Keeping raiders motivated during what felt like an endless four months wasn't easy. Many raid leaders were pulling out their hair trying to fill slots.
For the most serious guilds, ToC was an absolute nightmare. Not because the content was itself difficult, but because of the rewards offered for clearing the zone without a single wipe, or even a single player death. Some very good players cracked under this kind of pressure. In a situation where one person's mistake -- not to mention disconnects, lag, or other external factors -- can quickly cause a death or a wipe and cost the entire raid access to loot, offering these achievements seemed to me like Blizzard was going out of their way to cause drama.
Icecrown Citadel was supposed to be our savior, but instead it brought new and unanticipated problems.
The gated wings of Icecrown Citadel put extra stress on guild leadership to coordinate raids. From one gate to the next, we'd be uncertain whether the run would take one night or two. If it took one night, the week might feel empty. We might have to schedule some other run -- like ToC, which many players were entirely sick of -- to give our raiders something to do. If it took two nights, players might worry about our progression.
If you ran two teams, eventually the second team's night could get taken over by the first team when it needed a second night to clear the zone, leaving the second team high and dry. Even if you had more nights available, the first team might need players from the second to fill in for players who couldn't make the second night. It was, at times, extremely difficult trying to keep raiders happy during these long, gated phases.
On top of all that, forcing limited attempts onto normal-mode encounters was, quite frankly, hellish for many raid leaders. Some raid leaders in casual guilds were forced to choose between making progress and taking unpleasantly "hardcore" measures, such as replacing players mid-raid who were too laggy. More serious guilds who wanted to compete for server-first kills sometimes went to extraordinary lengths to overcome the limited attempts, such as running entire raids of alts just to get more practice. That sort of thing led to burnout all around: Players who ran ToC four times per week due to the four different lockouts were now doing the same thing for ICC on two different characters.
Things have settled down now that all bosses in ICC are available and the limited-attempt system has been relegated to hard modes, where it belongs. But if your guild has survived the past six months intact, pat yourself on the back, officers!
And that brings me to this week's e-mail, about a guild that is not so fortunate -- a guild on the verge of collapse.
Hi Scott,
I'm the officer of what WAS a fairly successful raiding guild, from the latter half of BC all the way up to when Plagueworks were released. We had started out as a guild of friends that all went to college together, and it slowly evolved into this.
Recently, however, no one has been showing up to raids, for whatever reason. The past week, our guild leader and I were away on vacation for seven days, and in the amount of time it had taken for us to come back, no one had run a single raid, and we were down at least 3 healers and lost 2 of our top DPS. Our once close-knit group of core raiders has pretty much disintegrated.
This is part of a problem that has been prevalent since BC: no one will run anything without our guild leader present. It is true that he's the best player in guild, and that as a paladin he is able to fill any role you give him and competently, but... it's frustrating as an officer to have to try and put raids together and have no one be willing to go because he's not online. Others have expressed similar frustration, and have left.
I can't find it in myself to blame our failures on our guild leader; he's an incredible leader and a great player, but he doesn't have the help that he needs in order to run the guild effectively. Unfortunately, the other officer and myself were really only here because... well... we'll just say pickings were slim, and we were the least terrible options, lol. No guild can be run by one man alone, and the fact that this guild has stayed afloat for nigh on two years due to his leadership ability says something, at least to me.
The downside of this is that he's now so burnt out on trying to hold this guild together and pull it through end-game content (and getting so close he can practically taste it) he's been considering taking a hiatus until Cataclysm comes out. I know for a fact that if he does that, we'll have to rebuild the guild from the ground up, something which I don't really have the time (or, frankly, ability) to do. Also considering the fact that recruiting anyone decent is nearly impossible at this stage in the game. He knows and understands this, and is at about as much of a loss about what to do as I am; he wants to lead a guild, but knows he can't do it in the current conditions, nor can he start from scratch until expansion.
Because this is also a guild full of RL friends, as well as players with whom we have forged friendships, our decision also has some personal ramifications.
I'm going to be speaking with our leader about this more in depth later tonight, but if I'm reading the signs correctly, would it just be easier for us to disband? Or should I try to make the effort to hold down the fort anyway?
Sincerely,
Torn
Torn, your guild is one of many experiencing problems right now. I listed the problems officers and raid leaders have faced over the past six months to illustrate that.
It's amazing to me that your guild leader has been able to hold everything together for so long under those types of conditions with, as you say, practically zero support. And it's really quite a shame that, when he takes a much-needed break for a single week, the entire guild falls apart. It goes to show just how vital a guild leader/raid leader can be -- but it's not necessarily a good thing for one player in any position to be that vital.
