Encrypted Text: Stealth mechanics deep-dive

Have you ever tried to describe the rogue class to a friend or family member? I remember when a paladin acquaintance of mine asked what rogues were all about, what their secret sauce was. The question took me off guard, because I had been playing the rogue for so long that I saw everything through rogue-colored glasses. I struggled to find a simple explanation, because we are simply such a diverse class (once you overlook the pure DPS aspect, at least).
While we could be summed up by one word, awesome, I have always felt that describing our class is a real challenge. Once I started thinking seriously about it, trying to find a class-defining moment or example, it hit me. What could be more ubiquitous than a rogue stealth run? An assassination force of shadow, rogues in their most feared form. We approach our opponents unnoticed, we strike from the shadows with great force, and we retreat into darkness before we're ever seen.
Stealth is one of those tried-and-true mechanics, so embedded in the class that we can be confident that it's here to stay. It's not simple, however, and many of the stealth mechanics can be confusing for those who are just starting their rogues. Stealth has seen a lot of changes over the years, and the form we find it in today is far more potent than its humble origins. That doesn't mean that it is without weaknesses, but with clever play and a deep understanding of the ability, you can perform feats that will have the others crying 'nerf'!
What it does
Stealth hides you from your enemy's view, and allows to pass by opponents without being detected. The power of stealth comes from the ability to choose one's own battles. We can avoid killing unnecessary mobs, we can evade those who attempt to kill us, and we can attack at the opportune moment. Without stealth, rogues would suffer a huge blow in their efficiency and survivability. We're a fragile class, because we're designed around not being hit instead of mitigating those hits. Being invisible allows us to reduce the amount of time we're open to being assaulted.
We also have a ton of abilities that can only be used in stealth, called 'openers', and they're core to the rogue class. These abilities set the pace of any encounter: we can choose between stunning the enemy, silencing them, knocking them out, or dealing massive damage. We've also got several talents that allow us to do more damage while stealthed and while leaving stealth, and so managing our stealth status becomes important to maximizing those effects.
Stealth becomes an important part of our survivability in PvP encounters: we can stealth away to regain health, to assault again with another opener, and to avoid powerful attacks your opponent may have ready. The easiest way to re-enter stealth while in combat is to Vanish, though this has a cooldown. The alternative is to leave combat by not attacking or being attacked for 5 seconds. At that point, you can stealth normally. Improved Gouge and Blind provide easy opportunities to restealth, as well as running away with Sprint to break line-of-sight. Any damage we take while stealthed will bring us out, so it isn't really viable to stealth with a DoT effect on you. Use Cloak of Shadows to clear any magic effects, or wait out any bleeds you may have on you at the time before restealthing.
What it doesn't do
Being stealthed doesn't make you immune to anything. You still take normal damage from all attacks, and you are still an eligible target for any AoE ability. The only protection that it grants is the inability to be targeted for single-target abilities, which is powerful in itself. It also reduces our pure mobility, as we move slower than normal while stealthed. This mobility penalty can be overcome by gaining the ability to take a more direct route to somewhere, going between mobs instead of around them. We're still able to be found while stealthed, it's not a magic bullet like Invisibility and every target, big and small, can detect us at some level. We can't just use stealth to escape, either, as without Vanish we can't stealth while in combat.
How detection works
Getting detected is the worst thing that can happen to you if you're trying to remain unseen, and it instantly puts the rogue at a huge disadvantage. Being detected while stealthed is a big deal: mobs will aggro to us, and players will be able to target us normally again, as well as giving away our location. We can avoid all detection by staying behind our enemies, although every player has a small sphere of detection with about a 2 yard diameter. If you're in that 2 yard sphere, on any side, you'll be detected. You're also at risk of detection if you're directly in front of your enemy, and at a smaller risk of detection if you're in their peripheral vision. Enemies that are higher level than you have a higher-than-normal chance to detect you, like bosses or elites. Enemies that are below your level have a less-than-normal chance to detect you, though the 2 yard sphere will cause you to be detected no matter what. Once you're behind them, though, you're completely invisible. See this diagram for details:

If you're directly in front of your target, you can actually get pretty close before being detected. Here's a picture of myself with the Master of Deception talent, approaching a priest from the front. I stopped the moment I was detected, and took a half-step back. You can see that even from the front, you can get pretty close to your opponent without even the hint that you're there.

