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3-03-2010 @ 10:40AM
I agree w/ this, one of the major disappointments was the lack of raid content. Naxx was cool but the strats already existed, so it wasn't a huge surprise. Heck i even had the BC dungeon book (which included naxx), and everything that i could see was identical. Ulduar and ICC were/are great, but most of us never got through ulduar since it was so tough to get through in the beginning. I wish they would have the heroics drop EoV and the first heroic drop EoC, then ratchet that up, so when TOC was out, have the heroics drop EoC and the first one drop EoV. The point is nobody runs Ulduar for the very reason that there is no loot in there, but its still damn hard for most raid groups. Even outgearing the content, my very casual guild hasn't made all that much progress in ulduar. The major reason that it's challenge level doesn't scale to the gear; you work very hard to learn the strats for gear you can't use. This happened pretty much as soon as TOC was out. I think naxx was a good intro raid, and sarth was a really nice newbie raid, and ulduar by itself was great, but the timing just sucked. It was, what 6 mo. after naxx? Or some hidious long time, then TOC was released too soon, and ICC was released with the badge change and the lfd change. I do think they did great with the adding lots of easily accessible badge gear, but for example if I wanted to dive into raiding right now (and not have a raid guild), most every guild is in ICC, but there is a huge gap between badge gear and ICC, you can't just get badge gear and expect to get into ICC groups. The hardcore may think that's fine, but after 5 alts, some of which are well into ICC, i want an easier progression path so I can get my alts in to ICC and not be carried (and you can't really carry anyone in iCC, not right now).
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