Blood Sport: Horde racials
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Listening Music: New Slang, by The Shins. My wife turned me on to The Shins maybe ~5 years ago and I've loved them and the genre ever since. This live version is raw and beautiful, even if a little slow.
Last Week: We talked about Alliance racials and why Humans are overpowered. Check it out if you have the time.
This Week: We'll be discussing Horde racials in arena. I've included power-rankings as well. Let me know if you think I'm spot-on or way-off.
Tauren
War Stomp: Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.
This might just be personal bias, but I absolutely love War Stomp. It's a racial that is often under-utilized -- I see PvPers trying to use it defensively a lot of times. This thing is nothing short of an extra stun in a kill-target lockdown repertoire. It can also double as a silence to interrupt healers.
While War Stomp isn't strictly better than Arcane Torrent, it comes pretty close. War stomp has a .5 second cast time, but works on everyone (silencing melee doesn't do that much). The .5 second cast time can actually be a benefit, as you have more time off the global cooldown once the ability affects your target.
For an active racial (as opposed to a passive racial), it doesn't get any better than War Stomp.
Endurance: Base health increased by 5%.
Because it's only base health, this isn't a big deal. If someone can tell me exactly how much hp this is, that would be awesome.
Nature Resistance: Reduces the chance you will be hit by Nature spells by 2%.
Nature Resistance is pretty cool. Most druids don't pick up the extra spell hit. You'll occasionally resist Cyclones.
My super cool PvP ratings for the race, based on each class. These are just personal ratings based on how I view their abilities -- scale is on 1-10 with one being garbage and 10 being a midnight show of Chewbacca on Ice:
Druid: 9.999 repeating = 10.
Hunter: 8.
Shaman: 10.
Warrior: 10.
Death knight: 9.
Troll
Berserking: Activate to increase attack and casting speed by 20% for 10 seconds. 3 minute cooldown.
Berserking is an amazing ability if you're planning on doing loads of burst damage. It's not exceptional for healing (in my experience, anyway) as you're passing up better racials. While the extra 20% on casting heals might save your team, you're not standing in one spot pumping heals into a main tank in arena -- you'll most likely waste much of that 10 seconds, or heaven forbid your awesome racial gets wasted because you eat a crowd control spell.
Regeneration: Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
On paper, this seems awesome. In arena, it's not. Can't say much more about it than that.
Beast Slaying: 5% damage bonus when fighting against Beasts.
This can be useful vs. druids and enemy hunter pets. 5% extra damage is a good chunk of extra damage. Chances are, however, players don't choose Troll because they want to destroy Fido.
Throwing Specialization: Increases chance to critically hit with Throwing Weapon by 1%.
I wish this mattered. Oh man, using throwing knives as a primary weapon would be awesome. We need troll ninjas in Cataclysm, who's with me?
Bow Specialization: Increase Bow critical strike chance by 1%.
Aimed at hunters (intentional terrible pun), this racial can sway some people, but as I mentioned last week, weapon specializations can actually be detrimental rather than beneficial.
Da Voodoo Shuffle: Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
Not the biggest deal ever. The extra snare duration rarely loses (or wins) games. The flavor text on this racial is kind of cute.
Priest: 7.
Mage: 6.
Rogue: 8.
Hunter: 9.
Shaman: 8.
Warrior: 6.
Death knight: 4.
Trolls aren't the laughing-stock of a class they once were. They score high marks on a lot of classes, especially hunter, rogue, and shaman.
Blood elf
Arcane Torrent: Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 15 Energy, 15 Runic Power or 6% Mana. 2 min. cooldown.
My main character is a blood elf right now (I recently faction changed her to blood elf). I gotta say, I'm pretty unimpressed with Arcane Torrent. While the spell will outright win games, it doesn't really do anything that War Stomp can't do for death knights or hunters. It is, however, very nice for those classes that could use an extra interrupt on healers. Discipline priests are probably the biggest winners here, as they don't have a reliable way to stop spell casts other than fear.
The resource regeneration from using this ability is also really nice, again, best for priests -- although rogues certainly gain a lot from an extra 15 energy.
Magic Resistance: Reduces the chance you will be hit by spells by 2%.
This racial is 2nd best of all the "reduces the change you will be hit by..." racials. While not as good as Quickness, Blood Elves resist a lot. Many times (if not the vast majority of times) spellcasters will go to 6% spell hit to counter this single racial. If your opponents don't happen to max spell hit (many resto druids don't, for instance), they'll be cursing under their breath with a missed Cyclone or Hammer of Justice.
Priest: 10.
Mage: 10.
Warlock: 9.
Rogue: 10.
Hunter: 5.
Paladin: 1337.
Death knight: 6.
Forsaken
Will of the Forsaken: Removes any Charm, Fear and Sleep effect. 2 minute cooldown.
WotF was once the bully on the block. Having two get-out-of-jail free cards with no additional penalty was just ridiculous, even if it was only for fears, charms, and sleeps. The five second immunity that followed was insult to injury. During the early portion of the Wrath of the Lich King era, over 80% of all high-rated arena players that could be Undead were Undead. That's just staggering.
