The Daily Blues

Today's a Friday and there are only a few Blue posts (including "LOL I PWNED GC!"), but there's also some good StarCraft, Diablo, and other Blizzard news for all of you who are itching for that information.
Table of Contents
Ghostcrawler
But hey, if the cook thinks he's putting out some bad food, I guess it's ok as long as they are planning on fixing it sometime down the road. Who cares if it tastes bad now.
We have three options to approach issues like this, really. We can lie and tell you we don't think it's a problem. We can say nothing. Or we can tell you that we think it's a problem and eventually want to fix it. This is the road I try to take as much as I can. The fourth option, fix it immediately, isn't on the table as much as you might really, really want it to be, or we would have already done so.
I highly doubt we will see GC post on this thread again, he tends to not come back to threads where he has spouted ignorance and in turn been roflstomped for it.
I think you are mistaking "I disagree" for "LOL I PWNED GC!" :)
If Warriors are balanced around Rend, why is it not in the Protection tree? Or at least at a lower tier in the arms tree? That's kinda like saying Paladins are balanced around Imp Lays of Hands -and- Heart of the Crusader at the same time.
As someone above pointed out, Deflection is not in the Protection tree either. We're not really trying to encourage the 0/0/71 talent spec.
At the same time, going for dps talents as a tank can be an interesting choice. If it's a fight with a lot of quickly spawning adds, having more damage can be useful in picking them up. If it's a dungeon without a big risk of you dying, then going for dps can speed things along. Yet when you run into a situation where keeping you alive may be hard, then you can consider dumping those talents in lieu of something to keep you alive. I understand that given a choice between threat and mitigation that most tanks will choose the latter every time. Still, some of the most fun gear decisions I have had tanking were deciding when I could afford to sacrifice survival for threat and vice versa.
A couple of designers looked at the cooldown, evaluated how often it really mattered, concluded not often, and thought the ability would be simpler to understand, less frustrating, and perhaps a small DK buff without the cooldown.
There's no metric. There's no philosophy. There's just a subjective decision being made. They give DKs a massive survivability buff because they think it makes tooltips read cleaner.
I can't believe I'm letting myself get sucked into this, but these two statements [above] are at odds with each other.
Before I had my yacht, gin and pony, this is what we would call science. Make a hypothesis ("looked"), tested the hypothesis ("evaluated") and decided whether the hypothesis could be rejected or not ("concluded").
The community (or rather a subset of) looks at the cooldown being removed from Will of the Necropolis, perhaps notices for the first time what the talent really does, perhaps disagrees with that course of action and leaps to the conclusion that the inmates must be running the asylum. Short of publishing a peer-reviewed paper that demonstrates our decision was made for sound reasons, we're not going to be able to walk those nay-sayers through all of our logic, nor would they be likely to be swayed by actual evidence anyway, nor do we want to get into a position where we have to ask the community's permission to make a change we think is right for our game. :)
None of that is to argue that some of these decisions aren't very subjective. They are. You can't turn a system as complex as WoW into some kind of mega equation that accurately predicts every outcome in the game. And really, who would want to? It's a game with a lot of math. It's not just math.
Really, though, we're off topic (again). This is why I am often reluctant to post. A thread trying to understand our philosophy on aspects of tanking became another stage for "If I was a WoW designer, I would have avoided all these foolish mistakes!"
We have three options to approach issues like this, really. We can lie and tell you we don't think it's a problem. We can say nothing. Or we can tell you that we think it's a problem and eventually want to fix it. This is the road I try to take as much as I can. The fourth option, fix it immediately, isn't on the table as much as you might really, really want it to be, or we would have already done so.
I highly doubt we will see GC post on this thread again, he tends to not come back to threads where he has spouted ignorance and in turn been roflstomped for it.
I think you are mistaking "I disagree" for "LOL I PWNED GC!" :)
If Warriors are balanced around Rend, why is it not in the Protection tree? Or at least at a lower tier in the arms tree? That's kinda like saying Paladins are balanced around Imp Lays of Hands -and- Heart of the Crusader at the same time.
As someone above pointed out, Deflection is not in the Protection tree either. We're not really trying to encourage the 0/0/71 talent spec.
