Officers' Quarters: Verge of collapse

If ever there were a time for guild-leader or raid-leader burnout to set in, we are living in it. We are at the end of perhaps the most challenging six months of raiding content in WoW's history -- not in terms of its difficulty, but in its sheer potential for drama and member loss.
First we had the half-hearted tier that consisted entirely of Trial of the Crusader, a one-room raid that took all of an hour to clear, and Onyxia, a well-loved but well-worn raid boss that was also a quick, and often boring, clear. Keeping raiders motivated during what felt like an endless four months wasn't easy. Many raid leaders were pulling out their hair trying to fill slots.
For the most serious guilds, ToC was an absolute nightmare. Not because the content was itself difficult, but because of the rewards offered for clearing the zone without a single wipe, or even a single player death. Some very good players cracked under this kind of pressure. In a situation where one person's mistake -- not to mention disconnects, lag, or other external factors -- can quickly cause a death or a wipe and cost the entire raid access to loot, offering these achievements seemed to me like Blizzard was going out of their way to cause drama.
Icecrown Citadel was supposed to be our savior, but instead it brought new and unanticipated problems.
The gated wings of Icecrown Citadel put extra stress on guild leadership to coordinate raids. From one gate to the next, we'd be uncertain whether the run would take one night or two. If it took one night, the week might feel empty. We might have to schedule some other run -- like ToC, which many players were entirely sick of -- to give our raiders something to do. If it took two nights, players might worry about our progression.
If you ran two teams, eventually the second team's night could get taken over by the first team when it needed a second night to clear the zone, leaving the second team high and dry. Even if you had more nights available, the first team might need players from the second to fill in for players who couldn't make the second night. It was, at times, extremely difficult trying to keep raiders happy during these long, gated phases.
On top of all that, forcing limited attempts onto normal-mode encounters was, quite frankly, hellish for many raid leaders. Some raid leaders in casual guilds were forced to choose between making progress and taking unpleasantly "hardcore" measures, such as replacing players mid-raid who were too laggy. More serious guilds who wanted to compete for server-first kills sometimes went to extraordinary lengths to overcome the limited attempts, such as running entire raids of alts just to get more practice. That sort of thing led to burnout all around: Players who ran ToC four times per week due to the four different lockouts were now doing the same thing for ICC on two different characters.
Things have settled down now that all bosses in ICC are available and the limited-attempt system has been relegated to hard modes, where it belongs. But if your guild has survived the past six months intact, pat yourself on the back, officers!
And that brings me to this week's e-mail, about a guild that is not so fortunate -- a guild on the verge of collapse.
Hi Scott,
I'm the officer of what WAS a fairly successful raiding guild, from the latter half of BC all the way up to when Plagueworks were released. We had started out as a guild of friends that all went to college together, and it slowly evolved into this.
Recently, however, no one has been showing up to raids, for whatever reason. The past week, our guild leader and I were away on vacation for seven days, and in the amount of time it had taken for us to come back, no one had run a single raid, and we were down at least 3 healers and lost 2 of our top DPS. Our once close-knit group of core raiders has pretty much disintegrated.
This is part of a problem that has been prevalent since BC: no one will run anything without our guild leader present. It is true that he's the best player in guild, and that as a paladin he is able to fill any role you give him and competently, but... it's frustrating as an officer to have to try and put raids together and have no one be willing to go because he's not online. Others have expressed similar frustration, and have left.
I can't find it in myself to blame our failures on our guild leader; he's an incredible leader and a great player, but he doesn't have the help that he needs in order to run the guild effectively. Unfortunately, the other officer and myself were really only here because... well... we'll just say pickings were slim, and we were the least terrible options, lol. No guild can be run by one man alone, and the fact that this guild has stayed afloat for nigh on two years due to his leadership ability says something, at least to me.
