Cataclysm: Stat and system changes for shadow priests

Fire! Brimstone! Dragons! Heroic Van Cleef! The world is going to get turned upside down when Cataclysm hits, and the shadow priest spec is going to get turned upside down right along with it.
You've no doubt already read a bit about the upcoming stats changes with Cataclysm. As you can guess, a lot of these changes are going to hit shadow priests like a hammer to the face. The conventional wisdom of holding spell power in higher regard than all other stats is out the window, along with the spell power stat itself. And we may be facing a serious nerf to our legendary survivability.
Blizzard's given us a delicious sneak peak into the future of shadow priesting -- there's some good stuff, some bad stuff, and some who-the-hell-knows-yet stuff. Follow me after the break to get a glimpse of "Shadow Priesting 4.0."
- Shadow priests will be getting a lot more stamina. While it's yet to be seen how this effects game play, this could be either a buff to our survivability (a bigger health pool means you can potentially take more hits) or a nerf if our health regen from Vampiric Embrace doesn't wind up scaling appropriately.
- For priests, spirit appears to have become an exclusive healer stat. As such, maintaining a healing off-spec just got a lot more difficult. One of the benefits to shadow priesting in 3.3 is the amount of overlap between good healing gear and good shadow gear thanks to the spell power benefit we get from spirit. Blizzard singled out elemental shamies and boomkins as specs able to convert spirit into something much more useful to them, but we've heard nothing along those lines for shadow priests. If that doesn't change, we'll be needing an awful lot of bag space for our off-sets. It also likely means we won't be able to get too much use out of casting heals while in shadow spec -- Blizzard wants healing to be a mana-intensive endeavor.
- Raid-wide spirit buffs are being removed from the game. Yes, this likely means you'll be waving goodbye to Prayer of Spirit. We don't know what, if anything, we'll get to replace it.
- MP5 is disappearing in favor of spirit. It was never a favorite of shadow priests, of course, but there were more than a few occasions when I begrudgingly accepted MP5 on my gear. This change affects weapons like the Surgeon's Needle, which became a shadow priest favorite simply because it's a high item-level weapon that's easily farmable.
- We know a little bit about how our talent tree is changing. We knew there'd be changes to the shadow talent tree, but the early victims are clear. Spirit Tap and Improved Spirit Tap will cease to exist, at least as we know them. With new, yet to be specified avenues for mana regen, we'll no longer be leaning on spirit to refill our bar. Clearly, Twisted Faith will be changing (or getting cut) as well. Further, the new stat "mastery" will influence the benefit we get from talents in the shadow tree. The way it sounds, a shadow priest with high mastery could potentially get a longer duration on a Fade spell, or a shorter cooldown. A talent tree that scales should add a new level of complexity and customizability.
- Spell power is being removed from most pieces of gear (save for weapons), and intellect is its new heir apparent. That's good news, at least, from the common sense perspective. Whether or not this means that there will be likely more competition for caster gear in Cataclysm is not quite clear -- we don't yet know much about new stat weighting and how much benefit we (or other classes) will get from haste and crit in the future.
- Say goodbye to functional stat caps. Not that shadow priests worry much about stat caps (aside from the seldom-reached haste soft cap), but Blizzard is making it so that every little bit of your favorite stat will count in Cataclysm.
- Changes to your gear will be phased in before Cataclysm. This will mean we'll have ample time to replace some of our soon-to-be healing-only gear, such as the spirit-loaded Circle of Ossus. One would hope the change to the gear is accompanied with a short-term rebalancing of shadow scaling, or we'll be stuck with an obnoxiously high amount of Intellect that we won't be able to do anything with.
- Your existing healing gear may be able to get converted to sub-optimal shadow gear through the use of the new ability "reforging." This will allow us to take 50% of certain stats (say, spirit) and shift it into another (presumably intellect in our case). As cloth wearers, much of this reforging will take place as an extension of the Tailoring profession.
- Spell Ranks are disappearing. When I first decided to give end-game healing a try, I couldn't figure out why I was performing way under par. It turned out that I keybound a down-ranked version of Penance and had been using it for the past two months. Removing ranks will cut down on a lot of confusion and should make the leveling process a heck of a lot smoother -- no more required trips to a priest trainer to learn how to cast Mind Blast at a mildly increased effectiveness each time you ding a new level.
