Blood Sport: Should racials be removed?
Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
Listening Music: Fix You, the author's favorite Coldplay song. The best part of this performance, the "crowd run," happens 3 minutes into it. Watch it, if just for that.
Last Week: Last week, we discussed the racials of blood elves, undead, and trolls, oh my! The last two Blood Sport articles look at racial abilities from a perspective of effectiveness in the arena.
This Week: We'll be discussing racials, for the third (and last) week straight. A lot of arena players would rather play without racials entirely. On ArenaJunkies, there are lots of people who subscribe to a nerf movement every few weeks and add a little signature or avatar in to say "nerf Will of the Forsaken" or "nerf Every Man For Himself." What if racials got removed? Would WoW be better or worse because of it?
I have an opinion on it that I'm going to share with you -- hopefully you'll agree. So let's weigh some arguments for removing racials...
Cons (removing racials would be bad):
Identity
The forsaken just wouldn't be the same without those three translucent exclamation points. Before I played WoW, I saw a video of an orc using Blood Fury, and I was amazed. The animation looks so cool, and you can get it at level one! Every time I see a tauren shaman run to me, I instinctively jump behind a pillar. It'd be hard for me to get it out of my system that he can't War Stomp anymore.
Internalization
Some of my closest WoW buddies still call me by my original character's name. I haven't played that character in years. I suppose racials provide a kind of link between person and avatar, especially for people who have had their characters for an extended period of time. Not being able to use those abilities that might have persuaded you to choose that race in the first place is just kind of ...lame.
Uniqueness
Removing racials would destroy any semblance of cool in-combat ability that is unique to your race. Okay, this might seem obvious. Without racials, the only thing separating a gnome from a draenai in combat is size, and size doesn't matter in arena.
Role-playing
I don't even want to think about what RP servers would do if racials were removed, even if just in arena -- they'd probably make the Bloodlust sound in real life. 50% of you reading this just made your best Bloodlust impression. No reason to be ashamed. I tried too. I came off sounding like Chewbacca. It was awesome.
Strategy
Some strategies revolve around getting that Arcane Torrent off, or using Berserking at the right time. If you've gone up against a good shadowplay (affliction warlock / shadow priest / restoration shaman) in 3v3, you might know what I mean. Using additional silences or haste effects at just the right time is very powerful for that composition in particular. This is probably the strongest argument of the bunch for this side.
Pros (removing racials would be good):
No fear of under-optimization
Example: Dwarf warriors. I love dwarves far more than humans.
I mean, come on, Gimli was the best character in Lord of the Rings. Admit it, "you have my axe" rings through your head every time you see a dwarf warrior (which is exceptionally rare these days). One of the reasons I got into WoW was because of South Park's Make Love Not Warcraft episode. Cartman played a dwarf warrior. Enough said.
Sadly, I can't arena as a dwarf warrior if I want my character to be fully optimized -- I need to race change to human to get that extra trinket. For those of you who scream "No! Stay with dwarf, you love it so!," while I could certainly stay dwarf warrior, I would be unoptimized, and therefore, at a disadvantage. Dropping racials in arena would allow my character to be fully optimized, regardless of what race I decide to choose.
Also, in case I didn't mention it already, Stoneform sucks and I lament over it every day.
No more race changes!
If you're like me, you're willing to spend a little bit to get the most out of your character. Racials go through nerfs and buffs just like any other ability. Albeit not quite as often, power shifts in racials can warrant a quick $25.00 race change (or $30.00 for a faction change).
The great Will of the Forsaken nerf of 3.3 was a great way of diversifying the arena community races (horde side, at least), as well as creating some additional revenue for Blizzard. Now I'm not saying Blizzard is lining their pockets with every race nerf or buff -- far from it. However, it's incredibly annoying for the players to shell out some presidential cloth every few patches just to stay competitive.
Race/faction changes are one of the best things that have ever happened to arena. Someone who might have had an inferior racial for all of World of Warcraft vanilla content or The Burning Crusade can now play with the abilities they desire. Changing races for better abilities, of course, come with the sacrifice of losing what made your character so special to you in the first place.
Aesthetics
I hate blood elves. Sadly, I currently play one because it's the best race available for my 3v3 composition. Sad, I know. Now, I could choose another race that is slightly inferior but more aesthetically pleasing, but I wouldn't have won multiple games on the back of Arcane Torrent. That's just not a sacrifice I'm willing to make. Having a super small Thunderfury isn't quite as bad as losing a game due to a successful big heal, but it's still not exactly what I want my character to be.
Diversity
If you're playing alliance-side arena, you're probably playing with a lot of humans. Removing racials from arena would allow players to choose their racials based on other portions of the game, and we'd begin to see more dwarf warriors. Dwarf warriors are always a plus.
