Ready Check: To Warsong or not to Warsong

While I won't make the fallacy of trying to guess what the developers were thinking when they created this raiding buff, the Warsong will definitely have the effect of helping every person who wants to see Arthas die get the chance. That's a fantastic goal, and I think this buff is a pretty good way to do it. But it does have a few challenges.
If you caught our initial post about these Icecrown Citadel buffs going live, you may have caught some of the argument that instantly sprouted in the comments. Is the Warsong tugboat "fair" for guilds that had been working on content previously? Will we be able to tell if a guild completed content using (or ignoring) the buff? Is there additional loot or Emblems of Frost for people who do the Icecrown content without using the buff?
Ultimately, all these questions tend to boil down to pride. Many guilds are now struggling with the question of whether to take advantage of the buff, or whether they should skip it. One can easily consider it a blow to their pride if the cascading buff eventually enables you to conquer content with which you previously struggled. Is it your skill improving, or is it simply the spectre of Warsong hanging over your head?
Take a look behind the jump, and let's talk about the dynamics of the Warsong a little further.
The Warsong will continually increase its effect, probably each week. Eventually, when you step into the Icecrown Citadel, you're going to be rocking a 30% bonus to your damage and healing, as well as your tank's health. While I'm not sure a mere 30% is going to render the complicated dance steps of the Icecrown bosses completely inconsequential, this buff is going to go a long way towards creating an "accident buffer." If your raid doesn't quite sidestep out of fire fast enough, for example, they won't instantly be burned to a crisp.
The other affect the Warsong will have is to make incremental increases in gear more effective, while still making the daily Emblem of Frost march a little less mandatory. A weekly 5% increase in damage is beyond any buff a piece of gear can provide. (At least, any single piece of gear.) As Brian pointed out last month in Scattered Shots, gear just isn't the universal fulcrum of performance improvements. Raid buffs and skill are the most effective means of "getting the most" out of your character.
If you've already "maxed out" your raid composition and each one of your raiders' skill, drops aren't going to radically change the way your raid performs. (Of course, I'd argue that if your raid composition and raider skill are already that high, you've probably cleared through available content without the Warsong.) Relying on gear improvements to get your raid a little further isn't going to get you anywhere.
In terms of that, a 5% to 30% jump is going to be pretty darn meaningful. This means incremental increases in gear aren't quite as mandatory to your raid's improvement, since bosses aren't getting tougher while the Warsong keeps on stacking up. It does mean that every gear increase will be that much more awesome, though.
Let's say you need 10,000 raid damage per second to kill the FailBoss. The FailBoss encounter is a pretty straightforward fight, and everyone gets to hold still, ignore gimmicks, and spam their buttons as fast a tilty bird will let them. It's Patchwork all over again. Say your raid is only doing 9k DPS, however. You're a 1,000 DPS short of killing FailBoss.
If an item drops from another instance that increases your DPS by 200, you're still 800 DPS shy of slaughtering this guy. (After all, 9k + 200 = 9,200.) However, if you do pick up that item and you're under the effect of a mere 30% Warsong, that 200DPS is actually worth 260 DPS. Before, you needed 5 200DPS increases, but now you merely need 4 similar items.
Most real world examples aren't going to be that cut and dried, of course. But the Warsong will be a snowball rolling down a mountain, picking up momentum and snow as it goes. The buff will help guilds get more gear faster, and it will continually build on its affect as time goes by. Even more importantly, if your guild has a limited raiding schedule, then it will allow you to get through the bosses faster, and make better use of your time. For everyone who isn't particularly hung up on the pride of saying "we did it without the buff."
But what if you are one of those folks who want to be on the bleeding edge? The first thing you're going to have to do is take a hard look at your own raid, and gauge how you're doing. If you're on Arthas -- or very near to him -- then maybe this buff isn't going to be necessary for you. After all, you're pretty much done the normal mode content already. (If you're doing Hard Modes, chances are you have already made your decision about whether or not to use the Warsong.)
But if you're one of the many guilds struggling at Rotface, Putricide, or the Crimson Halls, ask yourself if a single week of Warsong-boost wouldn't help. Do the dance with the buff, get the fights down, and maybe pick up the extra loot. Then go back and try it without the buff. If having the Warsong -- and thus that accident buffer -- might help you learn, take the opportunity to learn. Not to be all Marcellus Wallace about this, but skipping out on an opportunity because of pride is a bad idea. Any sharp tinge of guilt because of the 5% buff is just pride messing with you. Ignore it. Take the chance to get better, learn the fights. And then, once you're through, if you still want to say "We cleared all this without the buff" -- do it, now that you have a grip on the fight.