Without MoD, it's pretty obvious that you get detected more often. While MoD is traditionally considered a PvP-only talent, it is mandatory for any stealth work you intend to be doing. It's also very useful for sneaking past higher level mobs, who have very strong passive detection and will see you from further away than usual. Here's an example distance without MoD:

If you absolutely much approach your enemy from the front, you can use a preemptive Vanish to get there successfully. Vanish greatly improves the power of your stealth for 10 seconds, allowing you to pretty much sit on top of the enemy without being seen. You can use Vanish while stealthed, so think of it as a temporary 'stealth boost cooldown'. Here's an example of how close you can get while having the Vanish buff active:

As I mentioned earlier, you can be right behind your opponent without them ever knowing. The trick is to avoid stepping into the 2 yard detection sphere, and since we can attack from 5 yards away, there's no real reason for us to get that close anyway. Many rogues make this mistake: they'll move in for Sap and get too close, allowing the target to detect them. You remain detected even if your opponent is Sapped, and so if they were to use a PvP trinket or get out of that Sap, you're now temporarily detected and attackable.

Learning the exact distances at which you will be detected is a largely trial-and-error endeavor, the easiest way to learn is to simply stealth as often as possible, and test different approaches. You'll get caught, quite a bit at first, but you will learn how to approach with grace. There's nothing worse than being caught while stealthed, so learning to avoid that will ensure that you get the opening advantage that you deserve.
Ways to be detected
Hunters are really the bane of any sneaky rogue. With their Track Hidden ability boosting their passive detection and their Flare which removes stealth from anyone in a certain area, you'll want to be extra cautious to avoid letting a hunter find you in the open. Nearly every other class has an AoE ability they can use to draw us out of stealth, including non-damaging attacks like Demoralizing Shout. You can try to time your approach between waves of the AoE, but it is typically easier to wait out your opponent's patience before engaging. The mind game of trying to bring a rogue out of stealth is a huge part of the PvP game, and learning to approach your target undetected will be key to winning the majority of your battles. In a rogue vs rogue duel, the opener is literally the only important part of the duel: 90% of rogue-rogue duels are won by the aggressor.
Special mobs are also able to detect you, as seen by the 'stealth eye' detector over their head. Blizzard threw a few of these guys into the major cities to prevent us from completely dominating unsuspecting townsfolk, and they also added them to particular areas in dungeons that they don't want rogues bypassing. These guys will see you as if you weren't even stealthed, but they can be tricked in one way. They still can't detect you from behind them, and so with clever use of Distract to turn them and a quick Sap to incapacitate them, you'll be able to get past them. It's not an easy trick, but it is possible.Filed under: Rogue, (Rogue) Encrypted Text
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Reader Comments (Page 2 of 3)
DarkFinch Mar 10th 2010 2:08PM
There are no words to describe the awesomesauce of a pally beating down a rogue in WG with a fishing pole.
Hangk Mar 10th 2010 1:55PM
If I ever found my own nation (hey, could happen!), I'm totally using the "safe zones" diagram as our national flag.
Gerard Mar 10th 2010 2:02PM
May I ask, why do we have our Rogue column author as somebody who hasn't even experienced past the first 4 bosses in 25man ICC?
Now I don't expect you to find somebody with top100 or even top1000 in the world guild experience but I always felt that his articles were just rewordings from other people's guides except for articles such as this one and "The Art of the Gank" guide...
Now while I'm sure Chase reads up very well on his class nothing beats first hand experience. And idk about other people but I usually expect the people I take advice from to be a higher caliber level than that of the ordinary player.
Now I understand that if I don't like Chase's writing style/advice that I can simply read another rogue blog, which I do. I'm only pointing this out because I have 2 alts (a mage, a hunter, and a feral druid) and I find the caliber of the other class writers to be much higher.
Since I have nothing with Chase's writing style perhaps he could find a co-writer? Somebody with some end game raiding acheivements under his/her belt? Since WoW isn't totally about raiding Chase could still write about other rogueish things while the co-writer could write more about end game strats and gearing/gemming etc
I'd like to WoW.com's rogue guides turned into a place where I can refer rogues seeking advice to, as many other rogue resources are a quite elitist and have some serious heavy math.
Thanks for listening to my 2 cents
GrumblyStuff Mar 10th 2010 2:22PM
Knowledge comes from experience and, while ICC is experience, there have been many other dungeons to play through and gain knowledge.
(And starting your argument about the lack of ICC achievements isn't the best tactic. This article is about stealth and rogues and how rogues use stealth. That's all.)
Kyale Mar 10th 2010 2:30PM
I understand where you're coming from, but perhaps you could consider another possibility; maybe, with your alts, the other writers seem to be a much higher caliber because you are less experienced with that class, and more of what they talk about is new and useful to you? With rogues, as it would seem you're a long time high-end rogue player, you have seen and know much more about rogues and how they work, so much of what Chase writes about is old news, for you at least, which would account for you seeing what he writes about as lower quality work. So, it might just be your own fault for being too good with rogues ;)
gerard Mar 10th 2010 2:31PM
Why was I downranked? I listed reasons why I didn't enjoy the blog and offered ways that it could be improved, also known as constructive criticism. I didn't try to be condescending and I was only critiquing his content matter not his writing style.
