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3-03-2010 @ 10:59AM
I agree with you on the problem, but I'd offer a different solution: I think they should have toned down gear scaling. Judging by item level - and I haven't done the math by adding up and subtracting the stats themselves, but I'm pretty sure it would work out the same way - the difference between Naxx-10 and ICC-25 is just as big as between level 70 and level 80. That's a huge difference, especially considering that, unlike the endgame raids in vanilla or BC, ICC-25 is pretty accessible. To be clear, I agree with that part, I like their current approach of making some version of the raids available to everyone and having the real challenge come in hard modes. But this approach has problems of its own, mainly the one you mention where current raiders can so ridiculously outgear content that was the beginning of the endgame at level 80. I don't think there should be so much gear progression within the endgame. (This would also mean that some encounters should have been tuned differently.)I remember going into DM west one time back in vanilla WoW with a group of guildies, being cocky and getting sloppy because our guild had cleared most of AQ20 and BWL and some of us assumed that a five-man instance should be easy, and getting stomped once or twice until we started paying attention to the basics again. In vanilla WoW, no gear except for maybe the absolute best of the best could make up for not paying attention or knowing what you were doing. That's partly because things were designed differently, but mostly just because gear and stat progression was more gradual. Same for heroic instances in BC. In WotLK, though, all else being equal, one dps class in gear from ICC can literally do the work of two who just hit 80, and one tank can do the work of more than two. I hope this trend doesn't continue.
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