Ready Check: To Warsong or not to Warsong

While I won't make the fallacy of trying to guess what the developers were thinking when they created this raiding buff, the Warsong will definitely have the effect of helping every person who wants to see Arthas die get the chance. That's a fantastic goal, and I think this buff is a pretty good way to do it. But it does have a few challenges.
If you caught our initial post about these Icecrown Citadel buffs going live, you may have caught some of the argument that instantly sprouted in the comments. Is the Warsong tugboat "fair" for guilds that had been working on content previously? Will we be able to tell if a guild completed content using (or ignoring) the buff? Is there additional loot or Emblems of Frost for people who do the Icecrown content without using the buff?
Ultimately, all these questions tend to boil down to pride. Many guilds are now struggling with the question of whether to take advantage of the buff, or whether they should skip it. One can easily consider it a blow to their pride if the cascading buff eventually enables you to conquer content with which you previously struggled. Is it your skill improving, or is it simply the spectre of Warsong hanging over your head?
Take a look behind the jump, and let's talk about the dynamics of the Warsong a little further.
The Warsong will continually increase its effect, probably each week. Eventually, when you step into the Icecrown Citadel, you're going to be rocking a 30% bonus to your damage and healing, as well as your tank's health. While I'm not sure a mere 30% is going to render the complicated dance steps of the Icecrown bosses completely inconsequential, this buff is going to go a long way towards creating an "accident buffer." If your raid doesn't quite sidestep out of fire fast enough, for example, they won't instantly be burned to a crisp.
The other affect the Warsong will have is to make incremental increases in gear more effective, while still making the daily Emblem of Frost march a little less mandatory. A weekly 5% increase in damage is beyond any buff a piece of gear can provide. (At least, any single piece of gear.) As Brian pointed out last month in Scattered Shots, gear just isn't the universal fulcrum of performance improvements. Raid buffs and skill are the most effective means of "getting the most" out of your character.
If you've already "maxed out" your raid composition and each one of your raiders' skill, drops aren't going to radically change the way your raid performs. (Of course, I'd argue that if your raid composition and raider skill are already that high, you've probably cleared through available content without the Warsong.) Relying on gear improvements to get your raid a little further isn't going to get you anywhere.
In terms of that, a 5% to 30% jump is going to be pretty darn meaningful. This means incremental increases in gear aren't quite as mandatory to your raid's improvement, since bosses aren't getting tougher while the Warsong keeps on stacking up. It does mean that every gear increase will be that much more awesome, though.
Let's say you need 10,000 raid damage per second to kill the FailBoss. The FailBoss encounter is a pretty straightforward fight, and everyone gets to hold still, ignore gimmicks, and spam their buttons as fast a tilty bird will let them. It's Patchwork all over again. Say your raid is only doing 9k DPS, however. You're a 1,000 DPS short of killing FailBoss.
If an item drops from another instance that increases your DPS by 200, you're still 800 DPS shy of slaughtering this guy. (After all, 9k + 200 = 9,200.) However, if you do pick up that item and you're under the effect of a mere 30% Warsong, that 200DPS is actually worth 260 DPS. Before, you needed 5 200DPS increases, but now you merely need 4 similar items.
Most real world examples aren't going to be that cut and dried, of course. But the Warsong will be a snowball rolling down a mountain, picking up momentum and snow as it goes. The buff will help guilds get more gear faster, and it will continually build on its affect as time goes by. Even more importantly, if your guild has a limited raiding schedule, then it will allow you to get through the bosses faster, and make better use of your time. For everyone who isn't particularly hung up on the pride of saying "we did it without the buff."
But what if you are one of those folks who want to be on the bleeding edge? The first thing you're going to have to do is take a hard look at your own raid, and gauge how you're doing. If you're on Arthas -- or very near to him -- then maybe this buff isn't going to be necessary for you. After all, you're pretty much done the normal mode content already. (If you're doing Hard Modes, chances are you have already made your decision about whether or not to use the Warsong.)
But if you're one of the many guilds struggling at Rotface, Putricide, or the Crimson Halls, ask yourself if a single week of Warsong-boost wouldn't help. Do the dance with the buff, get the fights down, and maybe pick up the extra loot. Then go back and try it without the buff. If having the Warsong -- and thus that accident buffer -- might help you learn, take the opportunity to learn. Not to be all Marcellus Wallace about this, but skipping out on an opportunity because of pride is a bad idea. Any sharp tinge of guilt because of the 5% buff is just pride messing with you. Ignore it. Take the chance to get better, learn the fights. And then, once you're through, if you still want to say "We cleared all this without the buff" -- do it, now that you have a grip on the fight.
I feel like I should close with some "that's how Sue sees it" line or something here, but I want to stress to all the people struggling about whether they want to use the buff that there's no reason to ignore it except for the pride. Blizzard put it there to make Icecrown a little more accessible. A lot of the folks who blew through the content early are absolutely amazing players who've spent years honing their technique. (And, since the patch, many of them have spent every day collecting Emblems of Frost.) Not all of us have that time.
Take the buff, run with it, and blow Arthas back to his daddy. Good hunting out there!
Edit: I made a napkin-math error in the example, which I've now edited to make my example more clear.
Ready Check is here to provide you all the information and discussion you need to bring your raiding to the next level. Check us out weekly to learn the strategies, bosses, and encounters that make end-game raiding so much fun. Filed under: Ready Check (Raiding)
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Reader Comments (Page 2 of 5)
Krisnan Mar 5th 2010 6:28PM
he might be referring to the 5% of 9200 dps though even still that would only end up being 9200 + 460 or 9660 dps however i think the point he is trying to make is that the 5% will cause it to scale more over all so rather than going from 9000 to 9200 you go from 9450 to 9460..yah come to think of it at 5% its not that large of an increase per upgrade but it is significant upgrade to your base dps. still i think his numbers are merely to prove a point.
