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3-03-2010 @ 8:12PM
The reason there are not enough tanks for random dungeons is because end game content does not require 1/5 of the party to be tanks. In 10's it is, but not in 25's the most I've seen used is 3.
3-03-2010 @ 8:39PM
While that's true, there's no shortage of players playing tanking classes or tank equipment dropping in the random dungeons and raids they don't tank for. Those players could just as easily build tank sets and queue for tank spots if they have a spec for it. There's still plenty of opportunities for them to build and use modest tanking sets. So, it's not for lack of opportunity. I think there are 2 specific problems:1) Those who may be interested in tanking don't have another spec to create. For pallies and druids, healing specs are very viable. Healers for raids have been, are, and always will be in short supply, whereas, as you said, there's a glut of tanks in raid content. Pretty much everyone has a DPS spec, and if they also have a PvP or healing spec, there's no room for a tank spec.2) Tanking has a high learning curve (unless you're a pally) and is the most punishing for failure. Especially in BC onward, if the tank makes a mistake, it probably means someone will die (if people are wearing gear at the instance's level). That is intimidating.
3-03-2010 @ 8:40PM
Although there may be some correlation with people who choose to spec into a tank spec and the amount needed for raids, I know of many tanks who don't have access to a 25 man raid. That is to say, there are a lot more tanks out there than there are spots for them. I believe the lack of tanks is more attributed to the fact that it is a hassle to tank PUGs. Many dps are more concerned as to who is winning Recount rather than who is winning Omen and that is often more frustration than it's worth to tank a PUG.
3-03-2010 @ 8:48PM
"Tanking has a high learning curve (unless you're a pally)".Really? Sheesh.For an example of a meaningful opinion, check out BBB's comparison of Druid and Paladin tanking.
3-03-2010 @ 10:08PM
Tom - While playing a pally tank is really fun, and tanking of any kind is extremely challenging, I do think it's one of the easier classes to tank with. I have both a DK tank and pally tank (although my main is a hunter) and Paladin tanking is even easier than DPSing on my hunter. I don't think that makes it a "noob" class at all, nor is it a bad thing. It's just an example of a tanking class designed well, especially for 5 mans. The only thing my DK deals with a little better is caster mobs and mobs who need interrupting.
3-03-2010 @ 11:13PM
Hench, you just listed the two biggest issues Paladins have. Hammer of Justice is a terrible interrupt, the daze on Avenger's Shield can make positioning a nightmare, and there is almost no spell damage reduction in the Prot tree.I have three tanks, and I would say the Paladin class as a whole is where the most talent discussion is required (barring which tree for DKs). It really is not that straight forward which talents are best for threat, and managing cooldowns for surviving, extra threat, and mana.
3-04-2010 @ 2:25AM
I agree with you i whould like to see somekind of balancing in the future dungones where you need 1xtank 1x healer3x dps / group basicly in 10man that means 2xTanks 2xHealers 6xDPS 25mans that means 5xtanks 5xHealers 15xDPS the main reason why your not needing more then 3x tanks atm is basicly that you got great AoE tanking capabilities if they nerfed them in raid enviroment (scaling with buffs etc) we whould have seen more tanks. and make the nr of adds 5+ (perhaps Sheep/stunlock etc on one) that whould have made it alot better it think.
3-04-2010 @ 2:31AM
I love tanking on my paladin, but I have no more trouble tanking on my DK or warrior. Their abilities are different, but with significant overlap. (I've not tanked on a druid since BC). Tanks (almost always warriors in my experience) who need to assure everyone else that tanking on the other classes is easier, are simply insecure and overcompensating. I've seen excellent and horrible tanks of every class. The important part of tanking is situational awareness and positioning.
3-04-2010 @ 1:51PM
One thing that I think should be pointed out is how much you are also dependent on other players. If you don't have a good healer then blam you are dead -- there's no running away or vanishing/feign death/invisibility. That's a hard thing to get used to, that if things go wrong there's no escape for you and it requires surrendering a certain sense of control. The other thing is obviously DPS. If all the DPS running around have 2-3 gear leavels on you then threat is going to be a problem and unless they learn to control themselves it makes it even harder in trying to be a tank.
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