Both the guild at large and your long-suffering guild leader are at fault for the current state of the guild. As you said yourself, "No guild can be run by one man alone." Too many people try, and too many of their guild members and supposed "officers" are content to sit back and watch that person do everything humanly possible without any help at all.
A long time ago, your guild leader should have made it clear that he needed help. As I've told other guild leaders, if no one in your guild is willing to help you, why are you working so hard for them? But people do it anyway, out of a sense of obligation, to avoid feeling guilty for letting his or her guild down. Meanwhile, the guild is letting that person down day after day. It's not fair, and guild leaders shouldn't put up with it.
Torn, you as an officer played a part in this. You say you were among "the least terrible options" for officers. I'm not sure what that means, but I assume it's related to the fact that you weren't really helping your guild leader. It should be no surprise to you that he finds himself overwhelmed. You had a chance to avoid this situation, but you've squandered it.
I know not everyone has a lot of time to dedicate to helping with guild duties. Personal lives outside the game can be very demanding. But if just one or two other players had spent an hour every week getting something done for your GL, whether it was recruiting, helping players to improve their performance, handling some of the logistics and scheduling, or any of the other myriad tasks of guild leadership, then things might be different today. Even if the effort was minimal, at least your GL would have felt like he wasn't the only one doing all the work.
It's too late to go back and fix it, so now you have to decide what you want the future of this guild to be. It seems like your instinct is to disband. You say recruiting is impossible now. I don't find it to be. My guild has received more applications in the past month than we have during any other time in this expansion. The players are out there. Many of them, I'm sorry to say, are from guilds such as yours, whose leaders were overtaxed and couldn't bring their communities through this six-month raiding gauntlet unscathed.
What you need to do is find out -- not just speculate, but investigate -- exactly why your players weren't showing up to raids. "For whatever reason" doesn't cut it. Only when you identify and fix those underlying issues will you be able to recruit effectively. It sounds like you had attendance problems even when your guild leader was available to lead the raid. So it can't be purely about him.
If you want to preserve the guild for your friends, then you can't coast along in the shadow of your GL anymore. You need to step up. Do more than have a conversation. Tell your GL what you plan to do to help him get the guild back on track. Do your best to get other players on board, too. Then carry out that plan.
The only other option is just giving up. When you say you don't have the ability to build the guild up again, it sounds a lot like giving up to me.
If you make your GL feel appreciated and, beyond that, let him know that someone, anyone, supports him in this endeavor, he might feel better about the situation and give it one more go. He might be past the point where it will matter but, if he's as essential as you say, then it could be your only shot. If he still wants (or needs) to take a hiatus until Cataclysm, then you'll have to respect that. Maybe, when and if he comes back, you can make a fresh start and do things differently next time.
On another note, I have a personal aside. You may have noticed that the Officers' Quarters blurb at the beginning of the column has changed for the first time in three years. That's because I'm finally ready to announce The Guild Leader's Handbook! This book is a comprehensive guide that covers all aspects of guild leadership: defining and creating your guild, recruiting, resolving drama, distributing loot, raiding, roleplaying, managing officers, maintaining morale, hosting real-world meet-ups, and much more!
Like many guild leaders, I started out clueless. I was thrust into the role more by chance than anything else, and I had to learn the job on the fly. I hope this book can be a resource for new guild leaders who find themselves in that position, as well as for veteran officers who are looking for new insights on guild issues.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Kira Mar 1st 2010 2:13PM
Good article, right up until the blatant self promotion. Not sure that belongs there, but its just a personal opinion.
P.S. WHY ISN'T IT FREE??? :P
Glaras Mar 1st 2010 2:43PM
Because writing a book is damned hard work, and people deserve to be compensated for their damned hard work.
Honestly, why did you even have to ask that?
Kira Mar 1st 2010 2:46PM
The :P smiley means I'm joking, but thanks for the input.
Eyhk Mar 1st 2010 2:53PM
Kira, your insight regarding this issue is most valuable.
Would you please write a 248 page book about the apparent failure of advertising and capitalism in your spare time, have it published and bound, and provide it to anybody who asks completely free of charge?
P.S. DID I MENTION FREE??? :P
Alanid Mar 1st 2010 3:39PM
Kira, I can humbly avoid the obligatory death note reference of your name, but that fact that you type that, then try to pass it off as a joke annoys me. Books, especially good ones, are very hard to write. Also sarcasm DOES NOT translate well into text as well as several other kinds of humor, what you typed could be interpreted in dozens of different ways, if it was a joke (which I doubt) you should make it clear.
Kira Mar 1st 2010 6:35PM
Okay... where I'm from the tongue sticking out is a clear indicator of being silly... but whatevs.
Also, why do people on the internet immediately jump to the "Oh thems be trollin'" mindset?
