Scattered Shots: Hunter set bonuses

For me, responding to my email is kind of like working out. As long as I do it every day, it's not so bad. It's just habit. But skip a few days and it starts to pile up and gets easier and easier to put it off. And of course the longer I put it off the worse it gets, until going through it all can seem like an insurmountable task.
I've been slacking off lately and letting the email pile up. The one interesting benefit of this, however, is that it makes it a lot easier to see patterns in the questions. A huge percentage of the emails I've been getting lately are about the hunter set bonuses. Should we go for the 4-piece tier 10? Only go for two pieces and get better itemized pieces for the rest of the slots? Keep the 2-piece tier 9?
So today we're going to run down the advantages of the tier 9 and tier 10 hunter set bonuses for each of the three hunter specs, and suggest which way you should gear your hunter.
Older Sets
We're only interested in the tier 9 and tier 10 sets. Anything older isn't worthwhile for hunters. We don't even care about the tier 9 4-piece bonus (not even if you're BM). The only other older set that we'd ever want to hang onto is the tier 5 2-piece (from BC raids) for extreme soloing situations (it lets us automatically heal our pets for 15% of the damage we do).
Before we get into the spec by spec details, lets hit a quick review of our tier 9 and 10 sets.
Tier 9: Windrunner
There are three versions of the hunter tier 9 set:
- Windrunner Battlegear of Conquest: ilvl 232, purchasable with Emblems of Triumph.
- Windrunner Battlegear of Triumph: ilvl 245, purchasable with Emblems of Triumph and a Trophy of the Crusade from TotC 25-man.
- Windrunner Battlegear of Triumph (Herioc): ilvl 258, purchasable with Regalia of the Grand Protector from heroic TotC 25-man.
Tier 10: Ahn'kahar Blood Hunter
There are three versions of the tier 10 set as well. Unlike the tier 9 set, to get the tier 10 set you must purchase the starting pieces with Emblems of Frost, and then upgrade them with tokens that drop in ICC 25.
- Ahn'kahar Blood Hunter's Battlegear : ilvl 251, purchasable with Emblems of Frost.
- Sanctified Ahn'kahar Blood Hunter's Battlegear: ilvl 264, upgraded with Protector's Mark of Sanctification from ICC 25.
- Sanctified Ahn'kahar Blood Hunter's Battlegear (Heroic): ilvl 277, upgraded with Protector's Mark of Sanctification (Heroic) from ICC 25 heroic.
This is where the decisions start to get difficult. We like the tier 9 2-piece bonus better -- it's giving us more DPS -- but we know that the tier 10 pieces are going to have much more stats on them. So we're having to make a call as to when the superior stats are better than the superior set bonus.
Choosing Your Set Pieces
First of all, keep in mind that exactly when to use what gear is never the same for everyone. It doesn't just depend on your spec, but also on what other gear you currently have. Your playstyle also comes into it -- in particular the tier 9 bonus is stronger for hunters who are good at maintaining their Serpent Sting on multiple targets, and other bonuses vary depending on how good you are at movement management. The decision is made more difficult by the fact that we have three versions of each tier of gear.
All of this is by way of saying that these recommendations aren't always going to be right for everyone. For the sake of simplicity, I'm assuming that you have access to the ilvl 245 (25-man) version of the tier 9 set.
Non-Set Pieces
All three of the set bonuses we're talking about are very good. You absolutely want to have four pieces of set gear. Do not just get the tier 10 2-piece and non-set for everything else. You want the set bonuses, it's only a question of which set bonuses you want most.
Beast Mastery
The set situation is simplest for BM hunters. BM gets the least benefit from the tier 9 set with their weaker Serpent Sting and they particularly like the tier 10 set bonuses, as they both help both their pet as well as hunter.
BM hunters want to pursue 4-piece tier 10, and getting to the 2-piece should be the first use of their Emblems of Frost.
