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3-03-2010 @ 2:11PM
Missing poll option. "Too soon to tell".Really, it IS too soon to tell. We have no context for the changes.,
3-03-2010 @ 2:21PM
Yeah, otherwise I said so-so.I can't say that I'm excited about the tiered hit-rating idea, cause honestly, it seems to make up for Blizzard finally removing the obnoxious weapon skill system. A flat hit rating cap is nice, having multiple ones means having to constantly ask over and over about what the new rating is.Besides, if T11 boss needs 300 hit, and T14 Boss needs 500, thats an extra 200 hit wasted in gear. There was a short time in WotLK where my pally was close to 450hit, and I hated it, but it was luck of the draw with me for gear.
3-03-2010 @ 2:33PM
But the same argument can be made now when you're running heroics. Most dps-ers who raid regularly are at or near the hitcap, and suddenly they're using that gear to kill level 82 mobs. That's wasted itemization, no?You might say: but that's different, because heroics are easy while raids are not.Yes, it's the same. When you're at the gear capable of doing T14 content, T11 is easy and the wasted itemization shouldn't bother you that much. Imagine if, all the Naxxramas bosses today are changed to level 82. That means we'll all be over hit-capped when we run Naxxramas, but it doesn't matter. Overcap or not, it's easy with TOC and ICC gear.
3-03-2010 @ 3:10PM
Eh, its a difference of about 1-2 levels though, because as far as I know, raid bosses aren't given an extra boost in avoidance beyond the raid tag. The difference in needed hit rating thus isn't exactly a mile-wide gap between heroic boss and raid boss.But we have no idea just what kind of gap these tiered bosses in Cataclysm will have. For all we know, they might be planning on making it 300 for T11, 400 for T12, and so on.And, I know its just me, but that kind of disparity in numbers really bugs me. From heroic to raid? Small difference so it doesn't bug me. But that huge difference in numbers would annoy the hell out of me, mainly because knowing Blizzard, it won't be that clean of a difference. T11 might just need 298, but T12 could need 403, or T13 needing 549. The system as is, is perfectly fine. No need to go and try and fix what isn't broken, and end up making it a huge mess. Just like what happened with Badges during the current expansion.
3-03-2010 @ 3:21PM
If Blizz wants to do tiered hit I think they should do it the way it is mechanically meant to be done: with higher level mobs.I'd rather have seen, taking WotLK as example:Heroic boss 81Naxx, OS, EoE 82Ulduar 83ToC 84ICC, Ruby: 85This has two benefits. One, I don't have to recall what tier something is in or look for a specific buff present on a mob, I can look where I am already accustomed to looking to determine hit cap. Two, it would mean that ICC would still be potentially challenging for the newly dinged 85.Also, they will need to change the ui for the hit hover info. It should basically just say: With this hit you will hit:a level 80 mob 100% of the timea level 81 mob 100% of the time... Etc.
3-03-2010 @ 3:25PM
I think that's what reforging is for. You'll take your items and change hit to crit for example if you're over, and then when the new raid tiers come out, you reforge again to put yourself back up to the hit cap. I think the Reforging aspect will do a lot to combat this, but we'll see in due time.
3-03-2010 @ 3:28PM
This. I am optimistic, but it really IS too soon to tell.
3-03-2010 @ 4:13PM
Too soon WoW.com! You have polled us too soon!
3-03-2010 @ 4:26PM
arktic, I'm pretty sure the reforging system doesn't work like that. Doing it your way, I'd go from 100 hit to 50 crit, then 50 crit to 25 hit. It would be a waste of stats then.
3-03-2010 @ 5:57PM
@ devilseiAs I said, we will see in all due time as they have answered a few questions, but haven't put out an official statement yet regarding reforging. However, Ghostcrawler has said it is something like an enchant, where you have specific scrolls you will need to pick up. On my own speculation, I'd imagine it would go something like this... using the Mage T-10 264 Gloves as an example:72 Hit / 80 CritReforge with scroll that says "Removes Hit Rating on item and returns 50% of it as Crit"Now the gloves have 0 Hit / 116 Crit (Very attractive if over the hit rating already)We now move up in tier, and if you are still using the same gloves, pop the reforging scroll that says "Removes Crit on item and returns 50% of it as Hit Rating"A pop up window asks you if you confirm you want to replace your original reforge. You say "Yes" and the gloves now have 112 Hit / 0 Crit.As I said, this is all speculative, but the reason I think it will be as such is that you can't have multiple enchants on an item, you can't have multiple Eternal Belt Buckles on an item, you can't put multiple gems in a socket, so why could you have multiple reforges on the same item.And back to Daniel's original comment "To soon to tell"
3-03-2010 @ 10:00PM
The most I ever remember about reforging and scrolls is that you can place the "x become .5Y" thing on a scroll, for others, since professions only cover specific parts of gear, and with some of the professions getting shafted on that end (engineers get to play around with trinkets, yay...) its only fair to make it this way.I'm just choosing to assume the worst, since Blizzard has done some rather dumb things at times, so if I'm wrong, I'll be happy, and not ticked off... =P
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