Introductory guide to fighting rogues, Part 2

In addition to Kick and their arsenal of stuns and incapacitate effects, rogues are absolute nightmares for casters because of Cloak of Shadows, which makes them considerably more resistant to spell effects for 5 seconds. Rogues can use this to remove DoTs, which would normally prevent them from re-entering stealth. When a rogue activates this, it can only mean one of two things -- she wishes to flee or she's moving in for the kill. In some cases, it's even both, with the Cloak of Shadows allowing the rogue to re-enter stealth without fear of it breaking and then returning to finish off an opponent from stealth with vicious opening moves. The ability is on a 1.5 minute cooldown, which means rogues won't be able to use it as often but the best rogues always find the right opportunity to use it and not just blow it on the first few DoTs.
The scary part is that it is considered a removal effect, and not a dispel, so it won't proc spells with dispel triggers such as Unstable Affliction. Despite their higher resistance through this period, keep casting spells at them, anyway. The chances of landing a spell will vary depending on your spell penetration, so higher Spell
Blind
So rogues can stun and incapacitate. Did I mention they can also disorient? Blind is a clutch ability that rogues use to escape, dictate the pace of a battle, stand aside to bandage, or keep a second opponent out of play. It has a long, three minute cooldown but talents can reduce that two. It has since been changed from a poison back in the day to a more difficult to counter physical effect, meaning practically the only things that can break a Blind would be a trinket or paladin immunities. Blind is almost always used defensively because it breaks on damage and rogues can take the opportunity to run and re-stealth after exiting combat.
It is often worth using the trinket on Blind, mostly because it is always used strategically. Rogues never use Blind at random the way they might use any other ability. Rogues who blow their Blind cooldown are either planning something nasty or hoping to flee. In either case, the ability's long cooldown makes it a prime candidate for the cc-break. That said, trinket use against a rogue is always discretionary considering how many crowd control and lockdown abilities they can employ.
Dismantle
This Wrath ability has become a staple in rogue PvP. Think of it as Kick for melee. Dismantle is on a longer, one minute cooldown, but it allows rogues to handle melee classes which they would otherwise have a harder time with. It helps to keep track of Dismantle through AddOns such as Afflicted 3. Because the abilities and attacks of most melee classes and even hunters rely on their having a weapon, Dismantle effectively keeps them from doing much for a very long ten seconds. A good way to counter this is by using your own crowd control abilities if you have some, such as a stun or fear. Keeping the rogue out of play for a majority of the time you are Dismantled should lessen its impact, allowing you to stay on the offensive.
Vanish
While I could have lumped this in with stealth, Vanish deserves special mention because it's such a clutch ability. It allows rogues to escape almost any encounter completely, which is vital to rogue strategy. No other class has such a viable option for escape other than, perhaps, a paladin bubble-hearthing her way out of harm's way. A rogue with Vanish available means that she always has a way out, so even a rogue with a sliver of health can conceivably Vanish and spoil what would've been a killing blow. Almost any rogue worth her PvP salt will have it properly glyphed, allowing quick escape from even the most dire situations.
Keep track of Vanish, and always have a DoT applied on the rogue to break their stealth as soon as they enter it. It's a narrow window, but it's quite possible to pull off casting and landing a stealth-breaking spell or ability between the time they use Cloak of Shadows and subsequently Vanish. The best rogues won't be caught, however, because Vanish is off the global cooldown and some can macro it along with Cloak of Shadows to provide instantaneous escape. It has a long three minute cooldown, but the same talents that improve Blind can reduce that to two. The most aggressive rogues -- those who fight using burst instead of control -- will use Vanish offensively. If a rogue isn't low on health but Vanishes, you should expect to be dealth a vicious Ambush or if you're a caster, Garrote. And that reminds me. There's Garrote, too. Against casters, rogues will use Garrote instead of Cheap Shot or Ambush, using the 3 seconds of silence it grants to deliver even more damage. Garrote should give casters even more reason to keep the rogue from entering or starting the battle in stealth.
Poisons
Rogues can also tailor their fighting style according to their enemy using poisons. Just remember that these debuffs are, obviously, poisons, which gives classes that can remove poisons a bit of an edge against rogues (this should give you an idea why priests dread rogues so much). Paladins can Cleanse, druids can Abolish Poison, and shamans can drop Cleansing Totem. In fact, against a rogue, Cleansing Totem is the water totem a shaman should use.
One of the most common poisons that they use in PvP is Crippling Poison, which hampers movement speed and helps prevent them from being kited. This sees a lot of use in PvP because rogues must do all they can to keep their enemies close. Rogues are practically no threat at long range, so it is in your best interest to keep them at bay unless you're a melee class. Against healers, rogues can use a potent combination of Mind-Numbing Poison and Wound Poison. Because rogues must take some time to apply the proper poison to their weapons, they are at their best when they have prepared for an opponent, making them the most deadly when they have tailored their preparation to their prey. The most dedicated PvP rogues even have the luxury of extra weapons coated with different poisons allowing them to swap in whatever poison is strategically best with virtually no downtime.
End of part one
Rogues are an interesting study for PvP, and we've only just touched the surface! Tomorrow, in the next installment of this introductory guide, we'll go a little more in-depth about the rogue's resource, Energy, as well as the combo point system. A deeper understanding of these mechanics will give you greater insight into how a rogue fights and thinks, as well as allow you to counter them. We'll also talk about their need for mobility, the kinds of rogue fighting styles -- pure burst, hit and run, and control -- as well as the obligatory spec overview to get a better grasp of the abilities that talent trees give them. Until then, stay safe and watch your back.