I feel like I should close with some "that's how Sue sees it" line or something here, but I want to stress to all the people struggling about whether they want to use the buff that there's no reason to ignore it except for the pride. Blizzard put it there to make Icecrown a little more accessible. A lot of the folks who blew through the content early are absolutely amazing players who've spent years honing their technique. (And, since the patch, many of them have spent every day collecting Emblems of Frost.) Not all of us have that time.
Take the buff, run with it, and blow Arthas back to his daddy. Good hunting out there!
Edit: I made a napkin-math error in the example, which I've now edited to make my example more clear.
Ready Check is here to provide you all the information and discussion you need to bring your raiding to the next level. Check us out weekly to learn the strategies, bosses, and encounters that make end-game raiding so much fun. Filed under: Ready Check (Raiding)
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Reader Comments (Page 3 of 5)
LenteP Mar 5th 2010 6:40PM
ROFL... Are you just BAD at spelling/english or plain STUPID?
Henchwench Mar 5th 2010 11:19PM
While Sunwell was undoubtedly my favorite raid content so far in WoW (both from a lore and fight mechanic point of view), I don't like the idea of going back to anything like that. having Paladns sit outside to buff yet none of them actually raid, having to call a raid because we didn't have x number of Shamans online (or enough good DPS to hit up Sunwell) made for some frustrating raiding times. While there were elements of min/maxing that I loved (I really loved having to tame a pet owl just for the Brutallus fight), it just never works out for anything but the most hardcore of hardcore guilds. The fact of the matter is - I want to do other things with my life than play a video game. I'm a university student and I'm planning my wedding, in addition to trying to make 4 raid nights per week. I'd never consider myself a "scrub" player, I spreadsheet my gear choices and read Elitist Jerks, but my server is a little backwater and my guild is only just now up to Lich King normal mode (50% wipes!). Often, my guild has to go hit up old content because not enough players have been able to make raids, but we have a talented player base. I don't see it as being something that should stop us from seeing content, and I'm totally fine with swallowing my pride and using a buff in order to get strats down. If we have time between clearing the instance and Cataclysm, I just know that we'll go back and down the bosses without the buff, and we'll be better prepared because we'll have out strats down a little more solidly.
Burnt Mar 6th 2010 1:14AM
I would first like to apologize for my original post. I realize it was not thought out well and quite rude and I am sorry for that.
McGuffer you are quite right, I did not play back in Vanilla, I wish I had but I did not, so I don't quite know how it was back then. But I did play BC which I thought was a good mix of quite challenging fights. I personally never made it past MH and now here I am in ICC, the last raid in the game(at the moment). I personally don't like the way things are right now, it is to easy and blizzard is only making it easier. The 5% isn't a big difference now and I can see why Blizzard did it. But what happens when the buff becomes 30%, that is a tad ridiculous and would make any challenge ICC would have completely void.
I personally liked BC better. I did not mind going in for 3 months and wiping on Vash, learning the fight and getting it down was so much fun. Plus I felt a million times better when we actually downed Vash than I have with any boss this time around.
Sure it's nice to want everyone to experience the fight, but blizzard already handed out welfare gear, and I think enough is enough. It won't be long until ICC becomes a movie instead of a raid so everyone can experience it.
EZ Mar 6th 2010 10:14AM
yikes, the whole "catering to bad or stupid players" comment really touches a lot of wow.com readers close to the heart.
i'm not surprised...the reader's constantly cheer anything that makes the game easier and berate anyone who thinks *certain aspects* of the game should be made slightly less accessible. I don't care how many hours Blizz spent working on Icecrown, and I don't care how many people can't beat X boss on normal mode, because at my core I believe the last level and the final boss should be exclusive. It should not be nerfed by 5% - 30% depending on how bad you are. What's next, a nerf that goes from 5-95% depending on how much your guild wipes. This is a fundamental difference I have with WoW devs & wow.com readers and it's a matter of principle, and not "omg u got mah loots for half the work derpy doop"
Yes I know I am pissing into an ocean of piss, but this is why I quit WoW. I started reading "the sites" hoping something changed. Looks like you guys are going further down the rabbit hole. In b4 'good riddance elitist', if that's what you are thinking then you will never understand the logic behind my argument and you can enjoy your "tour-guide mode" of the hardest (sic), scariest, most intimidating dungeon in WotLK.
