The Light and How to Swing It: The truth about Lightsworn Garb

As my guild and I have been conquering Icecrown Citadel, I find myself with a glut of Emblems of Frost. While my rogue is diligently saving up for some of the sweet rewards, my holy paladin can't even find a use for the new libram. While I did stop for a minute to consider picking up some off spec gear, I also couldn't bring myself to part with these hard-earned Emblems for a non-holy piece. What are we to do with all of the excess?
I decided to investigate our Tier 10 4-piece bonus, considering that I was already halfway there with my two current pieces. However, I was also skeptical about how valuable the 4-piece bonus could be, considering that cast time reductions and haste interact in interesting ways. Well, there's that, and the fact that our tier set was itemized by someone who clearly enjoyed watching us squirm. With a complete lack of a haste/MP5 piece and two crit/MP5 pieces, our 4-piece bonus had better be really amazing to convince me to drop my off set pieces. Read on to find out what I decided.
2-piece bonus
Let's talk for a minute about the two set bonuses from our Tier 10 holy set, Lightsworn Garb. The first set bonus is quite amazing, and is worth whatever it takes to get two pieces of the set equipped. It increase your healing while under the effects of Divine Illumination, which is an often underused cooldown. When combined with Divine Plea, it provides a powerful return of mana: Divine Plea restores 25% of our total mana, and Divine Illumination reduces our outgoing mana by 50%. Don't forget to refresh Beacon and Sacred Shield during DI's uptime to maximize the benefit.
I'd suggest picking up the helm and shoulder slots of our set first. The helm is great since it's the only piece of the set that isn't missing a socket, and haste/crit is pretty good. I recommend the shoulders because they're cheap on Emblems, and the only plate shoulders above ilvl 251 with haste on them anyway. As a holy paladin, this is where you should be spending your first 155 Emblems of Frost, because the mana return is so tangible that it can literally make or break any encounter where you're running out of mana. We're not talking about a 50 MP5 difference: we're talking about 25% mana in your bar vs running out of mana and the tank dying.
4-piece bonus
Okay, so we've confirmed Lightsworn is decent enough to pick up two pieces of it, but what about shooting for the 4-piece bonus? It seems great, like a throwback to the old Infusion of Light that reduce our Holy Light cast time on a Holy Shock crit, except without the requirement of a crit. So why was I skeptical about the value of the bonus? The reason is simply is that our gear has improved by miles since then, and the value of a cast time reduction effect is weakened when copious amounts of haste are applied.
If you have Light's Grace, you've seen this effect before. LG is supposed to reduce the cast time of Holy Light by 0.5 seconds every cast, and it does that job perfectly. Holy Light starts with a 2.5 second cast time, and is dropped to an even 2.0 seconds with Light's Grace active. Let's add haste to the equation now: Light's Grace still reduces the cast time by 0.5 seconds, and sets the cast time to 2.0 seconds. Two seconds then becomes the 'base cast time' as far as haste is concerned, so we see less of a cast time reduction benefit from haste than we're used to seeing.
The faster your spell is, the fewer seconds that haste shaves off of the cast time of that spell. Haste still scales linearly: more haste is always good, and one point of haste is just as good as the preceding point of haste, at least as far as pure Holy Light throughput is concerned. However, our throughput is already so great that we're not worried about our HPS any more, we're concerned with our 'time until healed' or TUH. We need to reduce our TUH to maximize our ability to raid heal, which is really our only true weakness.
My verdict
Jackslammer of Scilla did a great write-up of the actual cast time reductions we can expect from the 4-piece Tier 10 bonus, and frankly, the results aren't good. Assuming we're at the haste soft cap of 676 (which means a 1 second GCD) from our non-set slots and have all the standard raid buffs, our Holy Lights are actually slower when using 4-piece Tier 10, due to losing haste by equipping the set. This means our TUH value increases (which is bad) when just casting Holy Light normally. The fact that our baseline throughput and reactivity (yes, I'm making up this word) take a hit by using Lightsworn makes the set very hard to swallow.
