Cataclysm: Stat and system changes for tanking death knights

Stamina: The gap between plate-wears and non-plate wearers for stamina will shrink, as stat reallocation leads to more stamina on armor across the board. This probably won't have too much of a massive effect on us, since we'll still come out on top with Frost Presence, talents, and gems. It's also worth noting that we may actually see less stamina on some tank gear than some DPS gear, as we'll be expected to make up the balance with stamina gems.
Armor: Due to re-balancing, there will be less bonus armor, and other armor classes will be a lot closer to plate than they are now. Again, we probably won't see too much of a change here. Our talents will make up the difference, so I doubt you'll see shamans stealing our tanking slots just because they have more armor.
Parry: Parry will no longer speed up attacks. That's right, parry gibbing is a thing of the past. This means it should be easier to try out frost dual wield tanking, at the least. In addition, parry will no longer 100% avoid attacks, but will instead reduce the damage of two attacks by 50%. The overall effect should be near the same, though this may perhaps to be an attempt at making health loss less spiky for tanks. Note, however, that dodge is still unchanged.
Mastery: Mastery is still a bit of a wild card for death knight tanks. We know mastery will appear on gear, and is supposed to provide bonuses to key stats based on your class and spec. However, since death knights can spec into either DPS or tanking in a single tree, we can't yet say for sure which stats Mastery will provide, or how the game will determine whether to grant us tank mastery stats or DPS mastery stats. The devs have promised further words on how they will shake down soon, though.
Resilience: Resilience will now protect against critical strikes from other players only, so don't expect to use it to tank. Luckily, you won't need critical strike avoidance to tank anyway. See the next bit of news for more on that.
Defense: Defense will also be going away. We'll be getting automatic critical strike immunity from Frost Presence by itself. It's a bit late for those of us who were struggling to find 540 defense so we could tank heroics back in the day, but still welcome. This should also be a major step toward Blizzard's stated objective of allowing DPS-specced tank classes to tank a quick 5-man dungeon if needed. Defense on gear will be replaced by dodge, parry, or block rating. Hopefully, they keep the block rating primarily on paladin and warrior tier gear so we aren't stuck with stats we can't use.
Attack Power: Attack Power will be going away on gear, to be replaced by agility or strength. Now, normally, this isn't a problem for us. Tank gear almost universally has strength on it, so we won't see much of a change there. However, this may come up as an issue for tanks using polearms. Polearms often find their way into the hands of death knight tanks. They're perfectly serviceable weapons, and the agility present on most of them make them arguably superior tanking weapons. With attack power being removed from them, however, polearm users will see a bit of a drop in threat. On the plus side, they should also see a rise in stamina and agility on the weapons, which may very well make up for it.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: Analysis / Opinion, News items, Death Knight, Cataclysm






Reader Comments (Page 1 of 2)
fleg Mar 3rd 2010 5:54AM
I dont see what the point of being a tank anymore I like having much more hp than everyone else! IMHO well geared dps are just going to be running around doing wtf they like tanking heroics and slating tanks who dont have 4k dps
Beruza Mar 3rd 2010 7:02AM
Especially those darned hunters and their woodland creatures!
Lol, I think tanks will still play a major role in Cataclysm. I don't think they would make changes that would give the option to completely replace a tank. All they want to do is make tanks work harder, which they have said many times and why tanks keep getting nerfed. I completely understand. Look how tanks just steamroll through everything now. Is that how they envisioned tanks? No. They even made a lot of heroics less annoying just because of this, which is lame that they had to do that.
kesherz Mar 3rd 2010 11:09AM
Tanks will still have more HP than other classes, just the gap between us and the squishies will be smaller, so the squishies aren't as likely to get one-shotted if they pull aggro for a couple seconds.
Gravity Mar 3rd 2010 5:16AM
You probably know this, but perhaps not all the readers do: parry-haste is ALREADY mostly off in Icecrown. More details and evidence here:
http://pwnwear.com/2010/02/11/parry-haste-confirmed-to-be-mostly-off-in-icecrown-citadel/
Holey Mar 3rd 2010 5:22AM
Clothies are DESIGNED to die, i mean cmon!! I think its crap that EVERYONE is getting a huge stamina buff except for, wait for it, the people that actually USE it! Plate armor classes traditionally have higher stamina and armor for a reason, they have no abilities to prevent an opponent from getting to them.
Scenario:
A DK is fighting a mage in an arena, the mage slows, freezes, all these crowd control, while damaging him. The DK FINALLY gets there, ready to do some damage, and then bang, look at that, equal damage mitigation.
