Encrypted Text: Patch 3.3.3 changes mean subtlety is back

I promised myself I would never say this. When I took up the mantle of Encrypted Text, I knew that with great power comes great responsibility. It was my duty to ensure that accurate information reached the readers of this column, and to keep them abreast of upcoming changes. The other sites could do as they pleased: I would remain steadfast.
Unfortunately, as we all know, Blizzard loves to shake things up when they feel that the status quo is stale. The recent subtlety changes are an example of this. Because of those changes, I have to break that promise that I made. Today, I am forced to say something which I never thought would be seriously true. Today, I am telling you that hemo daggers is a viable spec.
I don't want to believe it any more than you do, but it's true. I've run the numbers, and friends, the numbers look good. Now, don't get me wrong here, hemo daggers is still going to be awful in any raid environment, but it's got a real shot at taking the PvP world by storm. Let's go over the changes one-by-one and look at how they'll affect rogues.
Rupture: The damage-over-time component of this ability can now produce critical strikes.
So it's our tier 8 4-piece bonus, but as a passive bonus. I can't say this was unexpected, as they did the same thing to Flame Shock for the shaman, who used Rupture in a similar capacity to us: maintain good uptime, and it will enable a more powerful ability for you later. I have been testing it on the PTR, and frankly, I'm not really noticing a DPS increase by including Rupture in my rotation (as combat), but I'm still awaiting some better numbers from the other theorycrafters with a more diverse gearset to figure out just how this change will affect us, if at all.
Now, onto the subtlety changes you've all been waiting for:
Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
These two changes prove to me that Blizzard's on the top of the math game, because they basically make using Hemo or Ghostly Strike with a dagger equivalent to using a very slow sword or axe. Here's the preliminary numbers, using a Bloodvenom Blade as the example sword and a Heartpierce as the example dagger:
Hemorrhage: Sword – 648, Dagger – 653
Ghostly Strike: Sword – 736, Dagger – 734
Ghostly Strike w/ Glyph: Sword – 1031, Dagger – 1028
As you can see, the damage is identical across the board. This means that if you've got a decent slow dagger, there's no shame in using it with a subtlety build, and means that Backstab isn't necessary to do decent damage with a dagger.
Hemorrhage will completely revitalize the sub tree, similar to how Mutilate brought assassination back from the dead. It's a low-energy attack that can be used with any type of weapon and will produce an even result, and still allows us to Ambush and Backstab when the situation calls for it (during Shadow Dance or a Kidney Shot, for example). It also removes that pesky positioning requirement that used to go along with spamming Backstab, which is why sub will see some new life in PvP. Subtlety has always had the PvP talents: all the stealth goodies, and both Preparation and Cheat Death make it the survivability tree of choice. With a functional, spammable attack, I could see many more rogues making the move to sub after 3.3.3 goes live.
The beauty of using a dagger with this build is the ability to swap to Backstab for burst, and to use Shadow Dance as the 'killer app' that separates it from any other rogue spec. Hemo itself has always favored quicker weapons as well, since the more attacks you make that benefit from the hemo debuff, the better. The question becomes: do the rest of the changes make up enough of the damage difference between hemo and muti/prep to make the swap worth it?
Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Filthy Tricks is definitely a step in the right direction. It starts off by making Shadowstep free to cast, and cuts its cooldown by 33%, to a measly 20 seconds. That additional mobility becomes key, especially in the fast-paced world of WotLK PvP. Note that the energy reduction on the Tricks of the Trade section does NOT interact with the tier 10 2-piece bonus, so you'll have to be in full PvP gear to see the new Filthy Tricks effect. By lowering the cost of TotT, it also ensures that rogues will have more energy to burst when needed, and that we'll be able to buff our team member's damage at a lower cost to our own.
Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.
This used to yield about 6% Armor Penetration vs a boss-level mob, and so boosting it to 9% is a pretty big boost to our DPS. It also means that it will interact with any other armor penetration gear we have, which means a combat gear set will be ideal for the subtlety rogue, as you get a free 9% ArP which allows you to gem other things, and can compensate for the low amount of ArP you can cram into a set of PvP gear.
Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
Here's some of that damage I was talking about: Blizzard's adding a flat 5% extra damage to all subtlety damage. We might as well call this one 'Hunger for Shadows', but I won't look a gift horse in the mouth. In addition to the sizable damage boost, we also get a buff to Backstab and Ambush via an extra 5 energy off either ability. This cuts Backstab's energy cost down to 40, which is pretty cheap considering Sinister Strike costs 40 as well, and they deal comparable damage. Backstab gets a free 30% chance to crit via Puncturing Wounds, so I think Backstab is better off. With such a low energy cost, and Backstab's great % scaling, a Backstab on a Hemo-debuffed target could be dealing some significant damage while not breaking the energy bank. The only issue is the positioning requirement, but Gouge and Kidney Shot can fix that.
Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.
Here's the change that has me wondering what Blizzard was thinking. By nerfing the snare component, they remove the usefulness of this talent. We're still going to have to use Crippling Poison to maintain a 70% snare on our target at all times, so it doesn't save us a poison on one hand. Ambush had such a high crit chance that it was nearly guaranteed to be applied, although the addition of Backstab to the proc'ing abilities does mean that it will be harder for a class to dispel-spam our poisons. The Waylay effect is physical, like Daze, so our targets won't be able to escape if Crippling Poison happens to be dispelled. The only trick will be using Backstab enough to keep this active though if they're running away, we should be seeing their back anyway!
Conclusion:
I can't wait to try out a hemo dagger build on live servers, and I've actually started a full refresh of my PvP gear to accommodate the spec's requirements. I need to get my hands on a great MH dagger to really make it work, as Hemo and Ghostly Strike are still non-normalized abilities, and PvP is all about the burst. I'm not sure if Blizzard thinks the spec is quite 'done' enough for raiding (and the intial numbers don't look good), but I will say that they've got me excited about having the old Shadowstep mobility back, and they even improved on the original.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
murphy Mar 3rd 2010 6:14PM
I am a shaman and therefore am in support changes of to the rogue class that suggests they should let me have my slow 1h axes and maces.
Lemons Mar 3rd 2010 7:08PM
Sorry shammy, the combat rogues that are rolling on your axes now will continue to do so, these changes really mean nothing for pve.
thebitterfig Mar 3rd 2010 8:54PM
these changes don't mean totally nothing. in terms of PvE damage, Sub will still be the lowest of the three rogue trees, but the dps gap has closed to the point where a well-played hemo spec holdout can do acceptable dps in a more casual guild, almost like frost mages or BM hunters. 10/10/51 provides a reasonable raid dps buff with hemo and 20 second tricks, great mobility with shadow step (20 second cooldown coincides exactly with 20 second glyphed ruptures, so you keep the damage buff rolling on your DoT), plus nice burst damage with Shadow Dance. the damage will be lower than combat or assassination, so it won't be for every rogue and every guild. however, sub is back to a place where it is OK for some folks (more power to them) who don't mind a damage loss to raid in a preferred spec.
that said, any rogue who was rolling on axes before probably still will...
Sixteen Mar 3rd 2010 6:11PM
I'm surprised you haven't played the Sub tree more before you heard about the changes. It's amazingly fun, and has been both my main, and offspec since I can remember. From Hemo Sword/Dagger, to Dagger/Dagger, both are a blast.
Good luck with the trials. I'm sure you'll have fun too. You'll miss alot from the Assassination Tree, I'm positive of that, but all in all, I'm sure I'll see a Sub build in your offspec soon enough.
oricus12843 Mar 3rd 2010 6:22PM
Sub is definitely a fun spec, but it's been a "dead" spec for some time. There are a few die hard users but assassination and (especially) combat have been in the limelight for most of this expansion.
Tristan Mar 4th 2010 5:59AM
Combat has been in the limelight since 2005. When I played my rogue, I tried the others & hated them. I rerolled once BC came out due to the fact that rogues are boring, but I still try to keep up. Subtlety will always be a dead PvE spec & so will assassination. If you're not combat & in my raid, I don't want you there.
wizzums Mar 3rd 2010 8:40PM
lol @ Tristan. Admit it. You don't actually play this game.