Now, we do see a cast time reduction on Holy Light when it immediately follows a Holy Shock, to the tune of 0.138 seconds in the example above. That's less than half of what the set bonus advertises, and means it only makes us slightly more reactive than normal. Consider the period where Holy Shock is on cooldown: you're casting slower Holy Lights than usual, and you have to Holy Shock in order to make up the difference. If you're not Shocking on cooldown, you're actually casting slower than you would be otherwise.
There is one case where this set bonus could shine, and that's in the realm of PvP. A holy paladin will typically be haste-starved in full PvP gear due to the lack of haste, which means the cast time reduction will increase reactivity to a greater degree. Holy Shock also sees a higher degree of usage in PvP, and a Holy Shock -> instant Flash of Light (via Infusion of Light) -> 4-piece boosted Holy Light combo could be quite potent. Looking back at our other 4-piece bonuses, it seems like they've always been great in PvP, which could be by design. Either way, I'm making the last two pieces of Lightsworn Garb my final Emblem of Frost purchases, or maybe Toravon will be kind enough to drop me a few pieces to try.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Tribunal Mar 7th 2010 10:08PM
Yep. Offset is the way to go beyond helm and shoulders, regardless of playstyle, etc.
It sounds good, but even if you're not quite to 676 haste for whatever reason, you're still gaining extremely tiny benefit, where you could be getting more haste to hit 676.
Tribunal Mar 7th 2010 10:11PM
Ugh, hit submit too early.
Anyway, the badge cape isn't too bad, if you're just swimming in emblems and don't have anything better atm.
The trinket is also interesting, but int trinket + solace is what most people should be/are rocking. I bought it to play with it anyway, because again, -sooooo- many emblems.
Other than that, unless you're just lacking a piece in a particular slot and want something until you can pick up your ICC upgrade (like with the cape), offspec time!
myst Mar 8th 2010 1:04AM
im actually using the wrathful pvp haste cloak, since the last cloak i had was... a caster hit/crit from toc5... the int isnt too bad, and then again its better then having a haste/spirit alternative, or a toleratable haste/hit.
lightstormy-blackrock
Kragragh Mar 7th 2010 10:20PM
Reactivity is totally a word
Nick S Mar 7th 2010 10:41PM
http://en.wikipedia.org/wiki/Reactivity
Thallium Mar 7th 2010 10:44PM
True, I use it all the time in Chemistry.
bob Mar 7th 2010 11:00PM
http://www.merriam-webster.com/medical/reactivity
Brune Mar 8th 2010 2:19PM
I think the word for the job might be "reactiveness".
SamLowry Mar 7th 2010 10:47PM
"What are we to do with all of the excess?"
Cry me a river. Limited to 14 frost a week from heroic dailies (and maybe an extra 5 if we can talk our way into the weekly raid), us casuals aren't really feeling your pain.
Chase Christian Mar 7th 2010 10:55PM
Cool story. You bought your tier helm / shoulders and the off-set gloves, what now? Anything else is just icing on the cake and not required. Only doing 10m? Then maybe the belt becomes worth it. It's not like we're retribution: needing all 4 pieces to be fully functional.
Nick S Mar 7th 2010 11:12PM
If you're not raiding, having the gear is kinda of meaningless anyway... you could do every non-raid activity in the game with honor-purchased PvP gear and weapons from the AH.
Fletcher Mar 7th 2010 11:34PM
Nick S has hit it on the button, alas. I would love to see more challenging content outside of raids - heroics that are actually difficult, say, and not because the tank is a moron and the druid is trying to heal in boomkin form - but it seems that Blizzard is trying to shoehorn everyone into raiding.
I'm taking a break from raiding because it seems like it's less about personal skill than about knowing the dance moves, having a group of 25 non-morons, and everyone doing everything perfectly. If one person screws up, it's a wipe. Back at level 70 I soloed Cho'war the Pillager and the other Nagrand elites (as a priest, with outland gear) and that was actually fun and challenging. Raiding? Not so much, because the challenge is diluted across 25 other people. Also because at least five of those people are guaranteed to be jackasses who make you want to mute your Vent ...