Clothies are designed to prevent enemies from getting to them in the first place, Plate wearers have the tenacity to survive the damage head on. If you were to give clothies near equal damage mitigation and health, then surely tanks all need comparable ranged spells and abilities!!! Would love to hear about some balance in terms of this...
PVP is almost entirely going to be caster-centric going on what information we have so far.
We need more information, cause as it is, these changes are EXTREMELY detrimental to plate wearers
andy Mar 3rd 2010 5:40AM
oooooooook
Mage slows, you slow him, he trys to cast strangulate (he now cant do anything) death grip and you rip the poor mage to shreds.
you seem to forget that your class can do damage aswell, and where as mages have to stop and cast to get out the big guns you only have to be near the mage.
trust me i have play'd a mage and dk in low arena and its much more stressfull as a clothy, infact if you have manged to get them to blow iceblock early then the strangualte dg ic combo will kill them
andy Mar 3rd 2010 5:42AM
wtb edit
*he trys to cast , strangulate*
w4rh34rt Mar 3rd 2010 5:42AM
I'm pretty sure you'll still have the most damage mitigation.. The stamina buff will just make PvP fights last a little longer and hopefully allow healers and other cloth wearers a bit more survivability in boss fights. Tbh, I don't know where you got the idea of equal damage mitigation from... Lol ;)
malaki Mar 3rd 2010 7:57AM
haha yes i shall look forward to that as a mage will be imba possibaly too much mbalance but well find out when it gets on the PTRs and gets changed or not, also patewares will most likely still have more armour than clothies anyway and also ur forgetting ur dk sspells hum what about death grip or sicilence or magic absorption sheild all will most likely kill me if you know how to play
thebitterfig Mar 3rd 2010 8:20AM
i don't mind that other people get HP increases, and that clothies aren't as squishy. pretty much, anything breathes on you, and you're toast if you aren't a tank. maybe you get lucky, but usually you're toast. i'd love it if eating half a saber lash as a dps or healer wasn't an auto-kill, and so forth. it'd just be good to get away from the "die instantly on any mistake" sort of a world. with the intended mana problems for healers, they won't be able to always heal through stupid, but it also means that lag spikes and repositionings and so forth will only be harmful not fatal.
as to pvp? screw it. i'm tired of pvp messing up my pve.
Arkhill Mar 3rd 2010 4:24PM
Plate classes actually have more health than cloth, leather, and mail classes because of itemization. Is 30k in a raid fun? Yes, but I would much rather have an extra dps stat than the remaining 20% or so item points dumped into stamina.
Plate chest of plate:
stam
strength
Hit
Crit
Arpen
stam
Leather chest of BiS for plate
Stam
Agi
Hit
Crit
ArPen
Attack Power
Ringo100 Mar 3rd 2010 5:55AM
Daniel whitcomb is either an insomniac or some kind of super early bird. What're you doing writing at 5 am. Haha
Nalaar Mar 3rd 2010 6:08AM
"It's a bit late for those of us who were struggling to find 540 defense so we could tank heroics back in the day, but still welcome"
You only need 535 defense to be uncrittable in heroics.
LilBanshee Mar 3rd 2010 1:36PM
Not sure why he's being downranked, he's right. 540 is only for raids, so that was a legitimate mistake in the article.
Miakoda Mar 3rd 2010 6:50AM
All these changes to stats. Doesn't it seem likely Blizzard is going to produce one type of gear? So no more dps or tank gear, but just one type plate gear that you can gem/enchant and reforging stats to a dps role or to a tank role? Maybe someone has some information about this?
brownyboi Mar 3rd 2010 7:25AM
"It's also worth noting that we may actually see less stamina on some tank gear than some DPS gear, as we'll be expected to make up the balance with stamina gems."
It's obviously way too early to go getting clever ideas, but if this DPS gear is going to be that good, why don't I just get that gear, have more Stamina, put out more threat and let my talents take care of all the tanky issues?
eenersumbrella Mar 3rd 2010 7:51AM
I'm assuming that tank gear will still have things like dodge, parry, and block on them. I'm also going to guess that dps gear will more likely have things like crit.
Kakistocracy Mar 3rd 2010 12:46PM
Wait wait wait...
So ~50% avoidance is better than 10% avoidance for a tank?
Dazaras Mar 3rd 2010 1:27PM
I haven't seen anything indicating that DPS will have more stamina than tanks. This would be pretty ridiculous for Blizz to implement, and I haven't seen it mentioned anywhere but here, so I'm going to go out on a limb and say that the author is making it up.
Kakistocracy Mar 4th 2010 2:33PM
I think the idea is that it might be that we'll see a dps plate item with with 250 stamina, and a tanking plate item with 220 stamina but three blue sockets.