Ready Check: To Warsong or not to Warsong

While I won't make the fallacy of trying to guess what the developers were thinking when they created this raiding buff, the Warsong will definitely have the effect of helping every person who wants to see Arthas die get the chance. That's a fantastic goal, and I think this buff is a pretty good way to do it. But it does have a few challenges.
If you caught our initial post about these Icecrown Citadel buffs going live, you may have caught some of the argument that instantly sprouted in the comments. Is the Warsong tugboat "fair" for guilds that had been working on content previously? Will we be able to tell if a guild completed content using (or ignoring) the buff? Is there additional loot or Emblems of Frost for people who do the Icecrown content without using the buff?
Ultimately, all these questions tend to boil down to pride. Many guilds are now struggling with the question of whether to take advantage of the buff, or whether they should skip it. One can easily consider it a blow to their pride if the cascading buff eventually enables you to conquer content with which you previously struggled. Is it your skill improving, or is it simply the spectre of Warsong hanging over your head?
Take a look behind the jump, and let's talk about the dynamics of the Warsong a little further.
The Warsong will continually increase its effect, probably each week. Eventually, when you step into the Icecrown Citadel, you're going to be rocking a 30% bonus to your damage and healing, as well as your tank's health. While I'm not sure a mere 30% is going to render the complicated dance steps of the Icecrown bosses completely inconsequential, this buff is going to go a long way towards creating an "accident buffer." If your raid doesn't quite sidestep out of fire fast enough, for example, they won't instantly be burned to a crisp.
The other affect the Warsong will have is to make incremental increases in gear more effective, while still making the daily Emblem of Frost march a little less mandatory. A weekly 5% increase in damage is beyond any buff a piece of gear can provide. (At least, any single piece of gear.) As Brian pointed out last month in Scattered Shots, gear just isn't the universal fulcrum of performance improvements. Raid buffs and skill are the most effective means of "getting the most" out of your character.
If you've already "maxed out" your raid composition and each one of your raiders' skill, drops aren't going to radically change the way your raid performs. (Of course, I'd argue that if your raid composition and raider skill are already that high, you've probably cleared through available content without the Warsong.) Relying on gear improvements to get your raid a little further isn't going to get you anywhere.
In terms of that, a 5% to 30% jump is going to be pretty darn meaningful. This means incremental increases in gear aren't quite as mandatory to your raid's improvement, since bosses aren't getting tougher while the Warsong keeps on stacking up. It does mean that every gear increase will be that much more awesome, though.
Let's say you need 10,000 raid damage per second to kill the FailBoss. The FailBoss encounter is a pretty straightforward fight, and everyone gets to hold still, ignore gimmicks, and spam their buttons as fast a tilty bird will let them. It's Patchwork all over again. Say your raid is only doing 9k DPS, however. You're a 1,000 DPS short of killing FailBoss.
If an item drops from another instance that increases your DPS by 200, you're still 800 DPS shy of slaughtering this guy. (After all, 9k + 200 = 9,200.) However, if you do pick up that item and you're under the effect of a mere 30% Warsong, that 200DPS is actually worth 260 DPS. Before, you needed 5 200DPS increases, but now you merely need 4 similar items.
Most real world examples aren't going to be that cut and dried, of course. But the Warsong will be a snowball rolling down a mountain, picking up momentum and snow as it goes. The buff will help guilds get more gear faster, and it will continually build on its affect as time goes by. Even more importantly, if your guild has a limited raiding schedule, then it will allow you to get through the bosses faster, and make better use of your time. For everyone who isn't particularly hung up on the pride of saying "we did it without the buff."
But what if you are one of those folks who want to be on the bleeding edge? The first thing you're going to have to do is take a hard look at your own raid, and gauge how you're doing. If you're on Arthas -- or very near to him -- then maybe this buff isn't going to be necessary for you. After all, you're pretty much done the normal mode content already. (If you're doing Hard Modes, chances are you have already made your decision about whether or not to use the Warsong.)