The downside of this is that he's now so burnt out on trying to hold this guild together and pull it through end-game content (and getting so close he can practically taste it) he's been considering taking a hiatus until Cataclysm comes out. I know for a fact that if he does that, we'll have to rebuild the guild from the ground up, something which I don't really have the time (or, frankly, ability) to do. Also considering the fact that recruiting anyone decent is nearly impossible at this stage in the game. He knows and understands this, and is at about as much of a loss about what to do as I am; he wants to lead a guild, but knows he can't do it in the current conditions, nor can he start from scratch until expansion.
Because this is also a guild full of RL friends, as well as players with whom we have forged friendships, our decision also has some personal ramifications.
I'm going to be speaking with our leader about this more in depth later tonight, but if I'm reading the signs correctly, would it just be easier for us to disband? Or should I try to make the effort to hold down the fort anyway?
Sincerely,
Torn
Torn, your guild is one of many experiencing problems right now. I listed the problems officers and raid leaders have faced over the past six months to illustrate that.
It's amazing to me that your guild leader has been able to hold everything together for so long under those types of conditions with, as you say, practically zero support. And it's really quite a shame that, when he takes a much-needed break for a single week, the entire guild falls apart. It goes to show just how vital a guild leader/raid leader can be -- but it's not necessarily a good thing for one player in any position to be that vital.
Both the guild at large and your long-suffering guild leader are at fault for the current state of the guild. As you said yourself, "No guild can be run by one man alone." Too many people try, and too many of their guild members and supposed "officers" are content to sit back and watch that person do everything humanly possible without any help at all.
A long time ago, your guild leader should have made it clear that he needed help. As I've told other guild leaders, if no one in your guild is willing to help you, why are you working so hard for them? But people do it anyway, out of a sense of obligation, to avoid feeling guilty for letting his or her guild down. Meanwhile, the guild is letting that person down day after day. It's not fair, and guild leaders shouldn't put up with it.
Torn, you as an officer played a part in this. You say you were among "the least terrible options" for officers. I'm not sure what that means, but I assume it's related to the fact that you weren't really helping your guild leader. It should be no surprise to you that he finds himself overwhelmed. You had a chance to avoid this situation, but you've squandered it.
I know not everyone has a lot of time to dedicate to helping with guild duties. Personal lives outside the game can be very demanding. But if just one or two other players had spent an hour every week getting something done for your GL, whether it was recruiting, helping players to improve their performance, handling some of the logistics and scheduling, or any of the other myriad tasks of guild leadership, then things might be different today. Even if the effort was minimal, at least your GL would have felt like he wasn't the only one doing all the work.
It's too late to go back and fix it, so now you have to decide what you want the future of this guild to be. It seems like your instinct is to disband. You say recruiting is impossible now. I don't find it to be. My guild has received more applications in the past month than we have during any other time in this expansion. The players are out there. Many of them, I'm sorry to say, are from guilds such as yours, whose leaders were overtaxed and couldn't bring their communities through this six-month raiding gauntlet unscathed.
What you need to do is find out -- not just speculate, but investigate -- exactly why your players weren't showing up to raids. "For whatever reason" doesn't cut it. Only when you identify and fix those underlying issues will you be able to recruit effectively. It sounds like you had attendance problems even when your guild leader was available to lead the raid. So it can't be purely about him.
If you want to preserve the guild for your friends, then you can't coast along in the shadow of your GL anymore. You need to step up. Do more than have a conversation. Tell your GL what you plan to do to help him get the guild back on track. Do your best to get other players on board, too. Then carry out that plan.
The only other option is just giving up. When you say you don't have the ability to build the guild up again, it sounds a lot like giving up to me.
If you make your GL feel appreciated and, beyond that, let him know that someone, anyone, supports him in this endeavor, he might feel better about the situation and give it one more go. He might be past the point where it will matter but, if he's as essential as you say, then it could be your only shot. If he still wants (or needs) to take a hiatus until Cataclysm, then you'll have to respect that. Maybe, when and if he comes back, you can make a fresh start and do things differently next time.