Daniel Mar 1st 2010 2:32PM
I think the guild needs to start all over from scratch. The fundamental problems here is not one of insight but one of character. You are correct Scott that the guild leader should have had a heart to heart with the members a long time ago. But the fundamental fact is that the guild members took advantage of the leaders hard work and effort.
Let's assume that the guild leaders do fix the problems and get everyone on board and the effort get spread around in the future. Not only is the guild leader going to feel foolish for his own behavior, he's going to come to resent the fact that the guild members didn't step up sooner. This resentment is going to be an acid just eating away at the heart of the guild as he looks back on what might have been.
In this case I think it's better to just start over with fresh faces and guild members where there is no history.
Priestess Mar 1st 2010 5:04PM
You're assuming that he's the resentful type. From the description given, I seriously doubt that. Resentful people don't put up with stuff like that for two years. Maybe two months, maybe. You suggest that the best thing is to start over with fresh faces with "no history". From the sound of the letter, that "history" could be a great thing to work with. Rather than ruin the RL friendships by letting the problem go on, they could work together and overcome the problem, and go on to play together happily and successfully, thanks to said "history". The chances sound good that if the Guild Leader is really as patient and capable as he's been made to sound, and his guild/friends are willing to step up and help him, this can end well.
Artitian Mar 1st 2010 2:39PM
Something tells me that if you wrote a book, you'd self promote it too. :P
Kira Mar 1st 2010 6:38PM
Of course, I was just saying it might not have been the most appropriate place to do so.
As I said, just personal opinion, no need for people to get nasty. (Not you specifically, but some people have been.)
Malend Mar 1st 2010 2:47PM
You have players bouncing around like pinballs, faction change and realm transfers are only adding to the problem. A lot of guilds are losing people because they think the grass is greener some where else.
As such, Torn has a minor problem compared to other guilds, the simple fix here is to figure out who will raid without the normal raid leader and build from there.
Furious Kalleck Mar 1st 2010 2:52PM
I'm having a simular problem. Explicit Content's former guildmaster and co-guildmaster decided they needed a fresh start, so they server changed to a different realm. Problem is, so many of the raiders were in the guild because of the guildmaster. I've had raiders and nonraiders alike drop guild over the past three weeks, so much so that I can't field a full raid without resorting to PuGs.
Starting over is hard to do.
beatlefool Mar 1st 2010 5:32PM
Faction change ruined my old server. (This comment is mostly to test if my log in info works.)
Stuart Mar 1st 2010 2:51PM
As one of those raid leader/guild leaders who did it all on thier own for two years and then cracking...I fully understand this guys pain. ToC did it for me. I'd finally had enough trying to cajole my guild into raiding, and the fact they didn't want to raid when I wasn't around caused me to lose my best 2 healers and best 2 DPS. At that point, I just disbanded the guild. People were already starting to filter away due to the lack of raiding/progression anyway. I blame Blizzard sadly. I know most people automatically love to blame Blizzard for everything, but in this case, ToC and really the lackluster and odd demands placed on us as a raiding guild in WOTLK caused player burnout. Now that everything is puggable, there's not even a point to having a guild, save for being with your friends. I plan to rebuild my guild once Cata comes out, but right now, it's not worth it. My login motivation is nonexistant, and I haven't even been on since January.
Andostre Mar 1st 2010 3:21PM
I can relate, Stuart. I was a guild/raid leader that burned out hard back towards the end of TBC. I was excited enough when Wrath came out to log in regularly again, and I started questing to 80 (questing is my favorite part of WoW), but I couldn't help but notice how much I didn't appreciate hearing my guildmates express their excitement about running Naxx. We had another raid leader who would always start out strong every expansion, then get burned out, and then not come back on a regular basis until months later. I was content to let him lead the guild into Naxx, and I went to that raid one time before I took a week off of WoW that turned into months.
As much as I like the people in my guild, sometimes I feel like I would rather do these PuG raids I keep reading about or even join a no-nonsense raiding guild on another server as a grunt, but I'm probably too undergeared at this point in the game to do that. Either way, I hope to go back to that character and finish the quests in Icecrown before Cataclysm comes out.
Kaz Mar 1st 2010 6:07PM
I feel your pain Stu. The first 2 real raiding guilds I was apart of broke up for the same reason.
The first one GM/RL just couldn't get raiders to show up or act serious when he wasn't around. Other officers even stepped up to lead the raids and handle guild business, but aside from the officers and some core members the rest of the raiding roster would come and go at their leisure. When the GM/RL took some much needed vacation time people started acting like the guild was breaking up and a few top people left for "better" guilds (a couple left before this due to RL issues though), that snowballed and by the time the RL/GM got back, nothing had been done and most of the top people had gone. /gdisband.