But if you're one of the many guilds struggling at Rotface, Putricide, or the Crimson Halls, ask yourself if a single week of Warsong-boost wouldn't help. Do the dance with the buff, get the fights down, and maybe pick up the extra loot. Then go back and try it without the buff. If having the Warsong -- and thus that accident buffer -- might help you learn, take the opportunity to learn. Not to be all Marcellus Wallace about this, but skipping out on an opportunity because of pride is a bad idea. Any sharp tinge of guilt because of the 5% buff is just pride messing with you. Ignore it. Take the chance to get better, learn the fights. And then, once you're through, if you still want to say "We cleared all this without the buff" -- do it, now that you have a grip on the fight.
I feel like I should close with some "that's how Sue sees it" line or something here, but I want to stress to all the people struggling about whether they want to use the buff that there's no reason to ignore it except for the pride. Blizzard put it there to make Icecrown a little more accessible. A lot of the folks who blew through the content early are absolutely amazing players who've spent years honing their technique. (And, since the patch, many of them have spent every day collecting Emblems of Frost.) Not all of us have that time.
Take the buff, run with it, and blow Arthas back to his daddy. Good hunting out there!
Edit: I made a napkin-math error in the example, which I've now edited to make my example more clear.
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Reader Comments (Page 1 of 5)
Orlan Mar 5th 2010 6:08PM
However, if you do pick up that item and you're under the effect of a mere 5% Warsong, that 200DPS is actually worth 1,000 DPS. And then, bam!
I don't seem to understand your math oO
Mattimus Mar 5th 2010 6:21PM
5% buff to 9200 is 460 DPS.
It looks like he confused percentage with multiplication.
Invierna Mar 9th 2010 11:36PM
Nor do I. Isn't 5% of 200 like 10?
If you need 10k DPS to down a boss and you're only doing 9k, you would need a 11% buff, or just over. 10% would mean you were doing 9900, and were just short.
For a 5% buff to be effective, you would need to be doing a touch over 9,500 DPS without the buff to down a boss that required 10k DPS with the buff.
Redo math, please... right now it doesn't make any sense.
johnny Mar 5th 2010 6:24PM
lol. its a good thing someone is a writer and not a mathematician.
toddcore Mar 5th 2010 6:37PM
I believe the point he was trying to make was that if you do 9,000 DPS without the 5% buff *and* get an upgrade worth 200 DPS *and* turn on the 5% buff you can now pass the 10,000 DPS requirement, whereas just having one or the other would still leave you short.
I could be totally wrong as his control of math and English both leave something to be desired.
Brian Mar 5th 2010 6:39PM
The statement is wrong, the math is a bit of... But was just about on the right track...
If last week you could only muster 9,000 DPS, with an upgrade of 200 DPS from wherever, and the buff you are almost there this week.
9,200 DPS *1.05 = 9,660 DPS
Nytro Mar 6th 2010 2:09PM
he was doing the math at the full 30%. 30% of 200 is 60 so now only 4 people need to get their dps up by 200. 260 x 4= 1040 making up that 1000 dps. it would take 5 people at 200 dps without the buff
Fierna Mar 5th 2010 6:11PM
Personally I am a fan. If a guild really needs to be without the buff to feel good they can always turn it off.
I know that for some people it will sting to see people wearing the same gear as you in Dalaran but that way lies madness. There will always be other people with that gear.
boocat Mar 5th 2010 8:46PM
I feel that if you do it without the buff there should be an achievement attach to it. The differents between Boys and Men.
Fierna Mar 5th 2010 8:50PM
Well there is a date on the achievement for killing the Lich King that will let us all know you killed him before the 5% buff came out. I mean... you're manly enough that you already killed him right?
Muse Mar 6th 2010 6:35AM
That's the beauty of the buff. The Only reasons to turn it off are pride and stubbornness. Nothing in-game tangible is gained by it. No achievements, not gear, no nothing. Just the (possible) recognition of your peers and your own ability to sleep well at night.