At the same time, going for dps talents as a tank can be an interesting choice. If it's a fight with a lot of quickly spawning adds, having more damage can be useful in picking them up. If it's a dungeon without a big risk of you dying, then going for dps can speed things along. Yet when you run into a situation where keeping you alive may be hard, then you can consider dumping those talents in lieu of something to keep you alive. I understand that given a choice between threat and mitigation that most tanks will choose the latter every time. Still, some of the most fun gear decisions I have had tanking were deciding when I could afford to sacrifice survival for threat and vice versa.
A couple of designers looked at the cooldown, evaluated how often it really mattered, concluded not often, and thought the ability would be simpler to understand, less frustrating, and perhaps a small DK buff without the cooldown.
There's no metric. There's no philosophy. There's just a subjective decision being made. They give DKs a massive survivability buff because they think it makes tooltips read cleaner.
I can't believe I'm letting myself get sucked into this, but these two statements [above] are at odds with each other.
Before I had my yacht, gin and pony, this is what we would call science. Make a hypothesis ("looked"), tested the hypothesis ("evaluated") and decided whether the hypothesis could be rejected or not ("concluded").
The community (or rather a subset of) looks at the cooldown being removed from Will of the Necropolis, perhaps notices for the first time what the talent really does, perhaps disagrees with that course of action and leaps to the conclusion that the inmates must be running the asylum. Short of publishing a peer-reviewed paper that demonstrates our decision was made for sound reasons, we're not going to be able to walk those nay-sayers through all of our logic, nor would they be likely to be swayed by actual evidence anyway, nor do we want to get into a position where we have to ask the community's permission to make a change we think is right for our game. :)
None of that is to argue that some of these decisions aren't very subjective. They are. You can't turn a system as complex as WoW into some kind of mega equation that accurately predicts every outcome in the game. And really, who would want to? It's a game with a lot of math. It's not just math.
Really, though, we're off topic (again). This is why I am often reluctant to post. A thread trying to understand our philosophy on aspects of tanking became another stage for "If I was a WoW designer, I would have avoided all these foolish mistakes!"
This seems to be at odds with putting all the pet classes (and even temporary pet classes) at a DPS disadvantage with a buff. Either the Devs are done with balance or they're not. If they're not done, this is a valid concern. If they are done, they should say so. Everyone cares where they are on the meters in comparison to the rest of their raid. Saying "it doesn't matter" when you play a class unaffected by the discrepancy dilutes the value of your opinion.
We're not done. Did not make a change this instant != done.
We're not done. Did not make a change this instant != done.
Other Blues
It's something we would like to do at some point in the future, but we must admit it's not on top of the list of 'crucial things to do'. We do realize it would be a nice feature though, so watch this space!
We've always held to the premise that the game should be easy to learn and difficult to master. And the intention is that when you start the game, you have all of the information you need to get on the road to that mastery. As you've probably seen, to that end we've changed some of the starting player experience to be a bit more clear and directed as well have updated the in-game tooltips and tutorial. (If you haven't tried leveling a new character in a while, try it and turn on the tutorial.)
You'll also be able to take a look at the new Stat Changes post that we released for information on what we're working toward for Cataclysm. We want stats to mean something, but we also want it to be understandable at the same time.
We're doing what we can to continue to make the in-game experience better for everyone while still giving the challenges that many are looking for.
More advanced players who dig into the higher level stat finessing aren't likely to fit into the definition of "new player" by the time they get up into the end-game experience so getting into the higher-end theorycrafting etc, on our end gets into dangerous territory. We want players to experience the game as intended, but we don't want to dictate to anyone how to play all at the same time. This is a balancing act on a high-wire, with a bear on a unicycle while juggling an apple, banana, and a small coconut while a fiddler dances on the other end. (No swallows were involved in transporting said coconut.)
We have many more things that we would like to do both in game and out of game to help players get into the game from the start and make the entire experience from there to end-game the type of experience we all want to have as gamers too.
You'll also be able to take a look at the new Stat Changes post that we released for information on what we're working toward for Cataclysm. We want stats to mean something, but we also want it to be understandable at the same time.
We're doing what we can to continue to make the in-game experience better for everyone while still giving the challenges that many are looking for.
