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3-03-2010 @ 8:07AM
I wish they would have released the underground zone they had plan. The lore and such with UK and AN just seems to be begging for more.. and these instances were alien but beautiful at the same time.
3-03-2010 @ 9:11AM
Full of bugs though.........
3-03-2010 @ 9:16AM
Let's make that a more general "I wish they had spent more time on Raid Content."It's painfully clear that they gave us Naxx so they could have more time to polish Ulduar and did the same with ToC and ICC. Trial of the Crusader is straight up the laziest thing I have ever seen Blizzard put out. Their joke about things being launched "soon" or "when they're ready" is clearly just propaganda. They threw together ToC in a matter of days and pushed it out so we wouldn't be waiting 8 months for ICC. I think nearly everyone that plays the game regularly would have rather seen all the development time that went into the exterior coliseum zone be spent on an underground Azjol-Nerub zone, even if it meant waiting longer or not getting as much filler loot.TL;DR version: 2 great raids (Ulduar, ICC) don't make up for two really crappy raids (Naxx, ToC). Spend more time on development and polishing and just give us 3 great raids.
3-03-2010 @ 9:37AM
Personally I'm still not sure why they pushed out TotC as quickly as they did. We seemed to have a lot more time in TotC (boooorring) than we had in Ulduar (holy crap that robot is Voltron!). So much time spent farming that raid, time that could've been spent back in lovely Ulduar.
3-03-2010 @ 10:40AM
I agree w/ this, one of the major disappointments was the lack of raid content. Naxx was cool but the strats already existed, so it wasn't a huge surprise. Heck i even had the BC dungeon book (which included naxx), and everything that i could see was identical. Ulduar and ICC were/are great, but most of us never got through ulduar since it was so tough to get through in the beginning. I wish they would have the heroics drop EoV and the first heroic drop EoC, then ratchet that up, so when TOC was out, have the heroics drop EoC and the first one drop EoV. The point is nobody runs Ulduar for the very reason that there is no loot in there, but its still damn hard for most raid groups. Even outgearing the content, my very casual guild hasn't made all that much progress in ulduar. The major reason that it's challenge level doesn't scale to the gear; you work very hard to learn the strats for gear you can't use. This happened pretty much as soon as TOC was out. I think naxx was a good intro raid, and sarth was a really nice newbie raid, and ulduar by itself was great, but the timing just sucked. It was, what 6 mo. after naxx? Or some hidious long time, then TOC was released too soon, and ICC was released with the badge change and the lfd change. I do think they did great with the adding lots of easily accessible badge gear, but for example if I wanted to dive into raiding right now (and not have a raid guild), most every guild is in ICC, but there is a huge gap between badge gear and ICC, you can't just get badge gear and expect to get into ICC groups. The hardcore may think that's fine, but after 5 alts, some of which are well into ICC, i want an easier progression path so I can get my alts in to ICC and not be carried (and you can't really carry anyone in iCC, not right now).
3-03-2010 @ 11:10AM
Yes. More raid content. This was so linear and such a grind that the biggest problem my guild encountered wasn't people leaving the guild so much as leaving the game. Raiding was about 4 weeks of joy running into each new instance followed by months of grinding the same content. Got hard to finish content because people just didn't want to keep doing it. My raiders responded repeatedly that it was as if they had seen it all before and it just wasn't worth it anymore./sigh
3-03-2010 @ 11:47AM
This is a perfect posts as i literally took a few months out of raiding and missed Uld totally and from what i have seen its a fantastic. (Weekly Raid) No one goes in any more to clear always to do super achievements etc.Don't know why they messed with the scaling as someone else pointed out - my guild spent months raiding ZG every week getting ready for AQ20 and MC, and each time we cleared felt like an achievement. It wasnt boring even though we raided it for months. 1 week we done the whole of zg in under 3 hours - we 1 hit everything it was really good (no tiger mount though) and the next week we had a few wipes here etc and spent 2 days doing it again.And this was the lowest level raid encounter in vanilla. The only people who "walked it" and then only just were the guys in T2 - did my eyes bulge once when we had a 10k tank in the group!
3-03-2010 @ 2:18PM
I very much agree with this.I suspect that the reason for AN being cut as a zone was down to the change in quest design philosophy midway through suddeny slowed the development of two zones quite significantly. I am refering to the decision to increase the use of phasing. Outside of Icecrown, Stormpeaks and Zul'Drak, it was used very sparingly. I even recall Icecrown and the Stormpeaks being very bugged during beta because of this.It's clear from the instances of AN and AK that the zone was well on it's way in terms of terrain design, so in my eyes, something else caused the chop, and I strongly believe it to be what I mentioned above.A rememdy I would propose would've been to release Wrath WITHOUT accessibility to Icecrown and Stormpeaks. Let them be content zones for relivant patches, Stormpeaks for 3.1 and Icecrown for 3.3. By spacing development out in this manner, they may have been able to add AN as a zone with it's own raid based around the conflict between the Scourge and the Faceless ones. The raid would culminate in the decision by players to either face Yogg'Saron as a final boss or Anub'Arak (without him ever being a 5-man boss).However regarding ToC, although I dislike it as a standalone raid tier, I would still prefer it to be in the game than not. I just wish to was a sidegrade to Ulduar (or the alternate AN based raid mentioned above) instead of an upgrade.In my eyes, ToC is a content heavy version of 1 boss raids like Onyxia, Magtheridon, Malygos etc etc.
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