SeanOr101 Mar 5th 2010 6:29PM
I am disturbed by your discrimination of "The Wrynn" I will not stand for this.
Gizen Mar 5th 2010 6:30PM
To be honest, I'm kind of insulted by this article. Once you learn the fight, there's no point in coming back to down it without the 5% buff later, because the most difficult part of an encounter is learning it. Once you've learned it, taking away your buff isn't going to suddenly make the challenge as difficult as it was before, and thus beating it without the buff will no longer garner the same sense of accomplishment as it would have had you never used the buff in the first place.
Personally, I don't see how anyone can make the claim that everyone should use the buff, even if only to learn the encounters, like the end of this article would seem to imply is your opinion. Some people actually want a challenge when they raid. Some people want things to be hard. This is no more noticeable than on heroic difficulty. You can't say that heroic content will still be difficult once the buff reaches 30%, you just can't. Yeah, a few individual fights here and there might, but most heroic mode fights with a buff that huge will be just as easy, if not easier, than the fights were on normal difficulty without the buff. Between 30% extra health, damage, and healing, I could literally stand in fire the entire fight long, and the healers would be able to keep me up. With 30% extra damage, my raid could down Blood Queen Lana'thel before her enrage without any member of the raid having the vampire debuff. This buff doesn't just give you an 'accident buffer', it actually makes some of the boss mechanics literally irrelevant, and when boss mechanics are being ignored, you can't honestly say that the fight is still a challenge.
You're right, for people like me, it is just pride messing with us, but without that sense of pride, the game loses a great deal of it's playability. If other people want to use the buff so they can see content, I have no problem with that. If I down content without the buff, and nobody else ever even knows or believes it except for me, that's fine too. But for me, I do not want it, because I want to beat the boss and feel like I've accomplished something. I want to feel like I climbed that mountain when a hard boss falls at the feet of me and my friends. Climbing a hill just doesn't have the same effect. So when things like the end of the article basically tell me that I should be ignoring half the reason that I raid and doing something that actively lessens my enjoyment of the game, implying that playing a game the way I want to play, the way that I find it to be most fun, is wrong... Well, honestly, it makes me feel like you don't even understand the other side of the argument at all. It also feels a bit ironic, because the buff is clearly aimed at casual players, those who don't have the time or skill, who need a way to go through the raid faster or need a boost to help them kill a boss, and yet, the argument for using the buff and saying that not using it is stupid or wrong, it feels like an argument more often used by elitists.
Steve Tanner Mar 5th 2010 6:31PM
What I would like to know is if guilds will be able to choose to take only the 5% or 10% buffs once the buff gets past those numbers. 5% or 10% when taking on the new, tough fights is fine by me, but once you get up to 20-30%, having the buff up would really take away from the experience for me. Forcing guilds to either use the 30% buff or no buff would be a problem.
Gizen Mar 5th 2010 6:35PM
I do not believe you'll be able to choose the strength of your buff, no. Blizzard hasn't said anything one way or another, but judging by how it currently works, it looks like it's either full strength or not at all. This seems especially stupid when you consider that some people are hypothesizing that the dps requirement for the Lich King on heroic difficulty is too high to be doable without at least the 5% buff, so slower guilds will essentially be forced to fight him with a 30% boost and will never even get the option of fighting him the hard way.
Mr. Crow Mar 5th 2010 6:36PM
Do we know if the buff is going to increase by 5% every week? That seems like a pretty short timeframe. In 6 weeks ICC becomes puggable Naxx?
I'm a fan of this buff (as my comments have made clear) but I don't think Blizzard's going to ramp down the difficulty of the last raid that quickly. This content is supposed to entertain us until at least the beginning of CataclysmBETA, and all estimations put that at least a few months out.
Deathknighty Mar 5th 2010 9:32PM
Think it's once a month. :)
Flame Mar 5th 2010 6:38PM
I'm all for the buff, here's how I see it:
I'm part of a fairly casual guild that has a 10 man team (working on a second and a 25). We aren't hardcore, we do what we can but we're never at the cusp of current raiding. Some of us could easily leave the guild, join a raiding guild, and get the content done, but I like the people I play with and want to raid with them. This buff is allowing us to do it.