More advanced players who dig into the higher level stat finessing aren't likely to fit into the definition of "new player" by the time they get up into the end-game experience so getting into the higher-end theorycrafting etc, on our end gets into dangerous territory. We want players to experience the game as intended, but we don't want to dictate to anyone how to play all at the same time. This is a balancing act on a high-wire, with a bear on a unicycle while juggling an apple, banana, and a small coconut while a fiddler dances on the other end. (No swallows were involved in transporting said coconut.)
We have many more things that we would like to do both in game and out of game to help players get into the game from the start and make the entire experience from there to end-game the type of experience we all want to have as gamers too.
Community News
Vaneras, Slorkuz, Wryxian & Ancilorn 05/03/2010
Fansites:
WoW.gaming.dk have started a new initiative on their site, which is to live stream raids that the fansite members participate in. This service is here for all to enjoy, but it is specially aimed for those who are interested in raiding, but haven't got the feel of it quite yet.
- http://wow.gaming.dk/1621
This site have also posted a nice best-in-slot guide for Moonkins.
- http://wow.gaming.dk/1613
Wow.battlenet.pl are working hard to translate the most important WoW related news into Polish, and this week you can find translations of the 13th BlizzCast, The Developer Chat on Twitter and of the stat system in Cataclysm.
- http://wow.battlenet.pl/portal/wow/1/643/BlizzCast_13_i_Developer_Chat.html
- http://wow.battlenet.pl/portal/wow/1/644/Tlumaczenie_Developer_Chata.html
- http://wow.battlenet.pl/portal/wow/1/645/Statystyki_w_Cataclysm.html
Additionally they can inform us that their Guild List system is a growing success, which now has more than 130 Polish guilds registered.
- http://wow.battlenet.pl/portal/wow/1/640/Spis_polskich_gildii.html
WoW Nederland are also working on a Guild List system, where Dutch guilds can register and find members.
http://www.wow-nl.com/guilds/new.php
There are many other updates as well on this site, and amongst them you can find information about the Ruby Sanctum and the Stats changes in Cataclysm.
- http://www.wow-nl.com/nieuws.php?call=247
- http://www.wow-nl.com/nieuws.php?call=260
You can also read about the world's first 10 man heroic Lich King kill, and of course the world's first Glory of the Raider (25 man) achievement.
- http://www.wow-nl.com/nieuws.php?call=262
- http://www.wow-nl.com/nieuws.php?call=261
WoWJuju have updated their site with a poll where you can vote on the best WoW fanart of 2009.
- http://www.wowjuju.com/gfx-and-comics/the-best-2009-wow-fanart-poll/
Another update on this site should be of extra interest to everybody, as it tells you how to protect your WoW account.
- http://www.wowjuju.com/guides/how-to-protect-your-world-of-warcraft-account/
WorldofWar.net have an interesting update about the Blasted Lands, which digs into the history of the zone as well as known future plans.
- http://wow.incgamers.com/blog/comments/cataclysm-the-new-blasted-lands/
On this site you can also find an interview with Julian Rignall, who is the editorial director of the World Of WarCraft: Official Magazine
- http://wow.incgamers.com/blog/comments/world-of-warcraft-official-magazine-editorial-director-interview/
Plenty more news and updates can be found on the official World of Warcraft fansites in different languages, so give them visit if you do not wish to miss out on anything.
http://www.wow-europe.com/en/links/fansites.html
World of ComicCraft:
When a king looks silly, do you tell him that he looks silly?
http://www.lfgcomic.com/page/336
It is the Gnome Druids who keep the Humans from wiping the Orcs off the face of the world!
http://www.tehgladiators.com/?p=115
Anyone who dies as a part of a story line is dead for good, a fact which may be exploited???
http://www.darklegacycomics.com/227.html
She killed him in self defence! He can't hurt anyone any more!
http://beyondthetree.wordpress.com/2010/03/04/180-a-matter-of-guilt/
Failure to Bring gifts for both tribes means pain!
http://woweh.com/?p=708
"If you bail out now, I'll sit on you." When those words come from a Tauren, you better listen!
http://www.arena-inside.com/?p=513
WoW apps are cool and all, but let's just hope that some WoW apps won't come to fruition.
