The Care and Feeding of Warriors: On Future Tanking, Page 2

It's fine to say you want to change these things in the future. I support designing instances where AoE is throttled back and CC is used more. But the top tier of raiding right now was not designed that way and I can't skip it to go raid in the instance you will design in the future.
GhostcrawlerI'm talking philosophy here, because I assume that's usually more interesting to a wider audience. Philosophically, tank threat generation is working correctly (i.e. as we intend) with perhaps 4-5 exceptions that we would like to fix:
1) Paladins can do a little too much AE tanking "splash" damage, often without even setting out to do so.
2) Tricks and MD take too much of a burden off of the tank / hide issue #3.
3) Damage and therefore threat generation aren't scaling well at very high levels of gear. <-- this is the big one.
4) There is too much incentive to AE every pull, which puts a burden on the tank to AE tank every pull.
5) You could probably add that bears need a button to hit besides Swipe.
1) Paladins can do a little too much AE tanking "splash" damage, often without even setting out to do so.
2) Tricks and MD take too much of a burden off of the tank / hide issue #3.
3) Damage and therefore threat generation aren't scaling well at very high levels of gear. <-- this is the big one.
4) There is too much incentive to AE every pull, which puts a burden on the tank to AE tank every pull.
5) You could probably add that bears need a button to hit besides Swipe.
Now, again, I want to be fair here. There are no perfect worlds, not even virtual ones. The raids we have now are entertaining and well designed for the vast majority of the time. Problem #1 listed here is outside my purview as a warrior tank, although I agree with it. Problem #2 is absolutely an issue and a far more important one than I believe (and I could be wrong) it is being seen as. I agree wholeheartedly with Problem #3, 4 and 5 (but as I'm not a druid tank, I can't say much about it aside from a complete agreement that Swipe spamming needs adjustment). I do, however, think we're missing that these problems combine to have three effects.
- They lock warrior tanks into very limited gear, talent and glyph choices and leave almost no room for flexibility if you want to be capable of matching other classes in the AoE zergfests that often happen in raiding.
- They take threat generation (and thus, any real impetus to maintain it, hence the 'threat's not an issue' mantra you see some tanks hold forth) out of the hands of the tanks and put it into the hands of the DPS to a degree that reduces a tank from an active, ability using juggernaut into a block of spam in a can that sits back and lets the DPS not only have all the fun but decide how much threat to dole out to the tank.
- They make gear upgrades seem less exciting because all you get from higher levels of gear is more spam to jam into the can, i.e. more health. Yay, I have 60k health raid buffed and I can go on follow because the DPS will aim all the threat at me instead of actually having to monitor how much threat they put out to match my (poorly scaling) threat output. Sure, our gear is of equal level and was earned in the same raid, but theirs allows them to do what they're supposed to do better. Mine just makes me a better target for their threat handouts.
I definitely want Hit and Expertise to matter more than they currently do without becoming onerous and harshly confining. I'd like to have more threat/damage stats on tanking gear, not just talents that make threat stats generate more threat in a static fashion. I want what static threat modifiers we must have to somehow do more than just generate static threat: linking stamina to threat would be one way to go.
We have to stack stamina anyway, shouldn't that stamina do more than make us hard to kill? Shouldn't our very ability to be hard to kill be inherently threatening? I know that if I set a guy on fire and hit him hard enough to kill most people twice over and he just stood there grinning at me, I might be convinced he's a bad dude. And finally, I want threat to scale as well as DPS does. I'd also like it so that rage gain automatically increased my threat modifier or applied a damage boost so that at times I might actually want to hoard my rage instead of just spending it as fast as it comes in, so that there was some tactics involved in dealing with rage.
Tanking as a warrior can be fun, inventive, and situational. It's a pretty solid class for a tank. But it has suffered from the scaling issue mentioned above, perhaps more than any other tanking class (certainly my DK tank hasn't felt it nearly as much, but to be honest he is a tier of content behind my warrior) and it needs to be fixed for all tanks.






Reader Comments (Page 1 of 4)
ahsanali Mar 5th 2010 2:12PM
Excellent post, the idea of stamina tying into threat is intriguing.
Making threat generation scale with a tank's primary stats would go a long way in avoiding scaling problems.
ash Mar 5th 2010 3:07PM
I have thought for a while that they should tie in your armor to your treat generation. Since your armor scales relative to the mob you are attacking it seems like it would be something the Devs could tweak easily. I have also become more fond of the idea since playing Dragon Age where it provided an interesting mechanic.
Nizari Mar 5th 2010 4:34PM
Yes, but it would have to increase threat in a way that isn't just a straight DPS increase. Otherwise you'll get a tank version of that prot pally PvP tactic (back when stam gave prot pallies SP) where prot pallies would use the holy PvP set, giving them enormous spell power.
unleashinghell Mar 5th 2010 6:05PM
Rather than having threat tying into stamina, why not have avoidance stats on gear increase it. That way, theres no need for any talent points to be spent, and no dps class will get excess threat because no dps gear has avoidance (whereas it has a lot of stam). It would mean threat scaled with gear, and it would lessen the issue for warriors of 'avoidance = not getting hit = no rage = no threat'.
There's probably a reason it wouldn't work, but just a thought.
Eisengel Mar 6th 2010 3:51PM
Makes sense to me. What makes you madder, smacking a spindly, bookish Mage in the face or some massive man-cow-warrior in plate armor somehow dancing around all your attacks?