On another note, I have a personal aside. You may have noticed that the Officers' Quarters blurb at the beginning of the column has changed for the first time in three years. That's because I'm finally ready to announce The Guild Leader's Handbook! This book is a comprehensive guide that covers all aspects of guild leadership: defining and creating your guild, recruiting, resolving drama, distributing loot, raiding, roleplaying, managing officers, maintaining morale, hosting real-world meet-ups, and much more!
Like many guild leaders, I started out clueless. I was thrust into the role more by chance than anything else, and I had to learn the job on the fly. I hope this book can be a resource for new guild leaders who find themselves in that position, as well as for veteran officers who are looking for new insights on guild issues.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 2 of 2)
Drakkenfyre Mar 1st 2010 5:11PM
You know, I understand if you have a less-than-optimal system, but if you can't play with 25 people around you, that's your system's fault.
You don't pick up a box of (whatever new game) and then expect the developer to cater to your system that is how ever many years old. You don't tell them to lower the game's ability to suit your system, unless it's a case of bad optimization.
There are minimum requirements on the box, but those are just for "game will run", it does not mean the game will run smoothly.
You also do not know what "lag" means. Lag is a delay in your connection between your system and the server. You are experiencing low framerate.
pb Mar 1st 2010 4:08PM
In my humble opinion, this is a crisis of leadership. This is not a harsh assessment or an indictment of this persons considerable skill or ability, but an observation based on experience.
I had to rebuild a raiding guild when our previous GM left suddenly. I made several choices early on that have proven to save me.
1. I will not do everything. But I will do everything to see that things get done. I am not the Raid Leader. I don’t organize the bank, run the loot system or organize the website. I don’t recruit. I involve myself in those things, and discuss them with those who serve those responsibilities.
We have had 3 Raid Leaders since I have been the GM over a period of about 8 – 9 months. It is not that I am not capable, but I work behinds the scenes to make sure things are taken care of.
2. My job is to identify leaders and see them moved into a place of appropriate responsibility and accountability.
3. A system of rewards for showing up. We are in ICC, yet still run ToC. The stated purpose of ToC is to fill in holes in peoples gear, and gear future raiders for ICC content. Many Core Raiders run alts, though loot priority goes to main toons main spec, etc. We use the epgp loot system and award a moderate amount of ep (effort points) for participation. Loot in 25 ICC is going to those with the highest numbers in the loot system, so our ICC raiders tend to show up so as not to fall behind in gathering Effort Points.
4. We have fun nights. AQ, BC content for achievements, raid the bridge into Stormwind (own it for an hour – it’s easier than you think with 8 people!) 25 Ony runs for the mount. Leveling alts.
5. Understand the nature of gamers. We like goals, we are motivated by vision and fun in pursuing it. We need encouragement and reward. No reward for effort makes for lackluster performance and burnout. We love our leaders and look to them for vision and direction.
Some advice to the GM. Declare a break from raiding for a little while (Arthas will be waiting). Let them run 10’s. Level an alt. Give that time a clear stopping and starting point. Show up, login, but simply hang out. Your faithful friends will stick around. In that time rebuild your way of doing things. Communicate to your guild, you owe it to them
Effective leaders work with training (by example) those who are their officers. They delegate authority and rarely take it back. They admit mistakes and make adjustments. They get feedback from officers and guild members and wrestle some of those ideas into reality.
There have been times where this was VERY challenging. Building a community can be messy. But those seasons are short and most often lead to seasons of peace, tranquility and fun.
Developing a volunteer army is not easy (no, I am not military). Convincing, cajoling, teasing and inspiring is hard work at times.
But Arthas is coming DOWN.
Priestess Mar 1st 2010 5:13PM
TL, DR.
I liked the core ideas you put out there though: Communicate and Delegate. Best leadership tools ever.
Korenn Mar 1st 2010 5:39PM
Priestess: I like how you didn't read it, yet somehow managed to quote from it.
I'm also in a collapsing guild, and there are also many of these same issues. Including the single point of failure leader who stopped playing. He wasn't such an amazing player, but he kept things together by talking and shouting a lot.