http://www.penny-arcade.com/comic/2010/2/5/
Other Stuff:
The Friday Thread has been posted - this week it contains a bunch a cool links as well as the usual opportunity to share and discuss weekend plans :-)
http://forums.wow-europe.com/thread.html?topicId=12829732958&sid=1
The Dalaran Inn, an Australian WoW fansite, has managed to score an exclusive interview with Wowhead.com, which is one of the biggest (if not the biggest) WoW database sites. This is interesting stuff, so don't miss it.
http://www.thedalaraninn.com/2010/03/an-interview-with-the-notorious-wowhead-com/
We all know the story of Arthas Menethil and how he became the Lich King, or at least so we think??? Here is the story of Arthas Menethil, seen from another point of view!
http://warcraftmovies.com/movieview.php?id=140957
And last but not least; the second episode of the Wish upon a Gnome series (WuaG), entitled "The Purple Pixel Plan" have been released. The WuaG series revolves around Jimmy, an overly ambitious gnome who's sole purpose in life is to gain honour and glory. Not to mention escaping his mad mother...
http://www.youtube.com/watch?v=XyQwB5s074I
Have a glorious weekend everybody. :-)
* Links on this news post may expire over time and some are created by other companies/individuals that are neither affiliated with nor supported by Blizzard Entertainment.
Vaneras, Slorkuz, Wryxian & Ancilorn 05/03/2010
Fansites:
WoW.gaming.dk have started a new initiative on their site, which is to live stream raids that the fansite members participate in. This service is here for all to enjoy, but it is specially aimed for those who are interested in raiding, but haven't got the feel of it quite yet.
- http://wow.gaming.dk/1621
This site have also posted a nice best-in-slot guide for Moonkins.
- http://wow.gaming.dk/1613
Wow.battlenet.pl are working hard to translate the most important WoW related news into Polish, and this week you can find translations of the 13th BlizzCast, The Developer Chat on Twitter and of the stat system in Cataclysm.
- http://wow.battlenet.pl/portal/wow/1/643/BlizzCast_13_i_Developer_Chat.html
- http://wow.battlenet.pl/portal/wow/1/644/Tlumaczenie_Developer_Chata.html
- http://wow.battlenet.pl/portal/wow/1/645/Statystyki_w_Cataclysm.html
Additionally they can inform us that their Guild List system is a growing success, which now has more than 130 Polish guilds registered.
- http://wow.battlenet.pl/portal/wow/1/640/Spis_polskich_gildii.html
WoW Nederland are also working on a Guild List system, where Dutch guilds can register and find members.
http://www.wow-nl.com/guilds/new.php
There are many other updates as well on this site, and amongst them you can find information about the Ruby Sanctum and the Stats changes in Cataclysm.
- http://www.wow-nl.com/nieuws.php?call=247
- http://www.wow-nl.com/nieuws.php?call=260
You can also read about the world's first 10 man heroic Lich King kill, and of course the world's first Glory of the Raider (25 man) achievement.
- http://www.wow-nl.com/nieuws.php?call=262
- http://www.wow-nl.com/nieuws.php?call=261
WoWJuju have updated their site with a poll where you can vote on the best WoW fanart of 2009.
- http://www.wowjuju.com/gfx-and-comics/the-best-2009-wow-fanart-poll/
Another update on this site should be of extra interest to everybody, as it tells you how to protect your WoW account.
- http://www.wowjuju.com/guides/how-to-protect-your-world-of-warcraft-account/
WorldofWar.net have an interesting update about the Blasted Lands, which digs into the history of the zone as well as known future plans.
- http://wow.incgamers.com/blog/comments/cataclysm-the-new-blasted-lands/
On this site you can also find an interview with Julian Rignall, who is the editorial director of the World Of WarCraft: Official Magazine
- http://wow.incgamers.com/blog/comments/world-of-warcraft-official-magazine-editorial-director-interview/
Plenty more news and updates can be found on the official World of Warcraft fansites in different languages, so give them visit if you do not wish to miss out on anything.
http://www.wow-europe.com/en/links/fansites.html
World of ComicCraft:
When a king looks silly, do you tell him that he looks silly?
http://www.lfgcomic.com/page/336
It is the Gnome Druids who keep the Humans from wiping the Orcs off the face of the world!