Balance
Okay, so I saved the most persuasive reason for last. Having the best gear for your class helps you to succeed in arena -- likewise, having the best racials for your class is incredibly important.
While I've hinted around to this in previous points, let's make it abundantly clear: If you're playing with inferior racials, you're at a serious disadvantage in the arena. I'd say 1-5% of arena games are won or lost because of racials. That's as many as 1 in 20 arena games. That might not seem like a big deal until you realize that 20 points lost is also 20 points you'll have to gain back, and a good morale loss to boot. Even if it's just one game, that's probably one too many.
Conclusion
It's the author's opinion that racials should be removed from arena. The imbalance of certain racial abilities just don't have any place in a competitive contest. Now don't get me wrong, I'm all for racials being awesome. I love Every Man For Himself, Will of the Forsaken, Shadowmeld, etc. Racials can be unique and fun with World PvP, or in battlegrounds. However, when it comes down to two equally matched teams -- and a team loses because they didn't want to fork over twenty-five bucks for a race change, there's just something wrong. Even if it's just one game loss.
I know lots of human PvPers who don't want to be human. When I look at the cons list (and I might have missed some, please inform me if I have), I don't see any compelling reason why we should be able to use racials in arena other than certain strategies. But hey, that's just my two cents. Let me know what you think by leaving a comment below!
Disclaimer: This column is about arena PvP. Even though the author has extensive raiding, soloing, and battleground experience, this article has the perspective of a gladiator. The benefits and detriments described therein prescribe to these conditions, as they would be quite different in other scenarios.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Check out WoW.com's articles on arena, successful arena PvPers, PvP, and our arena column, Blood Sport.
Listening Music: Fix You, the author's favorite Coldplay song. The best part of this performance, the "crowd run," happens 3 minutes into it. Watch it, if just for that.
Last Week: Last week, we discussed the racials of blood elves, undead, and trolls, oh my! The last two Blood Sport articles look at racial abilities from a perspective of effectiveness in the arena.
This Week: We'll be discussing racials, for the third (and last) week straight. A lot of arena players would rather play without racials entirely. On ArenaJunkies, there are lots of people who subscribe to a nerf movement every few weeks and add a little signature or avatar in to say "nerf Will of the Forsaken" or "nerf Every Man For Himself." What if racials got removed? Would WoW be better or worse because of it?
I have an opinion on it that I'm going to share with you -- hopefully you'll agree. So let's weigh some arguments for removing racials...
Cons (removing racials would be bad):
Identity
The forsaken just wouldn't be the same without those three translucent exclamation points. Before I played WoW, I saw a video of an orc using Blood Fury, and I was amazed. The animation looks so cool, and you can get it at level one! Every time I see a tauren shaman run to me, I instinctively jump behind a pillar. It'd be hard for me to get it out of my system that he can't War Stomp anymore.
Internalization
Some of my closest WoW buddies still call me by my original character's name. I haven't played that character in years. I suppose racials provide a kind of link between person and avatar, especially for people who have had their characters for an extended period of time. Not being able to use those abilities that might have persuaded you to choose that race in the first place is just kind of ...lame.
Uniqueness
Removing racials would destroy any semblance of cool in-combat ability that is unique to your race. Okay, this might seem obvious. Without racials, the only thing separating a gnome from a draenai in combat is size, and size doesn't matter in arena.
Role-playing
I don't even want to think about what RP servers would do if racials were removed, even if just in arena -- they'd probably make the Bloodlust sound in real life. 50% of you reading this just made your best Bloodlust impression. No reason to be ashamed. I tried too. I came off sounding like Chewbacca. It was awesome.
Strategy
Some strategies revolve around getting that Arcane Torrent off, or using Berserking at the right time. If you've gone up against a good shadowplay (affliction warlock / shadow priest / restoration shaman) in 3v3, you might know what I mean. Using additional silences or haste effects at just the right time is very powerful for that composition in particular. This is probably the strongest argument of the bunch for this side.
Pros (removing racials would be good):
No fear of under-optimization
Example: Dwarf warriors. I love dwarves far more than humans.
I mean, come on, Gimli was the best character in Lord of the Rings. Admit it, "you have my axe" rings through your head every time you see a dwarf warrior (which is exceptionally rare these days). One of the reasons I got into WoW was because of South Park's Make Love Not Warcraft episode. Cartman played a dwarf warrior. Enough said.
Sadly, I can't arena as a dwarf warrior if I want my character to be fully optimized -- I need to race change to human to get that extra trinket. For those of you who scream "No! Stay with dwarf, you love it so!," while I could certainly stay dwarf warrior, I would be unoptimized, and therefore, at a disadvantage. Dropping racials in arena would allow my character to be fully optimized, regardless of what race I decide to choose.