It will force raiders to show their true colours. Do they want the maximum challenge, or the slightly lesser challenge but greater chance for victory? Do they want to climb the steepest mountain, or is the hill next to it high enough?
Either way, I'm making popcorn for this debate.
Mennoknight Mar 6th 2010 1:17PM
The issue Muse is that there is nothing showing if they did it the hard way. Most people take kill shots with the UI hidden, so the buff will not show.
Our group wanted to do it "the hard way." because we could. but the more you look at it, there is no reason NOT to keep the buff. There is no in game tracking of it, and while you could technically take a screenshot of every boss kill without it.. who's to say you won't go and kill everything with it one week and then kill the next week (with much better gear and perfected kill strats) without the buff. (5% doesnt matter, but this will become easier in later weeks)
Additionally, none of the other groups are trading in the buff, and we decided as a Realm not to count it in the progression threads.. so there is very little reason not to change it.. This could be EASILY solved by a simple track (feat of str, no points) with something along the lines of "Achieve your first kill of Marrowgar without using the Strength of Wrynn" (because other kills don't count past the first). Just something IN GAME to track the kill so you don't have to jump through hoops to get it tracked. You don't need to give better loot, more badges, or anything. Just the simple tracking would be enough to get groups like mine to run without the buff.
Back when Ulduar was progression, we were one of the teams that worked on doing Flame Leviathan 25man hard modes with 10 people. Didn't get tracked by the server, but the achievements were enough for us to push it (we are a 10man strict group)
So is the buff great? Yes, I think it is, I much prefer this to the straight health nerf of last xpac. But at the same time, I wish they gave SOMETHING to the people who wanted to get rid of the buff. Since there is nothing, there is no real reason to make it optional.
moriquendi.darnassus Mar 6th 2010 7:46PM
Difference, not differents. The Men may want to learn to spell. Just saying...
Gothia Mar 7th 2010 3:54AM
While I'm not a hardcore raider, our guild welcomes the buff because it will allow us to get more people into ICC without making crazy gear and dps requirements. We are still banging our heads on the 2nd wing, but as a casual guild our raiders change frequently so we are bringing people that have limited experience in ICC.
That said, I would not object to HC guilds getting a little love for their efforts if they chose not to use the buff that they can use as a badge of honor. I have a few HC guild friends and even though they are vain they do put a lot of work and personal pride into raiding too. People are people and a little recognition can't do any harm to this situation.
Kanuris Mar 9th 2010 7:38AM
The buff badly needed some achievements attached to it. IE, you don't get any achievements in ICC while it's up.
And it shouldn't function on Hard Modes either.
Something to show others that you did it without the buff but Scrubsy McCan'tDps with his Festergut loot sure did.
JimElNino Mar 5th 2010 6:14PM
My guild has talked about leaving it on while doing things we've already cleared, but then turning it off for new stuff. Is this possible, or do you have to decide at the very beginning whether to have it for the entire raid or not?
Wild Colors Mar 5th 2010 6:29PM
Your faction leader should be available to talk to at any time. He was there after each wipe for my guild last night, at any rate. But once you turn it off, you can't turn it back on (afaik).
Brian Mar 5th 2010 6:41PM
You can turn it off whenever you like. But you can't turn it back on.
Gothia Mar 7th 2010 3:57AM
You can turn it back on, but have to do a reset on the raid so everyone out and reset.
McGuffer Mar 5th 2010 6:17PM
Indeed your math is a little wonky... A 200 dps piece with a 5% bonus to it is now worth 200 x 0.05 dps + 200 dps which equals 210 dps nowhere near 1000. At least that's if I remember basic math from undergrad. So your argument kinda fails gear is not going to scale that well with the buff what it will do is maybe push your guild over the top for dps and heals on a race fight such as blood queen and thereby let you progress a little farther than you have previously but it definitely won't trivialize the content.