http://www.tehgladiators.com/?p=115
Anyone who dies as a part of a story line is dead for good, a fact which may be exploited???
http://www.darklegacycomics.com/227.html
She killed him in self defence! He can't hurt anyone any more!
http://beyondthetree.wordpress.com/2010/03/04/180-a-matter-of-guilt/
Failure to Bring gifts for both tribes means pain!
http://woweh.com/?p=708
"If you bail out now, I'll sit on you." When those words come from a Tauren, you better listen!
http://www.arena-inside.com/?p=513
WoW apps are cool and all, but let's just hope that some WoW apps won't come to fruition.
http://www.penny-arcade.com/comic/2010/2/5/
Other Stuff:
The Friday Thread has been posted - this week it contains a bunch a cool links as well as the usual opportunity to share and discuss weekend plans :-)
http://forums.wow-europe.com/thread.html?topicId=12829732958&sid=1
The Dalaran Inn, an Australian WoW fansite, has managed to score an exclusive interview with Wowhead.com, which is one of the biggest (if not the biggest) WoW database sites. This is interesting stuff, so don't miss it.
http://www.thedalaraninn.com/2010/03/an-interview-with-the-notorious-wowhead-com/
We all know the story of Arthas Menethil and how he became the Lich King, or at least so we think??? Here is the story of Arthas Menethil, seen from another point of view!
http://warcraftmovies.com/movieview.php?id=140957
And last but not least; the second episode of the Wish upon a Gnome series (WuaG), entitled "The Purple Pixel Plan" have been released. The WuaG series revolves around Jimmy, an overly ambitious gnome who's sole purpose in life is to gain honour and glory. Not to mention escaping his mad mother...
http://www.youtube.com/watch?v=XyQwB5s074I
Have a glorious weekend everybody. :-)
* Links on this news post may expire over time and some are created by other companies/individuals that are neither affiliated with nor supported by Blizzard Entertainment.
StarCraft II / Diablo III / Blizzard
- Activision/Infinity Ward court documents detail ex-studio heads' many, many complaints
- Activision 'disappointed' by Zampella and West's lawsuit, calls it 'meritless'
- StarCraft II Beta Patch 3 Build version 0.5.0.14219B deployed
- Ghost Messenger Bag Comes to Blizzard Store
- New SC2 Story: Broken Wide
- Activision Blizzard slips plans for more Diablo games
Filed under: The Daily Blues






Reader Comments (Page 1 of 2)
Cyanea Mar 5th 2010 10:30PM
Love that picture.
Bvannas Mar 5th 2010 10:41PM
Must... resist... becoming...GC...Fanboy......
lol that was some brilliant pwnage there though.
..... I guess that means its too late for me.
Banic Rhys Mar 5th 2010 10:55PM
Blizzard needs to do something about GC, if you go to a restaurant and the waiter treats you the way GC treats the forum goers, that waiter would be fired so fast.
DruidGuard Mar 5th 2010 11:04PM
Good thing Blues aren't waiters then right?
Generally speaking, if forum goers acted as they did in a restaurant, most of them would be shouting for their meal, yelling profane comments and demanding that they be given equal proportions of food compared to others.
SunwellVialist Mar 5th 2010 11:05PM
I agree, they really need to do something about GC.
I think putting a statue of him up. Made of Gold, or maybe Platinum...
Foxfyr Mar 5th 2010 11:11PM
That's not a fair comparison. This is more fair:
You go to a restaraunt known both for it's balanced ratio of fine cuisine to affordable pricing and also their in house suggestion box.
This is in fact the only restaraunt in the world that the suggestions are not only read on site but considered by those that matter and then shown to the rest of the patrons.
Occasionally someone suggests something that the establishment agreea would improve their service, but usually that isn't the case. And since the establishment has been at this for a while, they get to lash out at the unwashed masses that don't know which side the spoon is supposed is supposed to be placed on.
I quietly tip 30 per cent since I enjoy the entertainment.
Banic Rhys Mar 5th 2010 11:16PM
I see I posted in the wrong place.
I will take opinions somewhere more tolerant, perhaps the official forums?
Myrdor Mar 6th 2010 12:16AM
Waiters are paid to provide a positive experience for their customers. GC is paid to design a game. He is *not* a service employee.
