Insider Trader: End-game crafting materials 101

Insider Trader is your inside line on making, selling, buying and using player-made products.
Reader Frank recently wrote me and asked for a bit of help with the "staple" products for each profession. Frank said, "Back in the days of Burning Crusade, I had a pretty good grip on the two or three raw materials that went across each of the professions. Are there equivalents to that kind of thing now in Wrath?" I assume that Frank was probably asking specifically about the crafting professions (like Blacksmithing or Tailoring), and not quite so much the gathering professions. A little surprisingly, he's not the only person to ask me about that this month.It's a little late in the expansion to do a basic guide to Wrath of the Lich King materials, but Cataclysm is going to mean one thing for certain. Everyone will rush to get their professions to a relatively max level, so that they can immediately roll over into Cataclysm recipes as early as possible. Put that together with Frank's request and the inbound patch 3.3.3, and I figured a quick tour of each profession's most sought after raw materials might give us a little boost.
Let's take a quick tour of the crafting professions' common end-game materials.Alchemy
Alchemy is actually a little bit of an odd critter in terms of understanding their end-game crafting materials. That's because Alchemists not only create important final products for raiding, but also because they transmute gems for Jewelcrafting
The Transmutes are incredibly valuable, since Alchemists will be able to upgrade blue-quality gems into the sought after epic-quality gems like the Cardinal Ruby. For this reason, most Alchemists will be consistently buying up (or creating, if they can) the blue gems used for those transmutes. The elemental pieces like Eternal Life also go into this transmute process, so you'll often see Alchemist farming those from Revenants.
Raiding flasks are the other big produce you get from Alchemists, and they all use either Lichbloom or Icethorn alongside some Frost Lotus. All three of these herbs, obviously, have sold for large sums on the Auction House. Nowadays, however, Frost Lotus isn't quite as rare as it used to be, so you should find these herbs a little more accessible.
Blacksmithing
The basic ores of Blacksmithing are Cobalt and Saronite, of course, but the real end-game material is Titansteel. Titansteel is created from three Titanium bars, an Eternal Fire, an Eternal Earth, and an Eternal Shadow. For most of the expansion, you could only create one Titansteel each day. In upcoming patch 3.3.3, however, that cooldown is being removed. Titansteel can only be created by character with the Mining profession, since Smelt Titansteel is an ability granted by Mining.
Blacksmithing, like most of the crafting professions, can blow through an immense number of Eternals. Fire, Earth, and Shadow are probably the most common Blacksmithing elements, especially given the profession's high reliance on Titansteel.
Enchanting
Enchanting is one of the few professions that is not only a crafting profession, but also its own gathering profession. However, it's also the only gathering profession whose produce gets automatically rolled on by the entire party, thanks to the Dungeon Finder tool.
The four most important materials for Enchanting are Greater Cosmic Essences, Abyss Crystals, Dream Shards, and Infinite Dust. Abyss Crystals and Dream Shards are fairly easy to come by, though. Even if every one in your group does roll on these disenchanted items, it's easy enough to queue up for another Dungeon until you eventually have enough. Infinite Dust tends to be a little harder to get together, because it seems like so many end game recipes use so darn much of it.
Engineering
As is the case for so many professions discussions, Engineering is totally an odd duck. Since most of its creations only need constructed once, the most commonly created Engineering items are the Icecrown arrows and bullets. These only use two Crystallized Shadow or Crystallized Earth, allowing the engineer to make plenty of the ammunition in their free time.
Inscription
Inscription's unique snowflake reagent system actually boils down to herbs. The scribe buys herbs, which they then grind into various inks. Ethereal Ink, from Nether Pigment, can originate from just about any Outland herb. It's a little random what pigments Inscription master receive. For this reason, you'll find scribes buying up huge quantities of low-priced herbs from the Auction House, milling it all out, and then creating their produce from whatever they happen to score. Mostly, those who practice Inscription like herbs. All herbs. (Except Frost Lotus, which doesn't directly produce anything.)
Jewelcrafting
Jewelcrafters are the chief consumers and creators of gems. However, there's not really "one or two" gems in particular used by the profession. The only real factor in deciding the most popular gem is "what gets purchased the most on the Auction House." Some folks swear that the Cardinal Ruby moves better than any other gem, but I've had the most success mixing up which gems I offer.
Jewelcrafters, however, will crave the raw titanium ore, which they can Prospect into high-quality gems.