The recent mega-nerf handed to WotF didn't just drop it down a notch, it nearly swept the ladder out from under it (I hope I understand the "drop a notch" analogy). Not only does a 30 second shared cooldown nerf the ability itself, but it drastically nerfs the PvP trinket the undead have access to. Instead of combining the two for an unquestionable amount of epic synergy, we now have the two at ends.
It's not surprising that many high-rated arena players have made the shift from undead to another race. Oh, how the mighty have fallen.
Cannibalize: When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
The best thing about Cannibalize is that you get to eat the corpses of your fallen enemies. It's pretty rarely used in actual combat, but can be spectacular in those 1v1 situations -- especially if you have no access to healing spells.
Underwater Breathing: Underwater breath lasts 233% longer than normal.
If we're given underwater arenas with Cataclysm, this might come into play. Yeah, just screwing with you -- underwater arenas would be less fun than cutting out an ingrown toenail.
Shadow Resistance: Reduces the chance you will be hit by Shadow spells by 2%.
As we went over last week, Shadow Resistance is probably the weakest of the reduced-chance racials. I can't imagine anyone reasoning, "I was going to go Orc for my warlock, but decided to go Undead because of Shadow Resistance." Might as well go Blood Elf if resistance is a big deal to you.
Priest: 7.
Mage: 8.
Warlock: 7.
Rogue: 6.
Warrior: 2.
Death knight: 1.
Orc
Blood Fury: Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds. 2 minute cooldown.
Blood Fury gives 322 attack power and/or 163 spell power at level 80. Yep, that's pretty low. Blood Fury doesn't scale. It's decent when an expansion launches, but gets much worse over time. If Blood Fury were changed to a % based system, it might be more attractive -- especially in later seasons.
Hardiness: Reduces duration of stun effects by 15%.
As Tredd mentioned in a recent Colosseum article, Hardiness is a major factor for Orcs. With Hardiness, a five second stun is reduced to 4.25 seconds. That 0.75 seconds can easily be the difference between life or death. The more stuns you eat per game, the better this racial gets. Stun resist metagems are also (arguably) better with Orcs because of the ability to stack the gem and racial.
Command: Damage done by Death Knight, Hunter, Shaman and Warlock pets increased by 5%.
In Cataclysm, we'll also be seeing mages added to this list. Hooray for Orc mages! This is a pretty powerful selling point for a lot of classes, particularly hunters and death knights (I'm leaving out warlocks here because most warlocks use felhunters over felguards). 5% isn't going to make opponents shake in their boots, but every little bit helps.
Axe Specialization: Expertise with Fist Weapons, One- and Two-handed Axes increased by 5.
We need a new name for this talent. According to the name, Orcs are pretty good with brass knuckles because they chop trees down. Yeah, doesn't make a lot of sense to me either. Anyway, this can definitely be a factor for warriors and rogues. Horde side warriors, rogues, and shamans don't have an easy choice, so every little bit can be persuasive. I suppose it could be a very minor selling point for hunters as well.
Warlock: 10.
Rogue: 8.
Hunter: 10.
Shaman: 10.
Warrior: 10.
Death Knight: 10.
Surprise, I have Orcs as the Horde's pound-for-pound best race. Taurens, Trolls, and Blood Elves are all pretty close, however. The alliance side has humans owning everything else -- I can see an argument made for almost any race/class combination being "the best" on horde-side, so if you disagree with my assessment, I won't be hurt at all. Speaking of which, leave a comment below!
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Check out WoW.com's articles on arena, successful arena PvPers, PvP, and our arena column, Blood Sport.Filed under: PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 2)
Ringo Flinthammer Mar 2nd 2010 9:08PM
The Shins are just alternative/pop, aren't they? They're good, but I don't think they're in some obscure genre of music.
rawrawrawr Mar 3rd 2010 12:05AM
I'd say indie rock if I had to pick a genre.
Great music choice as usual.
Worcester Mar 3rd 2010 3:29PM
I've only really listened to the Shins on the Garden State soundtrack, but they sound a lot more in line with traditional folk music of the 60's and 70's to me. Granted, I don't know the rest of their work, but the songs on the soundtrack fit in perfectly with the Simon and Garfunkle songs.
Just my observation.
er.cetas Mar 2nd 2010 9:10PM
The shins are pretty good. I didn't stop to read the post, but I always appreciate the listening music.
Thorie Mar 2nd 2010 9:22PM
Surprise surprise, the races you listed as the best in pvp are the least played.
But don't worry, I hear having a beautiful avatar wins arena games
Lucidien Mar 2nd 2010 10:23PM
Everytime I see a Blood Elf with a Bow in his hand, I die a little inside. Even worse if he has a name like Legolassss. That said, the only real stats that Blizzard issue are pure "most played" class/race combinations, and let's face it, PvP will never be proportionate to those figures. Now, if we compared those stats to to Arena team combinations, we might get something meaningful (and even better, if we could compare with entire Arena-Participating-Population, but this data isn't reported on). I'm guessing those racials would make a lot more sense in PvE for certain class/racial combinations, and I'd love to see a similar series on those comparisons from a PvE point.