Personally I'm quite happy to have a dev who interacts as closely with the community as GC does, it's a positive change from pre-WotLK. If he cracks a few whiny skulls along the way, that's just a bonus.
Reuben Mar 6th 2010 12:25AM
"...the official forums."
You're joking, right? Have you ever been there?
Have yourself a jolly good time.
Fletcher Mar 6th 2010 1:16AM
I understand exactly where GC is coming from. I'm not a Lead Systems Designer for anything (more's the pity), but I am a moderator of an online browser game. It's free to play, and I'm a volunteer, but whenever one spends much time around the userbase - any userbase, for any sort of game - you'll reach the following conclusions;
1. People have a sense of entitlement far out of proportion to what they're actually entitled to.
2. People are idiots.
Ghostcrawler's job is not to manage the community - he's the Lead Systems Designer, and interacts with the community out of the goodness of his heart - but he seems to have acquired a similar role (Light help him) as a senior moderator elsewhere; he's the person to whom complaints are directed, and the recipient of any blame. Under those circumstances, yes, he is going to give idiots short shrift - and he's right to do so.
Until WotLK the WoW forum community had *no* intercourse with figures like GC. Now that they do, they suddenly think that Their Opinions Are Equally Valid and should be heard and implemented. It ain't so, Joe; most peoples' opinions, on most subjects, are uninformed. I firmly believe that Blizzard's developers and design teams know more about the design of the game, and can crunch the numbers just as well and probably better, than the players - *they* get to see the back end of the game, while we have to deduce things from the shape of the front.
That's not to say that GC and the other designers/developers/whatever cannot make mistakes; they're human, after all, and WoW is a *big* game. But when people start crying "OMG GC SI TEH IDIOT" and "My five year old could balance classes better than this!", they're doing a disservice not only to Ghostcrawler and his team, but to their own intelligence.
MichiganZ28 Mar 6th 2010 2:05AM
"Until WotLK the WoW forum community had *no* intercourse with figures like GC."
Really? Intercourse with GC? I mean .. the guys is cool and all, but I don't swing that way.
BubblePriest Mar 6th 2010 3:03AM
@ Banic:
The axiom that the customer is always right is not true for every business. A business is well within their rights to be rude to their customers; if the customers object they are likewise free to take their business elsewhere. If Blizzard was losing money because of GC's behavior on the forums they would have already told him to reign it in or fired him if he refused.
Unfortunately for you, there are enough people like me who thoroughly enjoy watching self-entitled, whiny idiots receive a withering comeback from time to time. Blizzard isn't going to "do anything" about GC; he generates more customer loyalty than he destroys.
DrowVampyre Mar 6th 2010 3:58AM
"if you go to a restaurant and the waiter treats you the way GC treats the forum goers, that waiter would be fired so fast"
Seriously? If you went to a restaurant and started acting like most forumgoers act, you'd be in the back of a cop car (or mental hospital van) so fast it'd make your head spin, facing disorderly conduct (and possibly rioting) charges, maybe even assault.
You'd never even see the waiter because the moment the host/ess turned to get the menu you'd already be shouting and threatening her/him.
Clydtsdk-Rivendare Mar 6th 2010 8:25AM
@Banic Rhys
There's a difference between "we're intolerant" and "you're wrong". People respectfully disagreeing with you means they think you're wrong. People RUDELY disagreeing is a combination of the two (or just trolling).
joshbuddha Mar 6th 2010 9:12AM
Intercourse with GC, only if you want crabs...
Ahh!!!RealMonsters! Mar 6th 2010 10:49AM
i dont want crabs, but i do want my moose! and GC will pay in blood if i dont get it!
Jackwraith Mar 6th 2010 11:01AM
Fletcher +1
Servetus Mar 6th 2010 1:32PM
@Fletcher. Bravo, brilliant, precisely correct! You win many internetz!
cb Mar 5th 2010 11:48PM
Those links at the bottom aren't blue posts! (Maybe a separate post for the other Blizzard related news, rather than sticking it in at the bottom of the daily blues?)
MusedMoose Mar 6th 2010 8:37AM
From the column intro:
"Each day WoW.com will take you through all the blue posts and other Blizzard news from around the internet."
Any further questions?