Survival
SV hunters like all the set bonuses, and the breakdown really depends on what level of set gear you have access to and your playstyle. SV hunters can really go either way when we're talking about comparing the ilvl 245 tier 9 vs. the ilvl 251 tier 10. At ilvl 264 tier 10, the tier 10 4-piece is definitely the way to go.
For some fights one way will be better, for other fights the other route will yield more DPS. And some fights it'll be a toss up.
Marksman
MM hunters have the strongest Serpent Sting with both the best uptime and the ability to preserve percentage damage and crit increases on their Serpent Stings indefinitely. However MM hunters have two different playstyles and the set decisions are different for each.
ArP MM hunters who are pursuing the ArP hard cap (1,400 ArP rating) will want to go for the tier 10 4-piece bonus. In the pursuit of all that ArP they pass by a bunch of AP and crit that could have benefited their Serpent Sting, making the tier 9 bonus a bit less desirable. Tier 10 is also more generous with the ArP rating.
Standard agility MM hunters (who still may have a good chunk of ArP, but just aren't near the hard cap and aren't yet gemming ArP) like the tier 9 set bonus more and will want to keep their tier 9 set bonuses longer. They definitely want to keep their tier 9 bonus at least until you have all of the ilvl 264 versions of tier 10, and may want to wait for some of the ilvl 277 version.
Even if the MM hunter only has access to the ilvl 232 tier 9, they probably still want to hold out for the ilvl 264 tier 10.
The Recap:
- All Hunters: Get four set pieces. The set bonuses are worth going for.
- BM: Go for 4-piece tier 10.
- SV: Set bonuses are very close and can go either 2-piece tier 9 & 10, or full 4-piece tier 10.
- MM ArP: If near the hard cap, go for 4-piece tier 10.
- MM agility: Keep your 2-piece tier 9 until you have at least ilvl 264 tier 10 for the 4-piece.
You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you improve your Heroic DPS, understand the impact of Skill vs. Gear, get started with Beast Mastery 101, and even solo bosses with some Extreme Soloing.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
Sicadastra Mar 4th 2010 6:11PM
I've been debating this very thing lately, thank you Frost!
ObtuseMoose Mar 4th 2010 6:12PM
Breaking this out by spec is helpful, especially with the MM differences. Keep up the good work, Frost.
johnstca Mar 4th 2010 6:16PM
Great summary (even if I don't have ability to raid yet and am pretty much locked into the 232 tier 9 set for now).
Hunters > Trees!
Video Games Blog Mar 4th 2010 6:17PM
This is an easier choice for the non-raiding hunter, aka me. Ilevel 245 shoulders purchased with frost emblems and 4 pieces of tier 9 ilevel 232.
boo hoo. Woebetide the non-raiding hunter. :(
reillymarkw Mar 4th 2010 6:32PM
Thanks for this; very helpful
Regarding the Tier-10 set — Toravon drops a couple level 264 pieces (legs and hands, I think) in VoA 25, so if you're lucky you can save some emblems and still get the 2-piece bonus.
Kaeleb Mar 4th 2010 8:48PM
I'd keep in mind that the T10 legs are the weakest piece of the set. If you have a choice, going for the other pieces is preferable. Of course, depending on what you have, they may well be a decent option.
Bootay Mar 4th 2010 6:37PM
I did some analysis on my SV hunter (spreadsheet) and I needed at least one T10 piece to be 264 before the T10 4P was better than T10 2P + T9 2P (245 level). Even then it was fairly small - 50-150dps even once both of the replacement pieces were 264 level. But the 264 non-set pieces were only on par with the T9 pieces, so they're definitely not worth getting...looks like the T10 4P will be the last thing I get, but I will get it. 155 badges + 2 tokens for 50-150DPS is pretty rough...
busuan Mar 4th 2010 6:38PM
"Ahn'kahar Blood Hunter's Battlegear"
How could we bipeds wear something made for spider people?
furry Mar 4th 2010 6:50PM
We're hunters of Ahn'kahar Blood
/roar
Evaline Mar 4th 2010 6:40PM
''We have close to 100% uptime of Steady Shot across all specs...''