We had been stuck at Rotface for about 3 weeks, getting him down more and more each time , but unable to get that perfect run. This past week with our 5% buff saw it. Sure, we could probably clear all of this stuff eventually without the buff, but this is just allowing us to do it a little quicker and with much less hassle. Our 25 attempt is definitely going to benefit from it, I can tell you that much.
Will we ever be able to do heroic modes? No. So people who take this as a point of pride, do heroic modes. I'm fairly certain this buff doesn't carry over to that, but I could be mistaken. So the best guilds will still be the best guilds, but Blizzard just wants us to see this content. No developer wants to create content for the general public that 98% of them won't see firsthand.
Gizen Mar 5th 2010 6:44PM
It DOES carry over onto heroic modes. The world first heroic Lich King 10 man kill was done using the 5% buff. So no, even heroics will do nothing to mend broken pride. Furthermore, I'm 100% certain you will be downing at least a few of the easier bosses on heroic once the buff reaches 30%.
Randolyn Mar 5th 2010 7:01PM
Agreed, this buff is a very welcome change.
Remember that the "G" in MMORPG is "game", as in, something that's supposed to be fun. Spending my few hours of raiding time per week dying to Rotface is the very opposite of fun. If I don't feel I'm progessing, then hey, my PS3 is right over there and why should I pay my WoW subscription when a new Dragon Age expansion comes out in a couple weeks? This is a smart move by Blizzard to retain the non-hardcore raiders like me.
The way ICC was set up, one teensy mistake by anyone in the raid caused a wipe. The buff gives us at least a bit of wiggle room.
jam Mar 5th 2010 7:16PM
"Remember that the "G" in MMORPG is "game", as in, something that's supposed to be fun."
Yet some people find challenge fun. And what's challenging for others is too easy for some.
Wild Colors Mar 5th 2010 6:38PM
Even with this buff and with 10-man modes, it will be interesting to see stats (if Blizz ever releases them) on what percentage of players actually kill the lich king, and how this compares to the percentage that completed the Black Temple and/or Sunwell.
I'm guessing it will be a lot higher than the BT/SWP success rates, but still a lot lower than many of us expect.
jam Mar 5th 2010 7:12PM
At least they get to watch the ending cinematic in Dalaran once some guild manages to take him down in either 10 or 25man instance.
I imagine there can't be too many servers left where no guild has managed to beat LK, if any. Close to 10 guilds have killed LK on my smallish server.
Raze Mar 5th 2010 6:42PM
Sorry all you hardcore gangsta raiders feel entitled to being the sole people capable of finishing a video game when other people are apparently struggling. I post that mostly sarcastic comment knowing there's no real evidence that anyone's struggling, and I'm not going to waste my time on WoW's forums or any where else to find out otherwise, but let's assume some poor raider(s) out there are.
Short of out and out giving the game to you on a silver platter, if it's optional, and all the world/country/province/state first folks are getting it done, anyway (which they all have be now, of course), I can't begin to fathom what the problem is with any sort of help. It's kind of like the ridiculous internet backdraft that popped up when the New Super Mario Bros. had this helper thing that only appeared if you died seven or so times in a stage, and than it was -still- optional to boot.
Does it really matter at the end of the day that Jim with only ten minutes a day to play the game managed to accomplish what Bob and his raid were practicing at for hours? There's nothing concrete to take away from it any more but the fact that you did it, and that you enjoyed doing it.
At least.... I hope that's what you're all raiding for.
LenteP Mar 5th 2010 6:48PM
If I'm not mistaken they have said in some other article already that we do not know actually. If I were to make a guess myself I'd say there's gonna be atleast 2 weeks in between every 5% increase, that would make it another 2½ months until it reaches 30% and there would still be plenty of time to go before Cataclysm goes live.
Aryas Mar 5th 2010 7:00PM
Amen.
After reading so many of my fellow healers talk about how they don't like it, it's nice to see an alternate viewpoint.
Transit Mar 5th 2010 6:50PM
I don't know if its a good idea or not, but I personally I don't mind it at all.
Make it so you can't do hard modes with it on? Sure. Take off achievements while active? Fine. But I like it.
At this point I kind of view the buff as the "end of season" party where they go "Sure! Take the glasses home with you! Want another drink? It's on the house!"
The next xpac is coming soon we can all taste it. We see it on the horizon like the first glowing hint of a sunrise and to be honest it distracts from the path right in front of us. There is a lot of people in my guild who are just tired of doing hard modes or even progression. If icecrown turns into a "Beer and Pretzels" kind of run that still means something loot wise, I am all for it.