I brought this up because I learned, and I'm sure most other rogues learned how to stealth while leveling. While this article may be very insightful for people who don't play a rogue I just wish some more engrossing articles would be written for those of us that play a rogue at lvl 80.
w4rh34rt Mar 10th 2010 2:54PM
Man, I think you're on to something! I think you should set up a degree for aspiring rogue bloggers. That we, we'll make sure that any future blog writer will be sufficiently skilled and knowledgeable to write about our class. That way, we'll never have someone writing for us that has "only" done the first 4 bosses! Ingenious!
Dankie Mar 10th 2010 2:57PM
I think an argument can be made that there is a 'lost art of stealth'... if you played this xpac from the beginning of it, you only had the chance to use stealth effectively and in a risky way for less than a week over two years ago. >.> Heroics in northrend needed no stealth abilities, neither did raids, the only thing that has kept stealth as a mainstay feature of the class has been pvp. Mind you, that's from an 80's pov. When the max level was 60 or 70, there were a lot more reasons to use stealth on a daily basis... not so much now at 80. Even if you're a long time vet rogue, a refresher course to remind you of class mechanics isn't a bad thing. having an article like this can also clear up the mechanics for non-rogues or those who want to play a rogue.
As for the Madsushi experience, or in your pov a lack there of... most of the raiders out there can't commit themselves to daily raid times and approach raiding from a more casual stance. The other thing is, he might know the fights in icc from an alt, heck his rogue might be his alt. There's a lot to be said for first hand experience, but one can effectively report on things without being there. One can effectively explain things without having done them... as long as you have your research. Like a foot ball coach, he doesn't need to be the guy getting hit, he just needs to see where they should go after they're hit and passes the information along via game plans prior to the play on the field.
I personally, as a 4+ yr rogue, feel these articles can round out a rogue's education. See, you can't know all there is to know about a rogue and effectively use that knowledge, not even the programmers can do that... being a rogue, like any class, or as a human being in general.. is a constant learning experience. Sometimes the most effective lessons are experience.. but then again keen insight can be more valuable.
/ramble
Chase Christian Mar 11th 2010 5:45PM
Thanks for the comments, Gerard, I enjoy honest criticism a great deal.
When I started writing ET, I had two choices: focus on theorycrafting for 5% of rogues (all of which would be rephrasing Elitist Jerks), or focus on everything else. I chose the latter.
I'll agree that just about any 'boss guide' will end up being the same thing: avoid this, kill this, etc. I just get so many requests for the guides that I can't help but put them up. For the rest of my articles, I try to be informative, and bring up tips that might help young and old rogues alike. I would reference my Fan of Knives deep-dive as one time I was really successful: most people weren't familiar with how it scaled with daggers/swords and how it interacted specifically with Blade Flurry and why swapping to two slow weapons made it that much more powerful. However, as you mention, anyone who has been pouring hours every week into their rogue will have found most of this out on their own.
99% of high-end rogue stuff is about spreadsheets, and Aldriana & company at Elitist Jerks have that covered. I try to find the 1% of stuff that's actually useful and share it with you, but often there's just nothing happening. I try to cover changes and examine flaws/strengths, but what more can I do besides "hey there's gear in ICC, use a spreadsheet"?
Are there any specific topics you'd like to hear about? I'm always willing to take suggestions, and I welcome any ideas the community has for things they'd like covered.
Chase Christian Mar 11th 2010 5:45PM
Oh, and one more thing. Assuming you know every toon I play, and what I've experienced, is below you. I can assure you that I've tasted every boss in ICC (as both rogue and paladin), and that I don't write a guide for a boss I haven't personally killed yet.
Heri'theron Mar 10th 2010 3:00PM
Chase is one of THE best writers on this website..and there aren't a lot of them. His articles are humorous, informative, and they typically don't have politically correct garbage in them. He writes what he thinks, and he does it eloquently and that; to me, is the definition of an outstanding writer.
Hangk Mar 10th 2010 3:10PM
This really isn't a site for the hardcore. I suspect that if Chase has the first four bosses down in 25-man ICC, he's more progressed than a large majority of his audience; likewise if he has a 2K Arena rating, he could probably take most of us pretty easily in a duel. Better someone who's pretty good and can write than someone who is ub3r and incoherent.
Besides, everybody who wants to talk about hardcore min/maxing is already doing so, at EJ. Everybody who wants to talk about high-end Arena is doing so at arenajunkies. Wow.com is a site for a general WoW audience who want to improve their knowledge and skill. It's not necessary to have downed LK on 25-man hardmode to provide useful information and commentary to that audience.
Oni Stardust Mar 10th 2010 3:46PM
"I have 2 alts (a mage, a hunter, and a feral druid)"
*vampire from Sesame Street voice*
Ahwon! Ahtoo! Ahtwee! Tha-ree alts! Auh-auh-auh!