Aside from the obvious typo (should be Serpent Sting), I disagree with the statement itself. Since Serpent Sting is a bit down in the priority list for MM and SV, it won't have quite a 100% uptime. Especially when you get an LnL proc or you hit Kill Shot range, you might have to wait with reapplying SS in favor of harder hitting shots.
furry Mar 4th 2010 6:52PM
Good point, but for MM it is always up. We put it up once and then Chimera shot keeps it up the whole time.
moriquendi.darnassus Mar 4th 2010 6:54PM
As a rule MM Hunters will find Serpent sting being refreshed with every Chimera Shot, so unless you are target switching a lot, moving out of range etc then you should have close to 100% uptime on Serpent Sting.
Obviously BM and SV don't get the refresh with Chimera, so their uptime will be a little lower as SrS isn't high on the priority list (as you note) but its uptime should still, theoretically, be very high.
Evaline Mar 4th 2010 7:44PM
Shows how much I go MM, completely forgot about Chimera Shot.
/D'oh
At least for SV my point still stands, I originally left out BM because I have no clue what the priority on Serpent Sting is for them.
Mergetvs Mar 4th 2010 8:17PM
You want to have serpent sting up as much as possible if you have Noxious Stings Rank 3
If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 50% of the duration remaining,
-and increases all damage done by you on targets afflicted by your Serpent Sting by 3%.-
So you want serpent sting up, unless you really do not like 3% extra damage. I mean it is your choice.
Don Mar 4th 2010 6:42PM
My personal experience has been that that 4 piece T10 is better than mixing the 2 tiers as soon as you get 1-2 pieces of 264lvl pieces, at least as MM. I currently have lvl264 helm and gloves along with 251 shoulders/chest all of T10, plus the 264 LW crafted legs, and on single or low-number target fights I out dps our other hunter who has much better trinkets and weapon slots than me but still using T9+T10. He tends to beat me on the multi-multi target fights (like LK) though due to being able to roll SS on multiple targets at once so I guess both have their uses.
Darbaris Mar 5th 2010 3:25AM
I've been playing around with the numbers a little, and I very much doubt that 4pc T10 with 2 pc 264 beats out 2pc T10 + 2pc T9. Try switching out the 2 pieces of T10 that are not 264 to T9, and I'm pretty sure you will see a DPS increase.
furry Mar 4th 2010 6:49PM
If you have a 4-p t10 bonus, here's a hint for anyone (especially MM hunters!)
Whenever there's two or three targets, each with a good amount of health (ICC trash, not naxx trash), try to hold a sting on all of them. the chance to proc the 4p t10 is based off of your serpent sting. If its only on one target at a time, only ticking once every three seconds, you'll only see it on average (mathematically speaking) once per minute, but if you have it on two targets that drops down to once every 30 seconds, down to once every 20 seconds if you have a sting on three targets (not to mention you've got some good DOT damage coming anyway!).
For example, if you're on Anub in ToC and are focused on the boss, if you have four pieces of t10, throw a quick sting out on the burrower as well.
Mumbazo Mar 4th 2010 7:20PM
Cheers man, the ArP MM is what I came to the conclusion of using femaledwarf spreadsheet, it's made me emensly happy to hear you confirm this.
Thanks you incredebly goodlooking hunter you ;P
Cheers,
Mumb's
Ovonara Mar 4th 2010 7:42PM
If i'm using a trinket (grim toll) to get ArP hardcap, should i go for the 4 piece T10, or should i go for the 2 piece T9 and 2 piece T10?
nubbie Mar 4th 2010 7:49PM
You actually lose a lot of ArP pursuing the 4T10 since only 3 of the pieces have ArP. 63 ArP is lost from Logsplitters (although some is gained from the hat) and some crit is gained, but ArP is much more valuable than crit. 258->264 is not a huge loss in stats.
I think this topic is much more complex than has been discussed in this post. E.g. the inability for 4T10 to be modeled (more adds = more procs) vs 2T9 (more adds = more serpent sting crits on them).