Reader UI of the Week: Nirayá's UI
Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.
This week on Reader UI of the Week, you, my adoring fanbase, get to indulge my minimalist side for one more week before I get to some quirky user interfaces. Nirayá of Proudmoore sent in this fantastic mage user interface that blew my mind, so I thought I would share. Sweet Baby Titans, is that ONE action bar? Let's find out.
The user interface we are about to discuss is the second in a quick little series of DPS user interfaces that have very slimmed down components and an aesthetic appeal that grants the user a detailed look at their respective class information while keeping plenty of real estate free on the screen to see all the action. Nirayá's user interface is clean and compact, with a huge viewable area. If you haven't already noticed from my columns, I really love user interfaces that combine substance with brevity.
Explain yourself, Nirayá!
Greetings fellow WoWers and UIers (Yes that is now officially a word),
My name is Nirayá of the guild Serenity and I play a Draenei mage on the US server Proudmoore and this my UI, which I call Kussie's UI. It is my first UI that I have put together from the ground up and it draws inspiration from several of my favorite UI i have used in the past, especially those I used during TBC. It's a labor of love for me and recently I have pent more time working on my UI then doing other things in the game.
I have included a few different screenshots of my UI that highlights some key aspects of it. The aim of this UI is to be as minimalistic as possible whilst still being able to provide as much information as possible when needed. Different parts of my UI will hide themselves out of combat or when not required., it also makes heavy use of macros and keybinds which i will discuss shortly.
Currently I'm still working on the party and raid frames whilst they serve their current job i'm not too happy with their placement and style (at least in terms of the party frames) so i've been messing around with a couple of different things here and there as i go along.
As you can see there is only two bars of buttons ever visible on the UI. The bottom right panel has all of my teleport spells on them for quick easy access, these are all macroed so if i left click on them it will teleport me, however if i right click on them they will open a portal to that location.
The center row of buttons is for quick access to things such as potions, quest items or buffs and such. Some of these are also macroed, my armor button handles all three of mage armors depending on whether i left or right click or press alt and click, if I right click on my AI button it will buff the raid/party with arcane brilliance, if i left click it will buff the target with single AI or if no target it selected it will put it on me, the food button if left clicked will cause me to drink, if I right click it will summon some food and if i alt right click it will drop a table, and a similar process is also used for my mana gem button.
All of my spells and other functions are located on three hidden button bars with keybinds for all of them. This helps me keep my UI clean and provides as much game space as possible.
Some of the key mods I use:
Pitbull4 - What more do i need to say other then i <3 Pitbull.
KG Panels - Used rather sparsely in my UI but it is extremely great addon, I have used it to display the top and bottom bars on the UI.
Mik's Scrolling Battle Text - Handles the display of the scrolling damage and healing and also handle certain notifications and events combined with boss mods.
Chatter - Used to modify my chat frames, another low memory footprint addon and also allows the moving of the chatbox from the bottom to the top of the chat frame.
Chinchilla - It has a small memory footprint then most of the other map addons and thus it is my preferred choice.
Dominos - This is my addon of choice for handling buttons, they are then prettied up a little more through the use of button facade.
Chocolate Bar - Used to display the small information block across the top of the screen uses very little memory and is extremely customizable through the use of the many broker addons.
Forte - The sliding bar used to show the amount of time left until i can use certain spells or cool downs again.
Dotimer - Used to manage the display how long i have left on my weapon or trinket procs, cooldown effects and other buffs such as Heroism.
Quartz - Used to manage my cast bars, being an aussie player Quartz in my experience is one of the best cast bar replacement with it's lag bar and such and is extremely customizable.
Skada - I used it to replace both Recount and Omen. It will display as a threat meter during combat and switch back to a Damage meter once you leave combat.
Nirayá
<Serenity> of Proudmoore-US
Thanks for the e-mail, Nirayá! It never ceases to amaze me that there are DPS classes with so little to worry about, bar wise. Not a knock against DPS, believe me. I only envy from a design and clutter standpoint. Let's go into some things I like about this user interface, and hopefully you at home can get some neat tips on tricking out your own bare minimum UI.