Leatherworking
Leatherworking is almost never taken without its sister-profession Skinning. For that reason, most leatherworkers who need materials can be found out in the field, farming animals for their flesh. However, Nerubian Chitin, Jormungar Scales, and Icy Dragonscales are particular leather types that must be farmed from specific mobs. For that reason, you'll sometimes see leatherworkers cruising auctions or the Trade channel to fill a specific need.
Leatherworkers used to care a lot about the rare-drop Arctic Fur, but it can now easily be purchased in Dalaran for a mere ten Heavy Borean Leather.
Tailoring
Tailoring is getting some cooldown changes in the next patch, which is going to radically shift their economy. Whereas specific tailoring specialty items like Moonshroud were at a very high premium, these items will vastly drop in scarcity when the creation cooldown is removed. That makes skilling up Tailoring through the final levels much, much easier. It will also, mean, however, that tailoring will return to caring about raw Frostweave, which can be upgraded to the final Moonshroud materials. (Or, other specialty material.)
Good luck, good profit.
(Edited to avoid some confusion, as I had used a bit of slang that would probably mislead newer players.)
Filed under: Insider Trader (Professions)






Reader Comments (Page 1 of 2)
Firespirit Mar 8th 2010 3:12PM
I think you are taking for granted JC's wildy popular Craft-Then-DE method. Nearly every JC does it, endgame or not.
Despite the articles suggestion, saronite ore is going to be the primary source of the lesser used green-quality gems that JC's use to Disenchant off of. And I'm talking a lot. I typically blow through 200-250 stacks of it every other week, just to have the Disenchant materials.
And blue-quality gems that come from the saronite continue to sell well.
End-game moneymaking is still in the lower saronite and eternal earths for JC's. Not titanium.
vazhkatsi Mar 8th 2010 4:24PM
every profession does this, i do it with both BS and LW, crafting the lowest mats cost item and then disenchanting it
micktha Mar 8th 2010 4:38PM
Since the drop rates of Infinite Dust were buffed, the craft/de method of getting dust become barely worth the time and trouble.
I make much, much more with none of the extra effort selling the raw green gems on the AH.
QQinsider Mar 9th 2010 11:25AM
Agreed, when infinite dusts were going for 5g each on the AH I made a fortune from LW and DE. Now it's just not worth the effort, you make more money turning leather into other things.
Daethar Mar 8th 2010 3:17PM
Re: Enchanting
Infinite dust is flooding the AH on my server, probable because of the amount of greens dropping every heroic and the enchanters shattering those Abyss Crystals (~25g market) in hopes of 2 or 3 Greater Cosmic Essence (~20g market).
As a result, we have a price staying around 1.5g per dust, and at least 5 pages full of the stuff (at least 2 pages full of 20 stacks).
Here's a tip to everyone, even you enchanters: next time you go into a random dungeon and can roll to D/E, stop to check and see what that item vendors for. A blue that sells for 15-20g is much better than getting a dream shard that you can list on (or buy from!) the AH for 7g. Purples (epics) mostly won't sell for more than Abyss Crystals go for, but it's worth checking. And for the greens, a nice rule of thumb is if it vendors for over 10g just sell it, unless it disenchants into Greater Cosmic Essence instead of Infinite Dust.
Most important, enchanters: NEVER ROLL D/E. You should save the items, check the AH prices, and see if you get more gold from the vendor. If not, D/E it yourself. You waste a bit of bag space but come out with extra profit, and if you need Dream Shards for recipes, selling that blue for 2-3 times what Dream Shards are selling for on the AH will get you more shards quicker.
Dazaras Mar 8th 2010 4:22PM
Until recently I've needed the mats to level enchanting, but I just hit 450, so thanks for pointing this out.
Dend Mar 8th 2010 3:35PM
Quick fix: Titansteel is made from Eternals, not elementals.
Dazaras Mar 8th 2010 4:20PM
I'm seriously wondering why you replaced every single instance of Eternal with Elemental. There hasn't been any Elemental anything since Vanilla.
Vogie Mar 8th 2010 3:29PM
As an enchanter, I always roll greed on weapons, unless they're blue. Green & Purple weapons usually sell for more then their mats.