Also, in case I didn't mention it already, Stoneform sucks and I lament over it every day.
No more race changes!
If you're like me, you're willing to spend a little bit to get the most out of your character. Racials go through nerfs and buffs just like any other ability. Albeit not quite as often, power shifts in racials can warrant a quick $25.00 race change (or $30.00 for a faction change).
The great Will of the Forsaken nerf of 3.3 was a great way of diversifying the arena community races (horde side, at least), as well as creating some additional revenue for Blizzard. Now I'm not saying Blizzard is lining their pockets with every race nerf or buff -- far from it. However, it's incredibly annoying for the players to shell out some presidential cloth every few patches just to stay competitive.
Race/faction changes are one of the best things that have ever happened to arena. Someone who might have had an inferior racial for all of World of Warcraft vanilla content or The Burning Crusade can now play with the abilities they desire. Changing races for better abilities, of course, come with the sacrifice of losing what made your character so special to you in the first place.
Aesthetics
I hate blood elves. Sadly, I currently play one because it's the best race available for my 3v3 composition. Sad, I know. Now, I could choose another race that is slightly inferior but more aesthetically pleasing, but I wouldn't have won multiple games on the back of Arcane Torrent. That's just not a sacrifice I'm willing to make. Having a super small Thunderfury isn't quite as bad as losing a game due to a successful big heal, but it's still not exactly what I want my character to be.
Diversity
If you're playing alliance-side arena, you're probably playing with a lot of humans. Removing racials from arena would allow players to choose their racials based on other portions of the game, and we'd begin to see more dwarf warriors. Dwarf warriors are always a plus.
Balance
Okay, so I saved the most persuasive reason for last. Having the best gear for your class helps you to succeed in arena -- likewise, having the best racials for your class is incredibly important.
While I've hinted around to this in previous points, let's make it abundantly clear: If you're playing with inferior racials, you're at a serious disadvantage in the arena. I'd say 1-5% of arena games are won or lost because of racials. That's as many as 1 in 20 arena games. That might not seem like a big deal until you realize that 20 points lost is also 20 points you'll have to gain back, and a good morale loss to boot. Even if it's just one game, that's probably one too many.
Conclusion
It's the author's opinion that racials should be removed from arena. The imbalance of certain racial abilities just don't have any place in a competitive contest. Now don't get me wrong, I'm all for racials being awesome. I love Every Man For Himself, Will of the Forsaken, Shadowmeld, etc. Racials can be unique and fun with World PvP, or in battlegrounds. However, when it comes down to two equally matched teams -- and a team loses because they didn't want to fork over twenty-five bucks for a race change, there's just something wrong. Even if it's just one game loss.
I know lots of human PvPers who don't want to be human. When I look at the cons list (and I might have missed some, please inform me if I have), I don't see any compelling reason why we should be able to use racials in arena other than certain strategies. But hey, that's just my two cents. Let me know what you think by leaving a comment below!
Disclaimer: This column is about arena PvP. Even though the author has extensive raiding, soloing, and battleground experience, this article has the perspective of a gladiator. The benefits and detriments described therein prescribe to these conditions, as they would be quite different in other scenarios.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Check out WoW.com's articles on arena, successful arena PvPers, PvP, and our arena column, Blood Sport.Filed under: PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 4)
Petrified penguin Mar 9th 2010 9:06PM
Coldplay is full of win, so I appluad you sir, Next to that the article was pretty insightful.
Kennethbrown Mar 9th 2010 9:26PM
racials should be simplified to something basic, and should match a race's racial of the opposite faction.
exs.
orcs - axe mastery / humans - hammer mastery
night elfs - avoidance / blood elfs - avoidance
humans - every man for himself / the forsaken - will of the forsaken
what I mean by simplifying them is something like making axe mastery (hammer mastery) just 1% crit chance... thats it.. endurance and stoneform just 1% stamina.. it's not too difficult
In my opinion 'every man for himself' is just rediculous... racials should be minor, not a trinket. If you're gonna have a racial like that so extreme then just make a horde racial the EXACT SAME THING (will of the forsaken). Going one race for another race would remove horde/alliance inbalance and limit it only to races within the factions.
pnm326 Mar 10th 2010 9:30AM
Just wanted to shout out and applaud the music today. One of better concerts I saw last year. Speed of sous and Clocks do it for meh.