Heavy use of macros and keybindings is an excellent way to de-clutter your user interface. A lot of functionality exists under the hood, so to speak, that doesn't need to be present on screen at all times, combined with a clever use of macros. For instance, the portals/teleportation buttons on the bottom right are inspired -- a regular click teleports the mage to the desired location, but a right click summons a portal to that location. Simple, easy to create macros allow for more functionality in a smaller space. In the future, I will do a nice big special column on how to do some of these neat macros. For now, here is, what I believe to be, a simple macro for the teleports/portals as used above:
Create a new macro:
#Showtooltip
/cast [button:2] Spell1; Spell 2
Move that macro onto your action bar. Spell 1 will be cast when you right click the button, and Spell 2 will be cast when you left click the button.

A very effective strategy for designing your minimalist user interface is to do what Nirayá has done -- section off the amount of area on your scree with a kgPanels window and design around the space you want to use, not the space you have. This will limit the amount of space you have and force you to fit everything you need into that area, cutting out some of the cruft you might have thought you needed, but could have macroed, hotkeyed, or added to a different bar.
As a DPS, you have less to worry about Raid Frames wise, so anywhere on the screen that you are comfortable with is fine. Again, heavy kgPanels usage pulls everything together to look neat and clean. This user interface is for a mage, but uses Forte, an addon commonly used for warlock spell timers. Forte, however, works plenty fine for other classes as well.
So there you have it -- a really simple user interface with clever macro usage and plenty of space to see the screen. Again, this is a widescreen user interface, but I'll get to that shortly.
Addons Used or Discussed:
- Pitbull4 - Download at [Curse]
- kgPanels - Download at [Curse] or [WoWInterface]
- MSBT - Download at [Curse] or [WoWInterface]
- Chatter - Download at [Curse] or [WoWInterface]
- Chinchilla Minimap - Download at [Curse]
- Dominos - Download at [Curse] or [WoWInterface]
- ChocolateBar - Download at [WoWInterface]
- Forte - Download at [Curse]
- Dotimer - Download at [Curse]
- Quartz - Download at [Curse] or [WoWInterface]
- Skada - Download at [Curse] or [WoWInterface]
Next week, I want to try something a little different. I would love to get in some suggestions dealing with user interfaces for 15"-20" non-widescreen monitors. Hopefully, contingent on the submissions I receive, I would like to do all of my articles next week following the common theme of dealing with smaller, non-widescreen user interface setups. People are clamoring for it. I receive more e-mail about non-widescreen user interfaces than any other subject. So let's make this happen -- send in your non-widescreen Reader UIs and look forward to Non-Widescreen Resolution Week!
And one last thing. I also want to begin spotlighting Reader Macros of the Week alongside the UI of the Week. Do you have any interesting macros like the portal/teleportation idea from Nirayá uses? Send them to readerui@wow.com with MACRO somewhere in the title.
Filed under: Add-Ons, Reader UI of the Week







Reader Comments (Page 1 of 2)
Andrew R. Mar 9th 2010 3:05PM
I love that Reader UI of the week has been brought back but I have a request. Can we get links to the full sized picture of the UI? While I can see things in the smaller picture I like to see the detail in a bigger picture.
Chris S Mar 9th 2010 3:11PM
If you go to the image gallery, there's a Hi-res button that'll do that for you.
zappo Mar 9th 2010 3:12PM
Click the picture, click hi-res
Aloix Mar 9th 2010 3:38PM
Hm, I suppose 'Hi-Res' is relative. Still too small imo. I would expect some sort of 'actual size' for the Hi-Res.
Aaaanyway... looks nice.
Frank Mar 9th 2010 3:39PM
even the high-res needs to be higher res, imo. : )
Chmee Mar 9th 2010 7:48PM
Save the hi-res version to your drive, open it with a decent jpg viewer, zoom it.
I used Preview (Mac OS X app).
Crowqueen Mar 9th 2010 3:11PM
A wonderfully minimalist UI. Something definitely to aspire to.
K Mar 9th 2010 3:58PM
It's pretty, but you can do better.
