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3-04-2010 @ 10:24PM
Spirit not a component for Locks? How will they mana regen? What will it be through? Did i miss something a while ago?
3-04-2010 @ 10:25PM
3-04-2010 @ 10:27PM
As a healer i completely despise Life Tap. If you look on the forum about it you can see how much healers hate it. But to be honest i would do the same if i were a lock. Its just something healer (including myself) will have to deal with.
3-04-2010 @ 10:44PM
Paladins also have replenishment as well if you are in a party/raid with them.
3-04-2010 @ 11:06PM
As a Priest, I find my hate of Warlocks may rival that of even Archmage Pants himself, let alone the rest of the Mage community. They steal my drops. They steal my Mana. They stand in the fire. But the worst part is mana. Why is your mana more important than mine? Why should I be expected to fix you up when you fail at managing your mana? I'm sure life tap has its place in leveling, even in PvP. If you're in my 5-man PuG, if you're not a guildy who I can privately reprimand in my raid (i.e. you're some schmuck we picked up off the streets of Dal), and you life-tap when you're oom, you instantly fall to the bottom of my list of priorities. I will be more inclined to heal the hunter's pet than you. I'll spare you a Renew, maybe even a pretty bubble if you're lucky and I have *nothing* better to do. Just pray that a loose Prayer of Mending hits you, or that the situation warrents a Prayer of Healing or a Hymn of some kind. Or hope the tank healer is bored enough, and over-MP5'd enough to heal you instead of me doing it. Incidentally, my main is a Mage, in that it was my first, and is still active, and is my best DPS, but I prefer to heal. Unless we have Warlocks around. Then I miss my Mage who can remain blissfully ignorant of Locky shenanigans.
3-04-2010 @ 11:23PM
Really??? if life tap wasn't a necessary part of the rotation.. a major spell power buff glyphed, maybe you have a case (nah...you don't there either it's our only mana regen)..I just think some healers (not many mind you) can't handle more that one target..in a 5 man..really..c'mon man LTP
3-04-2010 @ 11:26PM
Lots of things are changing for Cataclysm, including talents. How will they regain mana? Nobody knows.
re: Warlock ManaTry to remember that Warlocks as a class are balanced around them being able to use life tap. That means their spells aren't as mana efficient as a healer or a mage or whatever other caster dps needs mana. If you are constantly having to drink between pulls to keep a warlock up, then yes, there is a problem. And it's very inconsiderate of a Warlock to just use LT between pulls rather than drink.But please, make sure you make a distinction here between regaining mana in a single fight when you're out of mana and between pulls in a heroic or something. Because it really is a huge difference.
3-04-2010 @ 11:28PM
Lucidien, you sound like a pretty terrible healer.
3-04-2010 @ 11:34PM
I guess i never understood the arguement that LT was detrimental to the healer ( play a tree most of the time). Lets think, locks will need to LT, that's a given. Now, they could sit and drink. Or I can throw a rejuv on them. At current level of gear, my rejuv costs literally nothing except a global cooldown and heals them for nearly their full health. Or i can sit and wait while they drink for 30 seconds. At bad levels of gear I'll have to rejuv them twice. Still not a big deal, still an instant cast, still very little mana. Honestly if you can't handle LT as a healer, then dont heal. Sorry. The only thing that irques me is that sometimes they will LT just before a pull, i think there is a glyph that boosts dps. Or something. ANyway, they are an aggro magnet, and i share that burden when I heal them. That's the only issue i see.
3-04-2010 @ 11:36PM
Ideally, a warlock should be able to regenerate health equal to the amount of HP they loose due to lifetap. if things were perfectly balanced, fel armor combined with either siphon life and haunt or soul leach would provide the HPS needed to keep a raid-buffed warlock able to lifetap enough to not go OOM.however, there are problems. first, demo locks get boned, due to both lower mana efficiency and a greater need to lifetap, and a lack of an extra HPS generator above fel armor. second, this isn't the ideal world, self-heals won't always keep pace or come at the right times, and there are a lot of reasons why locks need to be topped off in HP in order to not die in a raid or instance.could this problem be fixed by giving warlocks stronger mechanisms to recoup health? not really, since that'd probably unbalance pvp. let's hope changes to lock mana regen help enough to allow locks to tap more moderately, and the higher hp totals in cataclysm allow healers to let a lock to float around 75% health with little risk of death.
3-04-2010 @ 11:49PM
When running randoms on my healer, having a lock around is great, I actually need to heal them from time to time. Most groups and it's earth shield on the tank, riptide for spot heals and not much else. If you're a healer, heal people. Why complain about a core class mechanic that only requires you to do your job in a group?
3-04-2010 @ 11:54PM
@Lucidien:"Why is your mana more important than mine?"Because Warlocks are designed around Life Tap: they have proportionately smaller mana pools, larger health pools, and higher mana costs for spells. Maybe you can try doing some research about basic class mechanics before you complain about them next time.@thebitterfig"Ideally, a warlock should be able to regenerate health equal to the amount of HP they loose due to lifetap"No, that wouldn't be ideal at all. Infinite mana isn't good for the game balance.
