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3-04-2010 @ 11:36PM
Ideally, a warlock should be able to regenerate health equal to the amount of HP they loose due to lifetap. if things were perfectly balanced, fel armor combined with either siphon life and haunt or soul leach would provide the HPS needed to keep a raid-buffed warlock able to lifetap enough to not go OOM.however, there are problems. first, demo locks get boned, due to both lower mana efficiency and a greater need to lifetap, and a lack of an extra HPS generator above fel armor. second, this isn't the ideal world, self-heals won't always keep pace or come at the right times, and there are a lot of reasons why locks need to be topped off in HP in order to not die in a raid or instance.could this problem be fixed by giving warlocks stronger mechanisms to recoup health? not really, since that'd probably unbalance pvp. let's hope changes to lock mana regen help enough to allow locks to tap more moderately, and the higher hp totals in cataclysm allow healers to let a lock to float around 75% health with little risk of death.
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