Cataclysm: Stat and system changes for holy paladins

If you've been reading this column very long, you know that I blame the current paladin playstyle on intellect alone. Because of its massive benefits, we really reduced our healing toolbox from two spells to one and a half: Holy Light and whatever else you decide to use when you're bored and the raid is at 100%. But oh no, what's this i read on WoW.com? Cataclysm brings with it a major stat rebalancing and intellect is in the cross-hairs?
Okay, so I should clarify. Intellect isn't going anywhere, and in fact, it's got a few crazy buffs on the way. Intellect will start being the primary way we gain spell power, since the actual 'spell power' stat will be gone completely (except on weapons). So intellect becomes even more of a throughput powerhouse than it was before, though Blizzard has promised to tone down the amount of mana it currently offers. We're taking a longevity hit to boost our throughput, which may sound dangerous now, but considering Divine Plea's current implementation, there's not much that can threaten the Holy Light lifestyle.
Here's a few of the other stat changes we can look forward to:
- MP5 gone, replaced by spirit - With MP5 out the window, expect to see paladins sporting a Meditation-like talent soon. They may decide to tweak the 5-second rule instead, but we'll see what ends up being the mechanic of choice. Either way, Blizzard has promised holy paladins will see some significant improvements over spirit's current yield for us, and so expect any MP5 on your gear to turn into spirit come Catacylsm. This means an item like haste / spirit would become pretty powerful for us.
- Haste - Speaking of our favorite throughput stat, haste isn't really going to see any changes for us. It'll still be on our gear, it'll still likely be our throughput stat of choice due to its interaction with the GCD and our long spell cast times. It may even be harder to 'cap' in Catacylsm, making it that much more attractive.
- Critical Strike Rating - Same old, same old. We'll see if they tweak Illumination to work based on spirit or some other clever trick to get us using it, but crit will still be the decent stat that gets outshone by haste and regeneration.
We're going to see a new tool to balance our gear around these new stat paradigms: reforging. Basically, we can draw from one stat to give to another, though the specifics are still pretty hazy. I've already got my eye on swapping crit for haste, or swapping crit for spirit, so that a piece with crit isn't wasted. Since healers don't have a lot of stats to work with, and Blizzard really hates itemizing twenty different plate healer helms for one spec of one class, expect to be reforging quite a bit to get the desired results.
Blizzard is adding one other stat change to Cataclysm, in the form of the 'mastery' stat. Basically, mastery is supposed to be the 'best' stat for any given spec. Its actual effect changes based on your current spec, so we'll really only see whatever mastery effect comes from the holy talent tree. I have thought of a few ideas like "percent splash," where a certain percent of all of our heals would splash based on the mastery stat. We could have a mastery-stacking set for a raid damage encounter, and and intellect-stacking set for a tank and spank. Any other ideas on what this could be?
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 1 of 2)
Pizin Mar 2nd 2010 8:42AM
According to old Bliizcon screenshot mastery bonus for holy is
+% to crit heal.
http://cdn.mmolecule.com/bc2k9/cataclysm10.jpg
Orlan Mar 2nd 2010 10:00AM
Not just crit healing but also +% healing and +% crit chance
ToyChristopher Mar 2nd 2010 10:31AM
Which would be awful in my opinion. I hope it's just was just a mock up. The healer whose heals range from 10k to 40k in a world where mana regen is supposed to matter? No thanks.
Snuzzle Mar 2nd 2010 3:33PM
@ToyChristopher
Yes, but people's health pools will be increasing whereas your heals will not. In a world where even rogues are sporting a 40k health pool, you might want a little more chance to critically heal that 80k tank (just pulling numbers out of my behind, mind you, but I'm thinking somewhere along the lines of the health pool increase from Vanilla to TBC).
Also, isn't + crit to healing and +crit chance basically the same thing? I'm pretty sure that was just a mock-up example. If you recall, they didn't even know what hunter's mastery bonuses were going to be at all, and yet they still showed their trees, and it said something like "Mastery bonus A, Mastery bonus B, Mastery bonus C."