3-05-2010 @ 12:19AM
@Lucidien being an altoholic, i have a holy pally, A Tree, and a Holy priest ( i like to heal, and tank mainly) and i have never had any issue with a a warlock tapping, in fact i would encourage it...As another reply has said, one renew/rejuv/FoL is no bigge to my mana pool, and i'm too ADD to have the entire group wait so a lock can eat some struuuuuuuuuuudel (which is always a fun word)
3-05-2010 @ 1:01AM
To be honest, as a healer, I don't mind life tap at all. When I see a Warlock low on mana, I will go out of my way to fully hot them up so they can life tap.What ticks me off is when the warlock waits until my hots have expired, THEN life tap. Or better yet, my hots expire, so I put more hots on them; then those expire, then I put yet even more hots on them. Then those hots expire, and I give up, and about 30 seconds later the warlock is completely OOM and can't cast, then they life tap once.When I throw three stacks of lifebloom and a rejuv on you despite you not pulling aggro and with 100% health, that's your signal to life tap.
3-05-2010 @ 1:18AM
I don't have a problem with Life Tap, locks have to use it to regen mana, they get a buff from it, etc. I have a problem with locks who abuse life tap, i.e. spamming it until it fizzles, expecting me to heal them when I'm oom, refusing to eat/drink/cannibalize, tapping at inappropriate times. Locks that do that fall to the bottom of my heal priority list, the same way that a hunter who doesn't know what feign death is or any of the other ways to fail.
3-05-2010 @ 3:29AM
Spirit is not used for mana regen. That is what Life Tap is for. Spirit is used for spellpower and the only reason I use it is to keep my socket bonus and it happens to come on gear that I need. I am more than happy to let the healer classes have it back and go back to the days when all we needed was Intel and Stam. As far as having to heal Life Tap: warlocks who know how to play their class life tap to keep the buff up throughout the fight as part of their rotation and maybe 2 or 3 times after. If they are tapping more than once right before a pull then they are doing it wrong. One tap is not a significant amount of health to be worried about. If they tap themselves down to half health after a pull and you are OOM, let it go. Life Tap healing should consist of a HoT. If you are a level 80 healer and you can't afford a Renew then wear more intel. We should not be getting hit anyway and you can throw a Hot our way during the next fight when you have time. We are squishy so its not like that health is gonna make the difference if the boss starts giving us some lovin.If we start losing health in the middle of a fight, it is not because we are life tapping it away. It is probably due to an AE spell where everyone is taking damage. I've died many times because the healer decided to heal everyone but me after a boss AE blast.
3-05-2010 @ 3:52AM
I love life tap i mean, if your smart with it then mana in endless. And a warlock should always have a rank one life tap on his bars so he doesnt mess with the healers. mind you...spell rankings are going away in cat XD
3-05-2010 @ 8:46AM
To add my opinion to the matter: First off, my main is a warlock.Some things i think healers need to realise: Warlocks are designed around the fact that we can regen mana in a unique way. As people have stated, our spells cost more manawise than other casters. Secondly, one of our most valuable glyphs increases our spell power by a percentage of our spirit for 40 secs after we life tap. This makes life tap incredibly valuable, if not vital, as part of our rotation.Now, some notes for Warlocks: with life tap being our main source of regen, it's easy to forget that healers have a harder time maintaining full mana than us, especially at lower gear levels. Check their mana bars from time to time.Glyph of Life Tap can be triggered with rank one Life Tap, which will damage you for less than a tick of Fel Armor's heal.Don't Life Tap at a time when you know the healers will have a lot of work on their hands e.g. XT's tantrum is always a no tapping time for me.Don't let yourself run oom then go crazy with tapping. Try and find the time intervals large enough that you can life tap without taking a large DPS loss from upsets in rotation, yet regular enough that you have a reasonable amount of mana and maintain the glyph's buff.If you are specced affliction, I would suggest that if you need to life tap, try and do it just before you cast haunt, or perhaps directly afterwards, while the projectile is still traveling. The return heal from haunt should be more than the damage taken from life tap.
3-05-2010 @ 3:15PM
Because everyone was waiting for it I will add my 2 cp =)(If I don't flex my ego from time to time how is it every going to get stronger? =)All I can really do is echo other replys:Tapping during a fight for mana and buffs = coolTapping between fights when I'm mostly full on mana = coolTapping to under 20% health during fights = uncoolTapping while the whole group is taking AE damage = uncoolTapping instead of drinking right after a big fight when I'm OOM and drinking = uncoolAs a pally healer I will put beacon on a lock in 5 mans because it becomes free mana for them. If I get the chance I ask that a lock never be full health if their mana isn't also full. If they are down a little it isn't enough to panic me, but lets them tap and me calmly prioritize healing them. As with most things just thinking a little about the other guy allows for great teamwork.
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