Fletcher Mar 3rd 2010 10:35PM
Tell that to all the rogues - myself included - who are happily using mutilate/envenom builds in raids. Hell, tell it to the folks over at Elitist Jerks. See how far you get. :)
Ciel Mar 3rd 2010 11:09PM
^ This.
Srlsly, please do visit the rogue mechanics forums at EJ and repeat your comment verbatim. I'm in need of some lulz.
Epikfail Mar 4th 2010 11:48AM
@Tristan - Your lucky I can't fit this in my WoW sig. Such epicness here.
JKWood Mar 4th 2010 1:31PM
I've always run with Subtlety on my (now 75) rogue - I tried Mut for a couple levels, and while I liked all the extra damage, I died far too much for my tastes. Here's to 5-manning with her in 3.3.3!
(cutaia) Mar 3rd 2010 6:14PM
A couple months ago I started leveling a rogue as PvE subtlety and plan to keep it that way. Why? I dunno...just thought it would be funny.
Cyno01 Mar 3rd 2010 6:20PM
Its a seriously underrated spec for leveling. Great survivability, lotsa tricks, cc options, great burst and master of deception is fantastic. So many quests are so much easier when you can just stealth past everything, kill the one guy you need to at the back of the cave and stealth back out.
Cetha Mar 3rd 2010 9:49PM
I am also trying to level sub. Currently at 30, I've been hunting around the internet and it's hard to find current guides for lvling sub, I guess since it's rare. I just found Combat lvling too boring and Assassination doesn't seem to offer much at the lower levels.
Anyway, if anyone can point me in the direction on some CURRENT information/tips/suggestions for lvling hemo, it would be greatly appreciated.
Thanks :)
JoJa Mar 4th 2010 12:39AM
'Ol Sam over at Slice and Dice has you covered:
http://samueltempus.wordpress.com/2009/03/12/leveling-a-rogue-leveling-subtlety-10-80/
Great post, great spec for leveling. I just hit level 31 tonight. I played around with a premade on the PTR as well, and swapping between a mutilate build and a Sub build was only about a 400 dps loss for me in Sub, and I have no idea what I'm doing at the top end of either spec. Current EJ theorycrafting has it at just about 1K less than Mut in full BiS gear and using all your cooldowns correctly, etc. So that's enough to keep most serious raiders out of the spec for PVE. (There are a lot more buttons to push as Sub) But for a more casual player who wants to run BGs, 5-mans and a little World PVP, you'll have a blast in this spec.
But I've played a lot of toons, even other rogues as assassin and combat, and I've never had this much fun leveling.
Alden Mar 3rd 2010 6:14PM
I'm new to rogues (dinged 80 4 weeks ago) and new to rogue pvp.
Have got to 1400 (1600 by the end of this week!) so far with the standard envenom based mut/prep spec. My only experience with sub is the brief speccing into it for shadow step whenever I want to kill the auctioneers in org.
I know how to play mut/prep, its pretty simple I think.
How would a pvp scenario look with a new-improved sub build post 3.3.3?
Combo builders are a hemo every 15, or when charges drop, ghostly for the dodge when it drops, and backstab for the main point builder?
Still use CS opener, or would I open with ambush?
Talk to me about how a normal fight would go.
steve Mar 3rd 2010 6:21PM
elitistjerks.com/f78
theres talk in the HaT tjread, as well as the SS forums. Wana improve your dps/raid-worthiness/ overall ability to pwn, read it all!
Aithon Mar 3rd 2010 6:17PM
Slaughter from tne shadows may as well be subs "tuning knob," as HfB is for Mut. That could turn out to be the easiest way to normalize dmg output of the three specs
Camo Mar 3rd 2010 7:39PM
That's why he called it 'Hunger for Shadows'.
Cyno01 Mar 3rd 2010 6:17PM
I got all happy there, in my pants. But then i saw it was for PVP...
/sigh
HAT was gimecky sure, but i love the playstyle of sub, running up to and around behind a boss before you open is so much less fun than ShS. I raided as sub in BC and kept competitive on the meters until about Hyjal and BT. But we were only a few bosses into both of those when 3.0 dropped. HAT was stupid OP at 70 even without the original bug, that was a fun couple of weeks until wrath dropped.