Danterius Mar 5th 2010 6:43PM
Granted, his math might be a little "wonky". But, it doesn't completely negate his point. Any way you look at it, a 210 DPS buff is still larger than a 200 DPS buff. Also, keep in mind that these DPS numbers are simply hypothetical and highly deflated. Don't just say, "Who cares? It's only 10 DPS."
Faulken S Wulf Mar 5th 2010 6:57PM
Could he meant 5% per player, thus +460dps x average number of DPS
Attack Gypsy Mar 5th 2010 6:17PM
Found out something interesting by accident.
If you turn it off by accident, exit the raid, disband the raid group, and then reform and enter. It will be on.
Vitos Mar 5th 2010 7:02PM
So long as you haven't downed a boss. It makes sense because you will be given a new raid ID to play with.
Tom Mar 5th 2010 6:18PM
People will start to say "I downed x without the buff!"
Why don't they say things like "I downed x without a weapon enchant!"?
Zeplar Mar 5th 2010 6:23PM
See: Gevlon's Blue Ulduar Clear
jam Mar 5th 2010 6:56PM
IIRC, they only killed Yogg in blue gear.. and with 4 Watchers up you have ridiculous buffs.
Ulrik Mar 5th 2010 7:42PM
They cleared it all. They talked about FL being one of the hardest fights (even without any towers).
rawrawrawr Mar 5th 2010 7:45PM
Even with watcher buffs, it was a lovely "screw you" to all the "ZOMG YOUR [sic] NOT IN FULL iLVL 232 GEAR?! HOW CAN WE POSSIBLY DO NAXX10 NOW?!!?!?" people.
Eregos ftw! Mar 5th 2010 6:19PM
I am all for this buff. I have only cleared the first wing of ICC, and got putricide to 70% then people got DC'd. Of course, that has nothing to do with this buff, but... The point is, the dps in my group are NOT comfortable doing the second wing, due to their damage, and worries that it's not high enough. 30% damage is considerable, and we will be able to clear alot with it.
Blizzard really learned alot from sunwell. The majority of people never got to go into sunwell, and even now, level 80s in 264+ gear, sunwell can be hard. But ICC will not be like sunwell at all, simply because of the accessibility of ICC with an eventual 30% buff to damage, health, and healing.
N-train Mar 5th 2010 6:19PM
Im curious as to whether this will be an all or nothing thing in the future. My strict 10 man casual guild has been stuck on Rotface for weeks now, getting him under 10% consistantly and I feel like the 5% is really all we would need to push it over the top (tho now that he's been hoxfixed-nerfed, it should be very easy) without feeling like we've got too much of a cushion.
What I'm wondering is if when this buff increases to 10+% if we can still take just the 5% if we want it. I haven't read anything on it and my gut says no, but that would still be really handy for casuals who would still like to see content, but still be fairly challenged.
Burnt Mar 5th 2010 6:24PM
I am against it. ICC is the last raid, it isn't suppose to be easy. Miss the good old days when bad players just simply didn't progress. Games should not crater to bad or stupid players.
Mr. Crow Mar 5th 2010 6:31PM
A guild that's bad or stupid doesn't progress, but being bad/stupid aren't the only reasons a guild doesn't progress. Some guilds lose out on time, some don't have a consistent raid team and are constantly training up new players who haven't seen the content at all. Making it possible for all players to see the content eventually is a positive thing.
Blizzard wisely chose to make content that all players could see, rather than catering to the hardcore crowd as they did with the original design of the game. The challenge still exists for the players that want it, and the fact that other people are seeing the content shouldn't dilute your achievement for completing it first/without the buff.
McGuffer Mar 5th 2010 6:33PM
You obviously didn't play in the good ole days or else you would never pine for them again.
As to catering to stupid or bad players nope as the hunter columnist pointed out last month you can buff DPS and heals into the ground and bad or stupid players still wont progress. (try all you want but without getting the innoculation dance down on rotface you will still wipe every time).
What this is is a buff to casual players like me who want to run ICC but also want to have a life and thereby it allows us a chance to have a little easier progression if we choose it. So go flex your e-peen somewhere else please the rest of us don't want to see it.
Schwiiing Mar 5th 2010 6:33PM
crater to bad or stupid players?
I did laugh a lot.
Garviel Mar 5th 2010 6:34PM
You forgot to add "And I walked 10 miles in the snow to school everyday..."
CrimsonEyedDeath Mar 5th 2010 6:34PM
Translation: 'I miss the old days when I was one of a few who got to see endgame content, and thus made me feel better than other people, thus making my miserable life better.'
Calebe Mar 5th 2010 6:35PM
Sorry Burnt seems you may be mixing bad players, and people who may not have the time any more to raid several days a week and just want to enjoy the game for what it is - A GAME.
Great move by Blizzard as now everybody will have an opportunity to "finish" the game, rather than be stuck in limbo
Wild Colors Mar 5th 2010 6:35PM
Trust me when I say that a mere 30% buff will not be enough to permit bad players to succeed in Icecrown Citadel. Yeah, it will let you dawdle in fire for an extra second or two, but if you totally ignore your surroundings, or use a poor (or no) rotation, you're still going to fail, and die miserable and alone.*
*ymmv re miserable and alone, I actually get a kick out of dying in the putricide fight...there are just so many colorful ways to go!