The remaining people are collapsing into a sub-group of people who only run 10-mans, together. It's good that they're having fun, but it's the end of the guild. Such a shame :(
Pamoya Mar 2nd 2010 12:10AM
Great post. Delegation is key for any kind of leadership role. Similarly, you need to give your officers authority to act without you. If you put people in charge of recruitment, but they can't actually invite anyone to the guild without your permission, you are not really delegating.
Figure out what the most stressful job is (in my opinion, it is running the loot system--though raid invites can be bad if you don't have a good invite policy) and make sure the person doing it doesn't have other stressful responsibilities. Rotate the bad stuff if you can before it burns someone out.
Also, accept that burnout happens. You need to be grooming people that can replace your officers (or you!) if necessary, along with a clear plan for what happens if someone just stops logging in.
If anyone shows interest in going above your standard expectations for raiders, take advantage of it. A lot of guilds have people who just do extra stuff like gathering herbs for flasks etc. that are just taken for granted and not recognized. Why not make a quartermaster position and promote someone--then the guild will start to get used to them as a leader and perhaps they can branch out into other responsibilities as well. Anyone who wants to do extra work to make your guild run more smoothly is a gem; make sure you cultivate these people.
Kynreilia Mar 1st 2010 5:34PM
WTB comment edit/delete, that's the wrong display name up there!
Kynreilia Mar 1st 2010 5:40PM
ARGH threading is seriously borked on this site.
nekorion Mar 1st 2010 6:00PM
New raid leader here, role being more or less thrust upon me by chance because I wanted to see ulduar.
Pressure sucks. It's worse that almost everyone in my guild that runs raids with me, is an ex-officer thats content to just step back into the rank and file attitude.
At least I rarely have to rarely explain content. I mostly do it as a refresher.
"This is kologarn. we kill his right arm, then aim for his body. If he spawns adds, the OT picks them up, and if he decides to laser beam you. Run away! We all good? Kay lets this show on the road."
EzrahSezMoo Mar 1st 2010 8:03PM
"Torn", here... again.
Our GL did end up leaving, and could not be dissuaded, partially due to his disenchantment with the game as a whole.
As an aside, one of the things I should mention is that regarding the officer appointments, when I was promoted, we had four officers, myself included, who all had specific roles to play. We had someone to help lead raids, someone to help with strats, and someone who was backup for both of these roles. I didn't do any of these, and wasn't really expected to. The GL chose me specifically for the purpose of Public Relations. I pretty much just handled the guild drama and a large portion of the recruitment, which at the time, I'd pretty much just relegate people to the site, and they'd go from there.
Then people stopped using the site. And we lost the other three officers. And the two replacements we picked were not quite as up to the task as the previous three were. And one left at the first sign of trouble while he was ranked high enough to be able to do anything about it. The other officer and I had very little experience, and even in the past, most things had gone through the GL before we made anything official. So through a combination of people just being impatient and not wanting to do anything under ICC, we collapsed.
But, in short, I was not really equipped for the task. Ever. It was one thing to keep the guild rallied when he went on a brief hiatus due to RL issues, cuz he was coming back. But when he quit the game... about half the guild did too.
On the plus side, we made a lot of friends, and we're all still keeping in touch. GL is trying to put together another forum (one he doesn't have to pay for, lol) so we can keep each other up to date. So it's not all bad.
Anyway... I really do appreciate the input and everything. I just wish I had known he was feeling that way sooner, so we could have put some of this into action. By the time I ended up asking Scott, he had apparently already cancelled his account. I was a sad panda.
Thanks again!
h.roosjen Mar 2nd 2010 8:26AM
We see also that less people show up for raids in our guild.
i think that this is the future with WoW. People dont need guilds anymore to get items easily
Blizzard made the game more accessible for casual players. And the downside of that is that there are no better rewards for harcore players.
Who wants to spend 3 days of wiping on professor putrice 25 man for a change on that nice cloak, while you also can get that cloak for 50 emblems of frost by running a few easy heroics and weekly pug raids