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3-03-2010 @ 5:22AM
Clothies are DESIGNED to die, i mean cmon!! I think its crap that EVERYONE is getting a huge stamina buff except for, wait for it, the people that actually USE it! Plate armor classes traditionally have higher stamina and armor for a reason, they have no abilities to prevent an opponent from getting to them.Scenario:A DK is fighting a mage in an arena, the mage slows, freezes, all these crowd control, while damaging him. The DK FINALLY gets there, ready to do some damage, and then bang, look at that, equal damage mitigation.Clothies are designed to prevent enemies from getting to them in the first place, Plate wearers have the tenacity to survive the damage head on. If you were to give clothies near equal damage mitigation and health, then surely tanks all need comparable ranged spells and abilities!!! Would love to hear about some balance in terms of this...PVP is almost entirely going to be caster-centric going on what information we have so far.We need more information, cause as it is, these changes are EXTREMELY detrimental to plate wearers
3-03-2010 @ 5:40AM
oooooooook Mage slows, you slow him, he trys to cast strangulate (he now cant do anything) death grip and you rip the poor mage to shreds. you seem to forget that your class can do damage aswell, and where as mages have to stop and cast to get out the big guns you only have to be near the mage. trust me i have play'd a mage and dk in low arena and its much more stressfull as a clothy, infact if you have manged to get them to blow iceblock early then the strangualte dg ic combo will kill them
3-03-2010 @ 5:42AM
wtb edit *he trys to cast , strangulate*
I'm pretty sure you'll still have the most damage mitigation.. The stamina buff will just make PvP fights last a little longer and hopefully allow healers and other cloth wearers a bit more survivability in boss fights. Tbh, I don't know where you got the idea of equal damage mitigation from... Lol ;)
3-03-2010 @ 7:57AM
haha yes i shall look forward to that as a mage will be imba possibaly too much mbalance but well find out when it gets on the PTRs and gets changed or not, also patewares will most likely still have more armour than clothies anyway and also ur forgetting ur dk sspells hum what about death grip or sicilence or magic absorption sheild all will most likely kill me if you know how to play
3-03-2010 @ 8:20AM
i don't mind that other people get HP increases, and that clothies aren't as squishy. pretty much, anything breathes on you, and you're toast if you aren't a tank. maybe you get lucky, but usually you're toast. i'd love it if eating half a saber lash as a dps or healer wasn't an auto-kill, and so forth. it'd just be good to get away from the "die instantly on any mistake" sort of a world. with the intended mana problems for healers, they won't be able to always heal through stupid, but it also means that lag spikes and repositionings and so forth will only be harmful not fatal.as to pvp? screw it. i'm tired of pvp messing up my pve.
3-03-2010 @ 4:24PM
Plate classes actually have more health than cloth, leather, and mail classes because of itemization. Is 30k in a raid fun? Yes, but I would much rather have an extra dps stat than the remaining 20% or so item points dumped into stamina.Plate chest of plate:stamstrengthHitCritArpenstamLeather chest of BiS for plateStam AgiHitCritArPenAttack Power
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