The second one was really progression focused when I joined, unfortunately some drama had ensued with a small sub-clique. It eventually caused one of the officers to /gquit, the problem was a bunch of his friends /gquit with him. It lead to recruiting of some people, but they weren't motivated to do anything much harder than ToC/ICC Lowerspire; and much of they time they wouldn't even show up for that on 10 or 25. When we wanted to go back to Ulduar a night out of the week to finish Val'anyr, many of these same people (and a few hardcore members that wanted pure ICC progression focus) started to bitch. It eventually became too much for the guild GMs and they just ended the whole thing and went to take a break from WoW.
Server transfers, Race Changes, differing expectations from members, badge gear updated by tier, easy 10man modes for all raids, make raiding different then back in BC. Big problem is a sense of individual greed has overcome the need to get into a guild, be good at your class, and not be a total jackass to people.
Server is pissed at you for ninjaing the Onyixa mount? Server transfer, Name Change, profit. You don't want to do the progression content? Just don't show up on progression nights, but keep coming on farm nights and get easy epics. A little mad that you got yelled at because you're too stupid/drunk to stop standing if Fire/Ice/Slime/Void Zones? /gguit and join a more "relaxed" 10man guild.
No loyalty, and no drive to do something even remotely challenging. Sometimes leadership can't even sanction these people because they need every raider they can get just to fill slots, so no sitting them for the night or /gkicking (unless they're really unplesent). They can take away DKP, but most of these kinds of jerks don't care about DKP anyway, they'll just take the epics nobody wants/everyone else already has.
Easy badge epics and 10man raids have made getting well geared raiders a lot easier, however it has also made them a lot harder to keep around.
[fogey rant] Back in my day you had to join a raiding guild if you wanted epic loot, and you had to kiss there ass enough that they would run you though old content to gear you out enough so you could simply stand in the final endgame raid instance and not get instagibed. And it couldn't just be any guild if you wanted to see the last boss, no sir, you had to join one of the 4 big guilds on your server. Let me tell you, no one ever complained. Sure, there was polite /w to the officers for a redress of grievances, and forum posts with politely worded suggestions of improvement, but there was very little whining/complaining/bitching because those people were either put on standby or out right /gkicked.
There was no 10man ICC, no sir. You needed no less than 25 people to get things run back in BC, and that's because Blizzard was being nice and lowered the numbers down from 40! You wanted to do 10man anything back in Classic? TL. Get 20 together and kill some tolls (ZG) or some bugs (AQ20), be Azeroth's exterminators, that's as close to 10man raids you ever got then. Want to do 10 mans in BC then stick with Karazhan and ZA. Loot not epic enough? TL. You want into BT? Then you needed 24 other people that knew their class and how to follow a raid strat. Raiders came prepared, or they didn't raid. [/fogey rant]
Hopefully Cata will bring with it some much needed changes to improve guild loyalty. Special abilities for guilds (i.e mass-rez) special bonuses for guild members (i.e. increased gold looted, and xp.), and Bind on Guild items and patterns should make people a little more hesitant to up and leave their guild or risk a /gkick.
Time will tell...Time will tell....
EzrahSezMoo Mar 1st 2010 7:49PM
"Torn", here.
First, thanks for all the input, guys. Much appreciated.
Second, Stuart, you sound EXACTLY like my guild leader. He's been playing since vanilla, and his biggest complaint was that anything you can do can be easily done in a PuG, and things that once would have been huge deals and great accomplishments no longer mean anything. So he went from having his gear actually mean something to just being another face in the crowd. In the end, the guild was the only thing keeping him in the game, and that ended up sucking what little fun there was out of everything. It just sucks because he's not the type who can take orders from others, so... lol.
Eyhk Mar 1st 2010 3:10PM
Pugging is actually not that bad of an idea, starting from a core group of competant in-guild raiders. Having your bases covered with guildies (main tank, heals) is a definite plus. Have a semi-fixed raiding schedule, advertise, and befriend other competant pugs that you come across. Create a private chat channel so that your pugs have a way of communicating with your guild. Have fair rules regarding loot, but also fair rules for quality control so that you can maintain a competant raid. Many people looking for pugs are actually very competant people who have found themselves out of the main core of raiders in their own guild, or because of schedule conflicts and such. Creating a quality pool of players will be hard at first, but will become easier as you meet more people and build your pool of pugs. In-guild attendance will go up as they will quickly find out that the raid will happen regardless of them logging in or not. Eventually you will find recruits from this pool as well.
DG Mar 1st 2010 3:28PM
Someone who gets burned out from raiding is called a hamster.
I was an 8 hour a day hamster at one time.
I was wondering what percentage of the total wow population raids hard core? 1 percent?
DG Mar 1st 2010 3:33PM
Wow should be 5 man and 10 man oriented with different modes. non of this 25 man stuff.
Devs should understand what lag and slow connection means.