Sean Mar 8th 2010 3:35PM
The links are correct for some of the mats but the names are wrong. It's Eternal Earth, Eternal Shadow, Etc. not Elemental
Tom Mar 8th 2010 3:36PM
It's worth noting that Tailors need Eternals for their high-end cloth. When the those cooldowns are removed the demand for Eternal Fires, Lifes, and Shadows will rise.
The supply of those will be rising as well, but that's another matter. :P
Josh Poulson Mar 8th 2010 3:53PM
The Alchemist trade really hasn't grown with the others with the introduction of ICC, we really got the short end of the stick. Where's the new recipes for us?
busuan Mar 8th 2010 3:48PM
You know what I really wish to have?
To make Primordial Saronite, as the end-game Alchemy recipe.
If saronite ore and primordial saronite are all from Yogg-Saron, alchemists should have found a way to transmute the ore to its 'primordial' form.
Todd Mar 8th 2010 3:50PM
Removing the four day cooldown on Ebonweave, Moonshroud, and Spellweave will completely destroy the current economy for these items.
Beatphreek Mar 8th 2010 4:32PM
And it will completely create a new market for the crafted items you make from them. Lowered prices will make them more accessible to the more casual players that couldn't justify 3.5k for some new bracers, but with all the high costs being reduced, it will surely make them more in demand. There will be a lot of use for frost orbs and they won't decimate any one market, just reshuffle all the curernt markets. There's an opportunity somewhere in all of this, if you want to make gold, figure it out.
jtrack3d Mar 8th 2010 4:05PM
I have one of everything and...
Bleh, JC's don't crave Titaniums to prospect. Most players buy epic gems with emblems which are in much easier supply and only 2 randoms required per gem. Most players have plenty of honor, emblems at this point to buy any and all raw gems. JC's money is in cutting gems.
Engineer's bane is that they have very few things they can do for others. Period. Except a bot for repairs. Still a cool trade, just not shared. Ammo is nice, though. Min/maxers rarely choose Engineering so you have the ammo trade.
Leather workers... for the most part. Leg enchants. You can buy all you need now except for chiten... Chitten is it. Used to be fur.
The other thing you didnt' mention is that there is rarely need to craft any of the end-game 200 items. If you didn't get the recipes from Ulduar or ToC, it's nigh getting impossible to get groups to get them now... So, if you didn't get them, you aren't gonna now. Skip for ICC recipes if you want to make stuff.
Bronwyn Mar 8th 2010 5:56PM
Actually the "entry level" epics for lvl 80 sell decently; not for a lot but I think the cost of making them will come down even more when the cooldowns are removed. Especially the entry level titansteel stuff for tanks. I find a lot of people want to get a little bit of a gear edge before starting heroics and some of the stuff isn't going to be replaced right away. The Titansteel Shield Wall is still quite helpful up until you can farm the one from HoR
Todd Mar 8th 2010 4:39PM
meh.
Much of the high end tailoring gear is passed up on. There's not much money to be made there, justified, when you take into account how much it costs (time or money) to gather up all the mats to make one single item... and then place that item up on the AH with all the other same items... with competing costs, just not worth the investment.
The one reagent that will be going up is eternals... these will seriously increase to account for the increase of special cloths being made.
The new majority use of Frost Orbs will be with the new vendor, Frozo. While I see this new vendor as a boon to the economy, and I see a hike increase on the AH for Frozen Orbs, I do not see an increase in using Frozen Orbs for crafting.
In most cases, the market is already saturated with crafted gear that can already be surpassed through emblem vendors.
Just my two cents.
Edge Mar 8th 2010 5:50PM
I seem to remember that all of these crafted epics were going to be changed to use less mats. Thus making them cheaper to build and cheaper to put on the AH. This in turn should bring up the market for these crafted epics, since nobody wants to pay 3K gold for something they might replace in the next raid, but they might pay 1000 or maybe 300. I for one would spend more money on crafted epics if they were cheaper. As it is now, these things are almost like collectors items rather than something worth upgrading to. About the only thing worth buying at those prices were weapons because they are so hard to come by.
Tenjin Akuma Mar 8th 2010 5:47PM
I'm confused as to why you specifically emphasized Ethereal Ink in the Inscription section. Ink of the Sea, milled from Northrend herbs, and the rare Snowfall Ink (from same) is what end-game Scribes are after, both because you use it to make the books and cards and suchlike but also because you can sell Ink of the Sea for any other kind of ink at a vendor in the Dalaran Inscription shop.