Ok, got that out of the way, now to go back and actually read the article :)
tarvis2 Mar 9th 2010 9:22PM
/agree ONLY if it is just in arenas
if i lost shadowmeld for quick flight form in world combat on my druid or human rep racial for the WSG rep grind on my lock i would be so sad
Dah Mar 10th 2010 12:36AM
Idk, this 'arena only' stuff is kinda frustrating as it is. I already need 2 pairs of boots so I can have my nitro boosts in world PvP/BGs while having Tuskgarr's Vitality in arenas (although I'd settle for this any day over losing nitro boosts completely).
Honestly though, call my crazy, but I don't think PvP balance is as big of a deal as people make it out to be. If I wanted a perfectly balanced competition, I'd play chess.
Yes, there needs to be some balance, but cutting out racials, even if it was just for arenas, just doesn't sound like a good idea to me.
I play a troll for the most part and while it's not the 'best' race for most stuff in PvP, it's not as bad as a dwarf warrior, so I'm happy with it. Really, I'd just like to see some better racial balance.
Nex Mar 9th 2010 9:27PM
totally agree with u.
it's also pretty unfair for duels (which u dont cover i know)
i feel a bit cheated fighting an undead mage that would break my fear with will of the forsaken for a second time after using trinket (even though it has 45 sec cd with trinket now), cos it's kinda gamebreaking. and my warlock, being undead as well, has no racial to use in return. shadow resistance? cannibalize? will of the sheep?
Lemons Mar 9th 2010 9:49PM
Use your Will of the Devour Magic...
Nex Mar 9th 2010 10:05PM
thats not racial.
and available to every lock.
if undeads had increased chance of it picking sheep instead winter's chill, then maybe.
Neelyung Mar 9th 2010 9:29PM
Maybe just disable racials in the Arena?
foofer4ever Mar 10th 2010 4:25AM
Maybe just disable arena's?
Hollow Leviathan Mar 10th 2010 7:07AM
What was the percentage of players who actively Arena again? I couldn't give [thing of small value] about Arenas, which is why balancing them separately has my approval. I mean, they could also just stop supporting them, but that seems mean-spirited. And not nearly as funny as flooding them with a deadly neurotoxin.
Matt H. Mar 9th 2010 9:28PM
I totally made the bloodlust sound, then read your prediction. Coldplay + Psychic abilities are win.
Netharion Mar 9th 2010 9:28PM
Perhaps Blizzard should consider adding in a "Disable Racial Abilities" option while queuing up for an Arena Match. With this option selected, you would only be matched up against people who also decided to play without them. It would be an interesting option to have imo.
Gothia Mar 10th 2010 3:05AM
PvPers alway want this or that nerf'd and it is sad that these people are always looking for an edge not for the good of the game, but for the good of themselves. Most of them are just a bunch of self-centered asshats if you asked me.
ryck Mar 9th 2010 9:39PM
Me and my bro play in a 2v2 arena
DWARF WARRIOR AND DWARF PALADIN
there would be no going to those ridden humans, even if my paladins talents and cleanse have that "immunity" versus the poisons and diseases that lie in arenas
Lemons Mar 9th 2010 9:41PM
If racials were gone then the hardcores would just min/max base stats. Nelfs have more agility than humans...by a small margin, but they do...so the hardcore arena players would probably choose nelf or gnome over human just for that reason. The only real way to eliminate racial min/maxing would be to destroy those small stat discrepancies as well. Every race would have equal base stam, strength, agil, intellect, and spirit.
Also, the percentage of players that are willing to race change simply to get the fotm racial is probably incredibly small. The rest of the wow population sees racials as fun perks...not glaring balance discrepancies. I don't think that Blizzard is going to eliminate racials for the sake of placating such a small constituency.
Myself...I don't know which I'd prefer...part of me wishes they'd just gtfo for the sake of further balancing pvp, but part of me likes the flavor that racials bring to the game. In the end I think I'd rather have them then not have them.
Nex Mar 9th 2010 10:08PM
kinda true.
i play undead and feel at quite a disadvantage after the nerf.
but i stick to it, cos i like undead.
feeling the disadvantage isnt nice, so it'd be good if racials were gone.
Camo Mar 11th 2010 9:06PM
Yep and as Blizz is changing racials in Cataclysm anyway I prefer to have them.
thebitterfig Mar 10th 2010 1:27AM
sure, a hardcore min-maxer could race change for the maybe 5 extra agility or stamina that one race might have over another.
but 5 agi or 5 stamina makes A LOT less of a difference than between Every Man for Himself or Stoneform. an extra 0.02% crit or some such nonsense might cause a match to change it's outcome, but don't kid yourself that it is somehow important.
Nick S Mar 10th 2010 3:05AM
I know several people who race-changed after the Will of the Forsaken nerf.
It makes a lot more of a difference at the maximum levels of arena play, where an extra... whatever... can change a tight game.