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3-07-2010 @ 5:49PM
I hit 80 last night on my enhancement shammy so this is article is timely for me. I actually find imp ghost wolf to be pretty invaluable when soloing and in five mans, particularly in PoS. Being able to move quickly to clear permafrost stacks is very helpful, particularly if the healer's not so geared. And it helps immensely when I'm trying to tag mobs for dailies during primetime on my high pop server.Yes, it's a dps loss compared to some of the other talents, but I'm not nearly raid ready anyway, and in the meantime it's convenient. I'm still doing fairly solid damage for a fresh 80; gearing is more my problem at the moment (I think I might get a full resto and elemental set before i replace these damn heirloom maces I'm rocking).
3-07-2010 @ 7:13PM
Improved Ghost Wolf is an awesome talent, and feel no shame in holding onto it at 80. When 3.3 rolled around, I respecced without it, and I miss it all the time. I can't wait for Cataclysm, where I fully expect that the talent revamp will allow us to invest in IGW without it being a DPS loss.
3-07-2010 @ 10:55PM
Yeah I was rocking Improved Ghost Wolf for a while in Wrath. I also used it as we were working on Freya to get around in that fight. It's a cool talent for sure. But ultimately my need to max out my output meant dropping it for other talents.
3-08-2010 @ 8:52AM
You hit 80 last night and you find improved ghost wolf helpful in Pit of Saron? How? I'll assume you had crafters in your guild ready to help you get geared, and I'll also assume that you had people who overlevel the content ready to carry you for the 5-man ICC gear, but the key point is that you were being carried. But as you mentioned, your healers isn't geared, so I wonder who was carrying you.The points in IGW would be better invested in dps talents or talents that enhance the party, even in Pit of Saron. If you have the spare points to invest in a talent whose sole use is to allow you to run away faster, you're definitely being carried.
3-08-2010 @ 12:39PM
@Tusker:1) Melee dps is a new thing for me. I've played casters exclusively at level cap for my entire WoW career. Being able to move quickly is more important to me than putting out a little more dps, especially with how ludicrously small a fresh 80 shaman's health pool is.2) Speaking of which, somehow, those two points in IGW did not prevent me from pulling 2500 dps in a mixture of quest greens, dungeon blues and the LWing mail I've made for myself with the only purples being T9 gloves and the crafted 80 starter cape, nor did it prevent my group from one shotting every boss in all three wings of the Icecrown dungeons.3) Wasting gold on mats for crafted weapons that can and will be replaced within a day or two when said toon doesn't have epic flying is fucking ridiculous. Maybe if we were still in patch 3.0 and things like the Tournament didn't exist, and rep grinds hadn't been nerfed, that would be a smart thing to do.I repeat: five man dungeons are not 25 man heroic raids. You do not need bleeding edge max dps in a five man. You need to be able to do respectable damage and stay alive.
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