Hm. This is all tangential to the Healadin 4-piece set bonus, though.
SamLowry Mar 8th 2010 12:08AM
"If you're not raiding, having the gear is kinda of meaningless anyway..."
The problem, though, is that if you don't have high-level gear already, your chances of seeing the inside of any raid is pretty darn small. So your choices are either buy your way into a raiding guild who will take pity on you and let you inside so you can get the phat lootz, or spend months acquiring emblems so you can buy great gear in the hopes that you will then be invited into a raid.
Docp Mar 8th 2010 1:07AM
"The problem, though, is that if you don't have high-level gear already, your chances of seeing the inside of any raid is pretty darn small. So your choices are either buy your way into a raiding guild who will take pity on you and let you inside so you can get the phat lootz, or spend months acquiring emblems so you can buy great gear in the hopes that you will then be invited into a raid."
Blizzard has already made it pretty darn easy to get gear good enough to raid in. My shammy hit 80 just a two weeks ago and already I have an average ilvl of 230 (or 4800gs). I'm not done yet but my gear is already good enough that I see a lot of guild recruiting for people with gear similar to my alt. A lot of guilds don't mind gearing people up once they're in T9 equivalent, especially because they've probably been sharding a lot of the gear.
Nick S Mar 8th 2010 2:26AM
I've been a true casual as well as a hardcore raider, and having seen it from both sides, I don't think the current situation is really so bad. If you want to do tough raids, you're volunteering for a tougher job than occasionally logging on for fun. You'll have to gear up. It takes time.
If you don't want to do these things, don't stress about it. it doesn't make you any less of a person to lack interest in spending a lot of time in a video game. But don't expect to be able to see end-game content with minute investments of time. That content is meant to be an achievement, and as such, it has to be *earned* in order to keep its meaning.
Janaa Mar 8th 2010 5:00AM
"Blizzard has already made it pretty darn easy to get gear good enough to raid in. "
Hehe.. on my server, if you're in full Tier9, with badge trinkets and ICC 5-man weapons, rocking around 4800 GS, you won't even get into a VOA 10-man raid. Aman'thul suffers from a very immature raiding population (any serious raiders have long since transferred off, repeatedly), who forget that Naxx 10, for instance, can be done in ilevel 187 gear. Likewise, 4800 GS wouldn't get you into a Naxx 10 raid either. :) Extremely casual-unfriendly server. It almost makes we want to roll RP just so everyone's not on my case beacause I've "only" got 5200 GS.
Docp Mar 8th 2010 10:16AM
True but if Blizzard did provide you with tons of Frost everyday do you not think that those idiots would adjust the GS value to account for everyone having T10?
Full T9 or equivalent with a couple 245 pieces is enough for ICC10 and probably ICC25 so long as you have a couple stronger members to compensate whilst you're gearing up. Blizzard has pretty much done all that they can on this front, instead of focusing on giving more gear out, which will never work, they should focus on methods to make people less GS reliant.
Arkhill Mar 8th 2010 12:38PM
My guild is full of casuals, yet we cleared Deathbringer the first week of ICC 25 and our 10 man was able to clear Festergut the first week after a few wipes and bringing in a replacement or two who happened to be online.
You can get 4/5 T9 and 245 offset pieces from badges, this is more than enough to get into ToC and a few ICC pugs.
SamLowry Mar 8th 2010 3:24PM
"Full T9 or equivalent with a couple 245 pieces is enough for ICC10..."
And what about weapons? Blizzard made a bizarre decision to exclude weapons from the badge vendors, and as a result both of my dpsing 80s are still using the i219 weapons they looted on the first weekend the Dungeon Finder went live since neither has seen anything better drop since then.
Turtell Mar 8th 2010 5:10PM
http://wow.curse.com/downloads/wow-addons/details/atlasloot-enhanced.aspx
the atlasloot addon is a great way to look up what drops where. For instance, all of the new heroics in 3.3 drop 232 weapons. There's one for your class I guarantee it.