Alkaios Mar 2nd 2010 7:29PM
The paladin's name is "Totheground" :D
thebitterfig Mar 2nd 2010 10:49PM
snuzzle, i think what is meant by the mastery stats is not just the chance of a critical heal, but that mastery would make critical heals even bigger...
as to crits and mana regeneration, maybe they'll unnerf illumination... >.
naseem jones Mar 2nd 2010 8:56AM
Im still waiting to see how blizz plans to balance these stat changes, and how it will effect the gear that we already have. I think people who arent keeping up to date with what blizz is doing will be very surprised :-)
J-bob Mar 2nd 2010 9:04AM
GC posted that mastery will provide a small stat bonus when using your 'native' armor type. Doesn't mean that cloth, leather, mail will never be an upgrade, just that we'll finally have a reason to favor plate gear.
dawnseven Mar 2nd 2010 10:27AM
I was thinking the same thing. :) There's a lot of people that play the game but don't read WoW-related websites for a variety of reasons. I have guildmates that don't, and God knows there's a bunch on /trade spamming away with 'new' revelations and that many people have known for weeks. No knock on them for playing pure (I salute you), but these stat changes and truly going to knock them for a loop. I'm expecting a minimum of 2 weeks of "WTF?????????????" in trade after implementation.
erknost Mar 2nd 2010 11:14AM
I think I read somewhere that the conversion rate will be like 01 Int = 02 SP, and 02 Mp5 will become like 01 Spirit. But dunno really...
pchnts8 Mar 2nd 2010 9:02AM
Mastery is likely the way Blizz will be implementing the removal of the boring and necessary talents in all the trees. You know, the ones that just boost a core stat like strength for plate DPS, spell power for casters, or stamina for tanks. Those are the talents that we currently view as the default talent choices. I don't think it will be a way that they give players the "fun" talents that we might have seen as glyphs or a tier bonus.
Its actually quite ingenious; this way they can rip apart all of the trees and still maintain the expected performance in all the classes / specs. Expect to see balancing acts in future patches to the mastery bonuses, instead of tweaking entire talent trees.
Umehte Mar 2nd 2010 10:54AM
I wonder how long it will take before the new talents will also include new "default" talent choices?
erknost Mar 2nd 2010 11:16AM
My problem with Mastery it is... where we are gonna get it from. Gear? Or we should gem or enchant for it? There is gonna be a Cap? I assume all the new tier gear it's gonna have some amount of Mastery.
vanye111 Mar 2nd 2010 4:16PM
My understanding is that your Mastery rating depends on the number of talent points you have in a given tree. The more points/the deeper into the tree you go, the better your mastery bonuses are.
Ishammel Mar 2nd 2010 9:29AM
Mastery.
More like MYSTERY.
Ethan Mar 2nd 2010 9:37AM
Wouldn't these end up being red, like str and agi are?
Neyssa Mar 2nd 2010 9:56AM
No, please! I am farming elemental fire all the time (2 alchemist characters), for my dps druid (agility, arpen) and his healer gear (spellpower), as well as for my warlock (Spellpower). I am happy to use my heaps of Elemental life and that yellow stone for my boyfriend's holy paladin. No more red gems pls :)
erknost Mar 2nd 2010 11:11AM
I really don't think, they are gonna move Int to be RED, but I really hope they move Haste or Crit to be RED and they let Spirit BLUE. So that way we use in our YELLOW socked Int, in our BLUE socked Int+Spirit, and in our RED socked Int+Haste or Crit.
Bigelow Mar 2nd 2010 12:04PM
Would it matter? One should already be stacking all yellow gems anyway (except one nightmare tear), so what if they change it to red?
ozone Mar 2nd 2010 2:41PM
Hey Bigelow not all of us stack Int like a lazy healer. There is such a thing as flash build which many, like myself, prefer. I personally like the ability to effectively raid heal and tank heal instead of nuke healing the tanks over and over which is highly mana inefficient and causes massive over healing (which is why you NEED to stack mana) but to each his own. Just wanted to remind everyone that not all holy palas mindlessly gem int.