Valorum Mar 5th 2010 2:18PM
Very interesting, esp the next-to-last paragraph.
Might it be interesting to have a talent point in the prot/prot/feral/anyDK trees that allows stamina to apply somehow to threat? I don't know how you'd work it, but it would allow stamina to mean more for tanks while allowing all of the other classes to not deal with that aspect of it.
Arkhill Mar 5th 2010 2:58PM
Old Touched by the Light. It was OP (not talking about prot pvp healing) when just Paladins had it, but it was a really good talent for scaling threat, and not having to gimp other stats to get more threat.
Mort Mar 6th 2010 6:15AM
One idea is to have the threat modifiers that bear form, prot stance, frost presence and righteous fury provide increase with stamina. This would give Blizzard another one of those easily tunable nerf/buff radio dials they can tweak when someone is underperforming or doing too well. They seem to like those.
Endless Ruin Mar 5th 2010 3:10PM
I am really surprised it took you so long to realize warrior tanking was this bad. I'm not saying you can't be a good warrior tank, just plan on working twice as hard as a pally or death knight and doIng half the damage.
RobbyDog Mar 5th 2010 9:06PM
I /agree with all of this and add to it.
I know Mr Rossi has to play the devil's advocate, but it's nice to see him finally showing some emotion at the lacklustre state of prot warriors atm.
My gear gets better weekly, my stam gets bigger weekly - MY THREAT AND DPS DOESN'T.
I don't agree with the call to make threat scale though, I want threat to stay linked to DPS and make DPS scale.
GC's attitude is started to get on my nerves "we're working on it", "it's coming", you needed to sort this out nine months ago, not in nine months time (when Cata comes out).
Klaudandus Mar 5th 2010 2:25PM
It really makes no sense seeing rend and saying warriors are balanced around it if its so high into the arms tree.
Paladins have the advantage that their best threat/mitigation talents that are not in the protection tree are all in the retribution tree whereas warriors have 'em spread between both arms and fury.
Ozzard Mar 5th 2010 2:26PM
Bears already have the threat scaling as they shift into form - bear form has an inherent threat multiplier.
I think GC's main point is that the system is presently broken, principally due to the unexpectedly high-ilvl gear that's been handed out because of the decision to give better gear in the heroic modes in Wrath. He's reiterated that in multiple forum posts on different topics, as it's turned round and bitten the design team in multiple unexpected ways.
Fixing it? That's easy. Nerf all the DPS and push the enrage timers out correspondingly ;-). And before I get flamed to oblivion, yes, I *do* run tank, healer, melee DPS and ranged DPS.
Bonksy Mar 5th 2010 5:41PM
"bear form has an inherent threat multiplier."
As does Defensive Stance.
Sleutel Mar 5th 2010 7:50PM
ALL tanks have inherent threat modifiers: Druids from (Dire) Bear Form, DKs from Frost Presence, Paladins from Righteous Fury, and Warriors from Defensive Stance.
What's your point?
RobbyDog Mar 5th 2010 9:11PM
All tanks have a +30% threat modifier in their respective tank stances, apart from paladins who have +80%.
Schadow Mar 5th 2010 11:53PM
That's not completely correct - the 80% for Paladins applies only to Holy spells, not all forms of damage like the other classes. The net result is a similar amount of threat on a single target, given similarly gear.
I think your statement makes it sound like Paladins are gifted with 50% more threat than other tanks, which isn't true.
RobbyDog Mar 6th 2010 6:29AM
Except that the only thing that isn't a "holy spell" is auto attacks, so to all intents and purposes they are gifted with +50% more threat than anyone class (and it shows in the current state of the game).
I do appreciate that a lot of warrior spells have the tag "this generates high amounts of threat" however a lot of those same spells are used by DPS warriors so effectively we get +30% more threat (minus the damage nerf from defensive stance) - anyway it isn't enough hence the need for ToT, MD and vigilance.
The fact that Paladins don't have a vigilance type spell says a lot...
Smashgar Mar 5th 2010 2:27PM
Good Article!
busuan Mar 5th 2010 2:27PM
^ to Stamina-generated threat!
In fact, make ALL damage-mitigating stats variables in the threat formula. Armor value (always calc), dodge, parry and block (calc when proc). These are the Passive variables, in contrast to attacks that generate threat actively.
Golhan Mar 5th 2010 3:52PM
I strongly support this idea.
If you want threat to scale off gear, then the only way of doing this short of making threat its own stat is to make threat a percentage based on a stat like stamina. It would be in the same way that a paladin's spell power is derived from strength.
The only problem is see with this idea is such:
Right now, the dps we put out is what causes threat. So in other words, our offensive nature is what makes a mobs think that we should be the first to die. If threat is based on our defenses, then the design philosophy is reversed completely. Additionally, we would get threat by just standing there. There wouldn't be as great an incentive as there is now to practice a rotation.
They need to add a proc in the talents that instantly grants you a large amount of threat based on stamina or whatever. "Furious Blow": chance on hit to increase threat generated by your attacks by 0.1% for every point of strength/stamina for 10 seconds. A talent like this would make sense lore-wise: your tank's adrenaline kicks in and he suddenly gets enraged, causing an angry strike that causes the mob to feel threatened. It would scale with gear. And it works only if you output dmg, therefore making an incentive to actually practice a rotation.
I dunno. Blizzard really should look into this and really do some brainstorming.
Just please don't get us to the point where a dps can tank just by slapping on an Righteous Fury. I dont wanna feel like D'EY TOOK MAI JOOOB!