Reader Comments (Page 1 of 4)
totemdeath Mar 5th 2010 3:13PM
Firs.....
*Cheap Shot*
*Kick*
Jamie Mar 5th 2010 3:20PM
Looks like you're locked out of your Troll-skills for 5 seconds. :P
Jafari Mar 5th 2010 5:22PM
All of them except gaining 5 Health per second. There is nothing you or anyone can do about that.
Sintraedrien Mar 5th 2010 3:23PM
Rogues do it from behind. (as an Spriest, I hate, loathe, fear, and DESPISE rogues).
Jimbo Mar 5th 2010 3:23PM
Bubble hearth and hop is buddy rogue isn't waiting for you at the Inn...
Jimbo Mar 5th 2010 3:25PM
**hope
Craig R Mar 5th 2010 3:24PM
why would they follow up a cheapshot with a kick?
maybe the rogue skipped reading the article just to get here fast enough to interrupt your "first!"
Frank Mar 5th 2010 3:28PM
as a mage, i fear rogues probably more than any other class. i know they like it that way.
Samrobb Mar 5th 2010 3:30PM
I recently had a positive experience with a rogue in Wintergrasp while I was playing my mage. By which I mean, while he was farming elementals, I went invisible, snuck up behind him, then popped Mirror Image, Slow, and then burned him down until there was nothing left but a slightly discolored patch on the snow.
It felt good to give a little bit back to the rogue community, you know?
onetrueping Mar 5th 2010 4:02PM
We'll be sure to give back to you as well. Only neighborly, after all!
Burden Mar 5th 2010 3:30PM
Hey guys, I think tehere might be a Rogue among u---
*Sap*
Prudelas Mar 5th 2010 3:33PM
PvP against a rogue? Just strap on some tank gear. next!
onetrueping Mar 5th 2010 3:44PM
Which will be real helpful in Cataclysm when different armor types will have similar Stamina and Armor values.
Hangk Mar 5th 2010 4:23PM
Actually, this works quite well, especially if the rogue isn't Assassination and doesn't have his armor-ignoring poison damage buffed. I once was jumped by a rogue in WG. I ate his initial cheapsot plus a full-duration kidney shot, after which I was still at 75% life and the rogue *ran away*. If you suspect a rogue is nearby, going into Defensive Stance with a shield (for warriors) or Frost Presence (for DKs) will severely diminish his ability to hurt you.
From the point of view of melee DPS, Dismantle is the rogue ability that ruins your day. If you have the luxury of having a 'spare' weapon which is not too gimp compared to your 'real' weapon, put a Titanium Weapon Chain (or Rune of Swordbreaking/Swordshattering) on that baby and whip it out when there are rogues or warriors around.
Sturmovic Mar 5th 2010 3:39PM
Articles like these keep on reminding me about the value of bubblehearth and the very good reason I have a macro for bubblehearth called iwin.
After all, wtf is a healadin gonna do to a rogue in world pvp, flash him to death?
Hangk Mar 5th 2010 4:44PM
"PvP is not balanced around 1v1."
As a Holy paladin, you will do just fine against rogues, providing you roll with at least one DPS buddy. Wait until the rogue opens on your buddy, then introduce him to your Hammer of Justice and see how he likes being stun-locked while your buddy blasts the heck out of him. If possible, help your buddy out by applying an offensive Holy Shock followed by Hammer of Wrath when the rogue gets low. Follow this advice (and don't get caught alone) and it's basically a question of whether the rogue succesfully runs away before he dies or not. Judge Justice if you can.
/runs 2s and 3s with a Holy Pally healer; does not fear rogues.
Jeff Mar 6th 2010 7:41PM
As a rogue, I can tell you right now the classes I fear the most are Warriors and Holy Pallys. Holy pallys just DON'T DIE! You cleanse all my poisons and blessing out of snares. Sure I can kick your holy spells and lock you out for a short time, but you are still a plate healing class. You can whittle us down over time and just win in the long run ^.^
Guruda Mar 5th 2010 3:44PM
Hmmm... Am I the only one who's noticed that its always 'her' and 'she' for these articles? I mean, trade chat told me that girls don't play WoW, so what's the use?
;D
Aldarion Mar 5th 2010 6:52PM
I think it is a stylistical rule in English to use feminine pronouns in place of such things. I don't have my book at hand which explains just this, but consider this a 'rule'.
Thundrcrackr Mar 5th 2010 3:40PM
I hate rogues more than any other class in the game. In fact, they are the only class i hate.
They are cheap and they are pussies.
Endless sapping without ever entering combat is the gayest thing ever and shouldn't even be allowed. Blizzard is essentially condoning griefing by allowing that in the game. No one should be allowed to affect another player like that without them being able to do anything in retaliation.
And if they DO engage you in combat, you can never kill them because they just stealth out of combat right before they die, unless you get lucky with a well placed aoe or have other teamates helping.
I even hate rogues on my own team. I see our own rogues stealthing right by their teamates in BGs all the time. Too afraid to break stealth and actually help them, god forbid. They'd rather go searching for some lone straggler to pick off than actually help their team complete any objectives.