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The Daily Blues

Each day WoW.com will take you through all the blue posts and other Blizzard news from around the internet. From Ghostcrawler's latest posts to the lowdown on StarCraft II and Diablo III, we'll keep you informed.

Want fat purps from Ghost? Read on... if you dare.

Table of Contents


Ghostcrawler

Ghostcrawler -- Mastery point threshold
It's possible you will only get the benefit of the tree in which you've spent the most points, or will only get the benefit from say 50 points maximum with the bonus chosen from the tree with the most points in it. We'll have to see when the talent trees are more finalized and we start to figure out build strategies.

Overall, the goal is to spend points as you want, and not feel penalized for spending into another tree or feel like you have to game things by spending more points than you want in your tree. Remember these passive bonuses are designed to give you flexibility, not lock you into anything.



Ghostcrawler -- Mastery hybrid-tree support
Imagine you spend 55 points in Retribution, so you get the maximum passive talent tree bonuses from that tree. Your remaining points you can spend where you want, in Retribution, Protection or Holy. It does discourage some kind of true hybrid build where you go partway down multiple trees, but we aren't really trying to support those, and they aren't very popular today.

The flexibility comes (hopefully) in having more discretionary points that you can spend on talents you like, rather than sacrificing raw damage, healing or tanking to do so.


Ghostcrawler -- Mastery Philosophy
It's designed partially with new players in mind. It will be much harder to have a truly terrible talent spec because you won't be able to help but be reasonably good at your chosen role.

The mastery stat itself won't show up until high level, and even when it does, you should have more confidence that it's a stat you want instead of say trying to figure out the percent of your damage that is physical damage to calculate if armor pen is good for you or not.

I admit that adding passive bonuses at all to talent trees complicates the talent feature slightly. We hope to make up for that by there being less paranoia about picking "the wrong" spec. The wrong spec might only be a slight loss instead of a tragic loss. As a point of comparison, dual-spec complicates talents a little, but overall we think it was good for the game.

Other

Zarhym -- Community Interviews: Enigma
We've updated World of Warcraft's five-year anniversary site to include a frank interview with Fraya, the leader of the Enigma guild on the Deathwing realm. In the interview, we speak with Fraya about his most memorable moments over five years of playing, Enigma's experience in high-end raiding, and where the guild expects to find itself in Cataclysm and beyond. Check out the anniversary page for our full discussion.

http://www.worldofwarcraft.com/wowanniversary/interview/

While there, be sure to read our interviews with members from the guild Shadowclan, and with forum MVP Palehoof if you have not already!


Zarhym -- GM Characters
Characters used by game masters to assist players are used for nothing else. Game masters cannot even log into these characters outside of work. They serve no other purpose than to help you, and everything they do is logged for quality assurance. You're speaking about players hacking the game. They should be reported to our in-game support department for review, though exploitative behavior in the manner to which you refer can often be detected through other means.


Zarhym -- GM Integrity
Employees cannot use other players' accounts for personal use, nor can employees use in-game commands or powers to benefit their own characters on live realms.

The popularity of this game simply wouldn't be possible if such shady practices were condoned or overlooked. Employees using any in-game powers for work are instructed from day one that the most severe actions will take place if they're found to be abusing their powers. There is a quality assurance department that tracks all of the actions people with such powers take in-game to ensure there is no wrongdoing.

I remember the first day I started working here almost exactly five years ago. I was told that no one in the company, from janitorial staff to Mike Morhaime, is allowed to have any sort of direct in-game benefits on live realms, such as free gold, gear, etc. Not only did the message stick, it's one of the reasons I still absolutely love working for Blizzard. There are great standards and practices here exercised from the top down, and that hasn't changed since I first started. :)



Zarhym -- Dungeon Finder Ego
No, with the average smattering of players that will be formed into a 5-player group via the Dungeon Finder, I've never felt bogged down or had trouble in the average dungeon because one or two DPS are around 1,500. Based on their gear and how they act, I typically try to be more outgoing, playful and nice to them than in typical dungeon runs.

I really wish trends didn't lead toward elitism and high expectations just because some players have stretched their legs further in this game than others. Paying it forward fosters a good gaming community, regardless of whether or not the community resides on a single realm, a battlegroup, or an entire region.

I really hope you have a few friends who wouldn't mind setting up some 5-player groups to run with these fresh level 80 friends to ease them into the experience. While the Dungeon Finder provides a major convenience to players, as with all things which provide choice and reward, you'll find people abusing others purely for the biggest piece of the ego pie. It sure looks tasty, but it's bitter going down.


Crygil -- Female dwarves? Yes, sir!
Female dwarves ARE beautiful, those who say otherwise are simply jealous of the their inherent dwarven beauty.


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