*Besides, of course, from the horror of gnome priests.






Reader Comments (Page 1 of 2)
gôulet Mar 2nd 2010 4:09PM
I remember reading a blue post shortly after the Cataclysm announcement that we will also be getting a single target nuke spell... I wonder if that is still true or if they were just teasing us... again. Not only will our talents change because of the spirit but don't forget the glyphs either. I also wonder about all the professions with +spellpower enchants and such and procs of spellpower.
Sryii Mar 2nd 2010 4:13PM
For the love of . . .! Blizz gives us a nice cookie with our haste benefits and VT raid wide buff then says "Enjoy that, for the next couple of patches. . . until we smash it with a giant hammer come cataclysm! MWHAHAHHAHAHAAAAA!"
GO PICK ON WARRIORS SOME MORE!
Kirke Mar 2nd 2010 4:20PM
Hopefully they will give us a talent like they are planning to do with shaman and druids that will convert spirit to hit. The idea was to avoid multiple sets of gear for dual spec was it not? So I think spriests should get a talent like this in Cata.
keith Mar 2nd 2010 4:31PM
@Kirke
The idea was NOT to avoid multiple sets of gear for dual spec, it was to avoid having to create gear for one spec of one class (such as leather caster +hit gear for Boomkins). If Trees and Chickens share ALL of their loot (save jewelry), that cuts down on how much different loot bosses have to drop. It also cuts down on Boomkins stealing cloth gear, which every priest should appreciate.
Jafari Mar 2nd 2010 5:02PM
but I guess creating gear for two specs of one class (cloth healer) is okay?
The spirit to hit conversion should be universal, and hit should be removed entirely.
There. Now spirit is useful for everyone.
Foussa Mar 2nd 2010 5:12PM
Remove Hit entirely and make it be a product of Spirit. That's what I'm saying too. Otherwise Priests will be very very upset to be forced to have two sets when Druids and Shamans can do everything with one set. And putting Spirit on caster stuff instead of Hit will help giving dps the "infinite mana pool" they've been promised.
Docrev Mar 2nd 2010 5:53PM
The difference is that shadow priests will share gear with warlocks and mages, giving you seven specs rolling on the gear, while the healing priests will share gear, giving them two specs rolling on the gear. This is better than the situation you'd have had with either resto/balance and resto/elemental, where you'd end up with four specs each with their own gear set. Merging leather and mail would help fix that issue, but they seem not to want to go down that path for whatever reason. This also still leaves the issues of holy paladins, with them being the only class that wants or can use spellpower plate.
Massa Mar 2nd 2010 5:54PM
@ Foussa
The thing is, Druids and Shaman (shamen?) can't do everything with one set. They can perform two things with extremely similar sets. Just like a priest could perform holy and discipline with very similar sets. If I, as a moonkin/resto druid, switched stats to play a bear or kitty, I would do TERRIBLE with either of those sets of gear. Just like my enhancement shaman would do terrible trying to play as elemental or resto. They are going to make priests need to have a separate set of gear for the shadow tree, just like the other hybrids (DKs, Warriors, Pallies). I believe warlocks, hunters, rogues, and mages even have separate sets of gear (maybe just PVP/PVE sets) but I'm guessing that the hit/haste/crit caps are different for different trees and may require different gear.
Mr. Crow Mar 2nd 2010 6:12PM
Shadow Priests won't share gear with healing priests, but they WILL share gear with all other DPS cloth casters (which is, pretty much, everyone else that wears cloth.) So saying that "cloth with spirit is healing cloth, cloth w/o spirit is DPS cloth" takes care of all 9 cloth specs.
For leather and mail, you only have 1 spec out of 6 that heals (Resto Druids/Shaman) and 1 spec out of 6 that is caster DPS (Balance Druids/Elemental Shaman). Instead of having six types of itemization (melee DPS leather/mail, caster DPS leather/mail, healing leather/mail), they can have four types.
Gothia Mar 3rd 2010 3:30AM
Hit? No, I have plenty of it and that is the reason why I wear mostly holy gear as a shadow priest. This has the potential to really screw up a lot of itemization that I have been working on for a very long time and they will pull this crap before Cataclysm? So basically I will not be able to raid as Shadow and get stuck healing or sitting - just shoot me. I don't want to be overly dramatic, but itemization between Holy and Shadow is currently perfect with just a little gear shifting for hit. I expected them to nerf stats when the expansion dropped, not before. Bigger bags is an understatement - I need a suitcase.