Anaughtybear Mar 3rd 2010 2:50AM
You don't see a lot of Legolas anymore. Now, the sad belf name is Sephiroth, of which there are at least ten on every server. Thanks to special character use in name, or as I like to call them, "tard marks" nobody has to come up with anything remotely original ever.
There are only four Horde races.
I stand by the above statement, and would gladly trade belfs for anything at all. I'd be happy to have a 4 to 6 race disadvantage against Alliance just to be rid of them.
No, it's not that they are the new kids from BC. It's because they are annoying as hell, and their smug voices make me want to punch a baby. If you've ever had to put up with repetitive belf /train and /laugh in any Horde city, you know what I mean. It wouldn't hurt my feelings to wipe their bright pink ghost town of Silvermoon off the map either.
Marloe Mar 3rd 2010 3:04AM
Although anaughtybear, if the blood elves left the horde or never joined then the horde would never have been allowed a place in Dalaran, nor would they have had any ties to Shatt. So many people hate on the belfs because they look a certain way and it doesn't fit with the generally outcast theme of the horde, look a little deeper and they have an interesting story and have played a very important part of the horde for quite a while now and seriously, who the hell would rather have a dilapidated troll female who runs like she had an accident in her pants and has a dead face over a blood elf mage? having said that tho my chars are either belf or forsaken, gotta love those dead gals :)
Dreyja Mar 3rd 2010 5:55AM
Anaughtybear - I am an alliance player to the core but if it weren't for how much I resonated w/ the Dwarven people, I'd very much be on the same page as you. Many of the things that make me hate Belfs beyond lore-stuff is everything you have mentioned.
I honestly hope that, despite the fact that I love taurens and hate fighting them, that the Tauren pally change will drastically reduce the number of belfs. I totally understand that anyone horde-side wanting to play a pally had to roll a belf. This is just like my love of druids. I will only ever have a druid once the worgen hit the scene (about 2 seconds after). :D
Marloe - you are not wrong there. I ask you though: Given everything that has happened with (or to) the Blood Elves concerning the sunwell and/or their high elf kin... one could ask why they exist at all.
(I totally know what an awkward sentence that is, if it's a sentence at all. I just hope you get what I mean)
Are they just high elves that haven't tried to kick their demonic addiction? I'm not saying I know the answer but I really wish more people were asking the question. :) Keal proved himself to be a nut-bar that even the Blood Elves helped fight.
I'm honestly wondering about this.
Dreyja Mar 3rd 2010 6:18AM
ugh...
I am very sorry for above. I'm addicted to passive phrases - like Blood Elves are addicted to magic. ;)
Feel free to discard my queries based on my grammatical short comings. I'm not sure I wouldn't. ;)
Aubrey Mar 2nd 2010 9:35PM
They are going to revamp all of those for cataclysm.
Avan Mar 2nd 2010 9:49PM
This information helps for people doing arena now.
Karuna Mar 2nd 2010 9:41PM
Great article. Just read and enjoyed the link from last week and am starting this one.
Funnily enough, my last search was for tauren racial, I click wow.com and this is at the top. Extremely well timed :)
Avan Mar 2nd 2010 9:49PM
Will of the Forsaken actually puts the PvP trinkets on a 45 second cooldown, not 30 seconds.
Karuna Mar 2nd 2010 9:56PM
Btw, something i felt could have been changed about the articles, I'd like to have seen how the new race combinations fare when it comes to marking race/class.
Fuzzyevil Mar 2nd 2010 10:08PM
But the facials will have been revamped once Cataclysm comes out, so you'll never be playing these racials with the new combos.
Terrant Mar 2nd 2010 10:12PM
It'd be a cool article, but terribly speculative with new racials, talent trees, and spells all in the works for the expansion.
Berryaire Mar 2nd 2010 11:00PM
@ Fuzzyevil
Facials are pretty standard nowadays. I don't foresee much revamping done with those anytime soon.
Midgets have been having a bit of a resurgence lately, although I have a hard time getting into those ones. I think it must be the hands.
Fuzzyevil Mar 2nd 2010 11:07PM
Whoops
jasonkidd1234 Mar 2nd 2010 10:03PM
That change ruined Undead for me. Athseticlly they are still cool looking, but if my other two characters (Hunter/Shaman) were available to Undead, they'd probably be it, and I'd be a lot more bitter, because I rolled Undead priest mainly because of the racial. I would have rolled Troll if I realized it would be reduced to a crap mini-trinket.
The least they could do is make you immune to them for like 20 seconds, otherwise it's pointless to even put it on your toolbar, as the situations where it's useful are rare enough that just using the regular trinket will usually suffice.