Terestria Mar 10th 2010 4:49PM
I'd like to point out something else that I haven't seen mentioned yet: it doesn't take experiencing every fight, hard mode, PvP event, or anything else to understand your class or role. While I would agree that it wouldn't be right for someone to write a strategy guide for a fight he/she didn't even do, writing about the fundamentals of the class is well within the realm of anyone with experience as a rogue.
Here's my question to you: was Albert Einstein your high school physics teacher; did it need to be to get a great education in the fundamentals of physics?
Keep up the great work Chase!
Yoyoyo Mar 10th 2010 5:22PM
"I have 2 alts (a mage, a hunter, and a feral druid)"
hmm ... can you count?
Grae Mar 10th 2010 5:54PM
Here's some constructive criticism for your "constructive criticism":
Right off the bat you throw out a rhetorical question that essentially says "I don't think anyone who isn't beyond the first wing of ICC25 is qualified to write the Rogue column for Wow.com." There isn't really any other way to slice this statement other than a direct attack on Chase Christian's (and any other Rogue who hasn't downed Saurfang Jr.) knowledge of the Rogue class.
You talk about his articles being "rewordings" of others' "guides". I'm going to make an assumption here that you're talking about raiding guides. Looking over the history of Encrypted Text, I'd say that there are about a dozen or so raid specific articles that Chase has written. But you make a generalization that all but two of his articles are rehashed from various sources around the web (which is not always a bad thing, but you make it sound as if it is.)
You imply that Chase "reads up very well" but doesn't "have firsthand experience" as well as saying that his skill and knowledge are that of "an ordinary player." Again this really just comes off as an attack on his credentials, not very "constructive" of you.
You note (correctly) that there are other Rogue blogs on the web and that you even read one of them. You oddly say that you have 2 alts and list 3 classes (mage, hunter, druid) and imply that Chase's writing skills are simply not as good as the mage, hunter, and druid columnists. You would be making massive inroads to constructive criticism if you would provide some direct, concrete examples of what could be improved but that's just not happening here. So far I can only infer that you want more Rogue oriented in-depth raiding coverage.
And after implying that you don't feel Chase's writing is as good as some of the other class writers you immediately turn around and say you don't have a problem with his writing? Harvey Dent, is that you? You suggest a co-writer, which by itself is not a terrible thing, but taken with the rest of you comment it's like having decent condition used car coming in a barge of smashed up wrecks: no one is gonna take it seriously at this point. You mention end game raiding again, and concede that "WoW isn't totally about raiding"! Which is an understatement if I ever saw one. While Blizz's recent philosophy on raiding is that they want everyone to be able to enjoy the content, I'd be surprised if even 10% (1.1 million) of the worldwide player base are hitting the end game bosses. You condescend to say that Chase could still write about "rogueish" things, while the other writer covered raiding, gearing, & gemming, etc. At this point you're really coming off as the "I don't want to sound like a jerk, but..." guy. Whether you see it or not, it looks plain as day to others that you just plain don't think that Chase is that good at what he does, and have yet to offer up any solid examples why. It's just not an effective way to convince people to agree with you.
You finish with wanting to be able to refer other Rogues to Wow.com, "as many other rogue resources are a quite elitist and have some serious heavy math." And here's where lightbulb goes off: so you wrote all this just to say "I want ElitistJerks.com's Rogue forums distilled into a simplified article format minus the math and Wow.com doesn't do that."
While I won't pretend to speak for the Wow.com staff, I'd put 1000 Gold on them saying "Yeah... how about no."
(Hopefully I don't get body slammed by everyone else here for the huge wall o' text!)
Rich Mar 11th 2010 12:04AM
Wow. Random.
Chase is one of my favorite writers. I know it's subjective, but hell, it ain't that subjective.
Rock on Chase.
Arkmoo Mar 10th 2010 2:04PM
Byron should really read this next time he tries to grab that pie node
Trynyti Mar 11th 2010 12:36AM
I love it when my Deathbringer's Will activates and turns me into a Tauren, Byron the Tauren Rogue lives!
Edge Mar 10th 2010 2:17PM
As an enh shammy, I always hated rogues, but since they let SR be useful during a stun it has gotten better. They truly are a very squishy class for being a melee dps, so without their stealth and stuns, they would be the easy kill in every fight. Once you have enough stamina and resilience, and a trinket to blow on the next stun AFTER kidney shot, then the going gets better. The trick then becomes to keeping them from sprinting off at low health.
I decided to try PvP as a rogue, and it is rather fun and not as simple as it seems. There are just so many ways to keep a rogue from stealthing (use your dots people), and finding them (aoe anything). I will say though, at the early levels using a subtlety spec, it is a little bit unfair how much killing you can do.