Grunin Mar 2nd 2010 4:22PM
I'd still like to see some kind of conversion talent similar to what Elem Shammies and Resto Druids are getting for spirit. I'm mainly a holy priest but since dual specs came out i spend probably 20% of my time as shadow, and i already have too much bag space devoted to extra gear. I love that Blizz is trying to make it easier for me to acquire spirit gear for my main spec, but it's going to make having a decent off spec set alot more difficult.
keith Mar 2nd 2010 4:41PM
@Grunin
TBH, I don't think Blizz will worry much about this until they make changes to let Pallies tank and heal in the same gear or let Druids heal and melee DPS in the same gear. Heck, even a DK who specs Blood DPS and Blood tanking has two COMPLETELY different sets of gear.
If you are a hybrid, and you dual spec for different roles, you should expect to have different gear sets. The overlap with shadow priest gear has been the exception, not the rule (unfortunately). Just as the overlap in Cataclysm with trees-->boomkins and resto-->ele shaman will (most likely) be the exception, not the rule.
Foussa Mar 2nd 2010 5:23PM
@keith
Give Priests a melee dps tree and we'll talk again.
As it is now, we'll be the only class unable to dps and heal with the same equipment.
Averice Mar 2nd 2010 5:35PM
@Foussa lol wow no. I haven't heard QQ'in this bad in awhile. You are not the only class in the game that has to switch gear sets in order to heal and dps. The fact that you think that is rather mind blowing. If you don't want to have multiple gear sets, go roll a pure dps class or stop switching specs on your hybrid. Go reread the stat changes that Blizzard has posted and take a closer look at the differences between healing and DPS specs of the same class.
brian Mar 2nd 2010 5:38PM
"As it is now, we'll be the only class unable to dps and heal with the same equipment."
Paladins.
The only reason that Balance Druids and Elemental Shamans are sharing gear with their Resto counterparts is because there were two different types of mail and leather spell gear, because each spec wanted something different. And even so, in the end they ended up sharing a lot of gear anyway.
In a way, it was a bad idea, because now the other healers feel entitled to the same treatment, but it was mainly to improve the chances that gear drops are useable.
Mr. Crow Mar 2nd 2010 6:17PM
@grunin
What additional gear are you carting around that you don't have room for a set of spirit gear and a set of hit gear? That's... what, a bag and a half?
Mr. Crow Mar 2nd 2010 6:19PM
@Grunin: Let me amend: one bag for a set of gear you're not wearing.
More specifically: we don't need resist sets anymore, and aside from RP gear I can't think of anything that a healer needs to carry around at all times that would take up that much space.
Enlighten me, I'm authentically curious.
JoeHelfrich Mar 2nd 2010 8:42PM
I know some paladins that would disagree with that.
Hangk Mar 2nd 2010 4:45PM
Okay, these articles are getting a bit silly.
Cataclysm isn't even in beta yet. All of the information we're getting now is going to be out of date many times over by the time we're actually playing it. Some mechanics are not actually implemented yet, even in their development build, so literally no-one knows exactly how they're going to work. And we in the peanut gallery don't even have a complete picture of the changes they're making to the core mechanics. Given these facts, there is no point right now in speculating in more than the most general terms about how Cataclysm changes will affect any class. Speculating, over the course of a dozen articles, about how Cataclysm is going to affect every single currently-viable spec is bonus-super-duper-extra pointless times a bazillion.
We could have had one, or if you insist three "Let's all pull stuff out of our asses about Cataclysm" articles for tanks, healers, and DPS respectively, and it would have been just as productive.
Deathknighty Mar 2nd 2010 6:01PM
Yeah, I have to say, this is getting kind of irritating, if every hour we get the EXACT SAME article, with a couple varying perspectives (and even then, lots of them are still almost identical), instead of, for instance, AAFL, it just isn't necessary. Not only should there be a one-fits-all article about this, there already is! Here: http://www.wow.com/2010/03/01/cataclysm-stat-and-system-changes-revealed/