My DK's UI doesn't show anything besides the minimap, (de)buffs and chat (reduced to a few lines or faded out completely at times), when out of combat....
dinnercoat Mar 9th 2010 3:15PM
Do people who have their combat log actively displayed on their screen actually use it? It seems stuff flys by too fast to be any use in the moment, though perhaps its more there to see what happened after the fact?
Maiku Mar 9th 2010 3:49PM
i used to keep the combat log up at all times so i could see when a nearby rogue or kitty entered stealth. that way i knew to shield, renew, and run.
Andostre Mar 9th 2010 3:17PM
Didn't know what the "Sweet Baby Titans" link was for. Mousing over it I saw it pertained to the WoW.com "Operation Gnomeregan" article that I am purposefully avoiding reading so that I enjoy playing the storyline more. So I guess I'll encounter Baby Titans when I do those quests, huh? The link isn't a huge spoiler, and I'm not terribly upset, but still. Just please be careful, writers.
Phil Mar 9th 2010 3:22PM
It's just an exclamation Mekkatorque uses. Calm down.
splodesondeath Mar 20th 2010 11:23PM
Unless it's already April Fools' Day, I can't ever imagine baby titans. Common sense is your friend in situations like that.
Phil Mar 9th 2010 3:21PM
Clammering, huh?
Not clamoring?
Fancy that. ;)
That said: I do love a good minimalist UI. I'd love to cut some more things out of mine, personally... bravo, Naraya, this is a fantastic look. :)
Hollow Leviathan Mar 10th 2010 2:36PM
I'll be quite interested in seeing how the community makes a UI for us folks with normal sized monitors without losing out on a lot of information. I've worked pretty hard to clear out as much screenspace as possible without sacrificing information, and it's been rough sailing.
Long story short, I kinda wish I could send in a screenshot for a "pimp my UI" article. I use both pitbull and vuhdo, and I can't figure out party pet frames that are pretty or functional, nor can I get pitbull to show all buffs/debuffs in a readable manner.
Heilig Mar 9th 2010 3:36PM
As nice as this UI is, I doubt that it would work nearly as well for other classes. As an arcane mage, he only really needs to worry about a couple of cooldowns, and they're not regula ability cooldowns, just things like Icy Veins, Arcane Power, etc.. Plus, he really only hits 2 buttons during combat. A melee class with cooldowns on all their damage abilities would be hard pressed to keep their UI this clean.
AlmtyBob Mar 9th 2010 4:26PM
I disagree, it's always possible to have a clean UI. I'm a prot warrior with a metric crapton of buttons I use during combat my UI is pretty sparse. I bound recount toggle to a key so I check it during downtime instead of leaving it up. I don't need any sort of scrolling combat text and as I never read it. I have MSBT setup to play sounds on various conditions (such as sword and board) and Ghost:Pulse flashes icons for others.
For example:
In Combat: http://www.ramenite.net/InCombat.jpg
Out of Combat: http://www.ramenite.net/OutCombat.jpg
I have the center set of action bars just to show their cooldowns in combat and they're set to show state "[combat]" in Dominos so they disappear when I'm not in combat. A very simple Hack (name of an addon) script moves the XPerl player/target/targetstarget frames down to the bottom when I'm out of combat.
Sqlsiren Mar 9th 2010 4:43PM
I use Bartender's paging ability to only show one bar of buttons at a time. It pages to the other bars using shift or alt. Doesn't work well if you're a clicker, I suppose, but for me it works great.
(I recently got ForteXorcist and got rid of SBF debuff timers on the side. I had them doubled up for awhile because I was lazy.)
http://img689.imageshack.us/img689/2553/wowscrnshot020910203720.jpg
BigB Mar 9th 2010 3:37PM
super gorgeous, mines pretty minimal but i'm still too much in the habit of looking at my spells to watch for the GCD, gotta figure out a way to get around that to par down my UI even more.
Middenkootje Mar 9th 2010 6:56PM
I don't know if you use Quartz. However it has the option of using a Global Cooldown bar that pulses and you can position it anywhere you want. (and of course change anything you would wanna change about a bar)
Hope this helps.