Spiritual Guidance: Survivability versus DPS

I wanted to take a brief break from the Spiritual Guidance series on raiding Icecrown Citadel (part 1; part 2) to answer an e-mail I got in response to it, because there's a really important lesson to be learned. Or a chance to complain about stuff. I'm pretty good at that.
It's actually a good question. (The first part, not the second part -- we already know that only gnomes should be sacrificed on Saurfang post fix, and only then for the good luck the act brings.) Why go out of my way to state the obvious -- that your key mission is to stay alive?Why is "Stay Alive" in the strats? Are there strats where I should die?
Simply put: Because staying alive is just not a priority for way too many DPS players. (I'd go as far as to say that way too many of you stink at it.) And the way some raid leaders treat their DPS, it's not even surprising that this is the case.
The goal of the Spiritual Guidance column -- at least, my wonderful shadowy side of it -- is to help make you better players. Half of you are probably rolling your eyes at the concept here. We all know that we need to stay alive, and we all make at least a C-minus effort to play that way. That's good enough, right?
I have a little bit of homework for all my loyal shadow priests out there. Today, instead of doing your daily heroic in shadow spec, go in and try your hand at healing. We're paying that hybrid tax, so we may as well get some benefit out of it. If you're not dual specced, go pay the trainer the few gold to reset your tree and give yourself a healing build. If you've got at least a little bit of raid experience, you can easily heal a heroic even in shadow gear. If you're not quite at raid level, queue up for a non-heroic instance to make things easier on yourself.
The point of this exercise is simple: To gain the perspective of the raid healer. When running through the heroic, you should ideally only have to be healing one person, the tank. Sure, there are some fights where other players will suffer unavoidable environmental damage (the Brann event in Halls of Stone comes immediately to mind), but this exercise in healing should otherwise be mindlessly simple. Right?
Hesitant though I am to ruin the surprise for any of you, but I don't you'd be shocked to learn that you'll be bouncing heals off at least one of those three DPSers time after time. And often, it'll be because they're barely even putting in a C-minus effort to stay alive.
"Hey, I know I'm standing in fire, but this spell is almost done casting."
"wAT kinda nub priest cant' heal me thru wirlwinds?"
"lol, bloodbeast is attacking me but moving hurts my DPS. MOAR HEALS PLZ"
"Sure I stole aggro but that's why we have healers, AMIRITE?"
Remember how many times you have to take your focus off the tank to heal your DPS players through their stupid mistakes. Now think of a raid situation, where you'd have to heal a good 18 DPS players through their stupid mistakes. Paying attention to staying alive should always be your top priority over dealing damage, because healers aren't gods.
The problem with that logic, sadly, is that while raid leaders agree with it, many only pay it lip service. How many raids are still thrown together on the basis of what players can do 10,000 DPS on a stand-still-and-hack-away fight? (The fact that they jump right into Shock Vortexes on Blood Princes? Surprisingly, not a deal breaker!)
I joined a new raiding team not too long ago, and we've made some terrific progress so far in our 25. We had a few hangups on Professor Putricide and the Blood-Queen, but we worked through them. We're now on Sindragosa.
Seeking a way to motivate the team, push us past our stumbling blocks, and move us towards our end goal of downing The Lich King, the raid leader did something undeniably common. He posted a gear score listing of all the players, followed by a recount DPS listing of all the players. The message was simple and clear: You all need to DPS more.
Aside from the hurt feelings, complaints, and ultra-defensive replies the message generated, it only served the purpose to putting players in the wrong frame of mind. DPS players already understand that our worth is measured in what kind of numbers we're putting out. But those costly wipes suffered in progression raiding are seldom, if ever, caused by a player doing 7200 DPS instead of 7400. Not that it can't happen -- a lot of guilds are still working on gearing up for Festergut -- it's just that it usually doesn't.
If a wipe happens that can be attributed to DPS, it's usually because someone in the raid -- often multiple someones -- put in that C-minus effort to survive because they're putting in an A-plus effort to cause damage. They take needless damage and die needless deaths. They eat up a battle res. They eat up healers' attention.
Maximizing your damage calls for taking risks. The sooner you AoE a mob, the more damage on them will be yours, boosting your DPS number (and aggro). Standing in Lady Deathwhisper's Death and Decay until your Mind Blast finishes casting gives you better numbers than if you interrupt casting to move. Switching from the Volatile Ooze to refresh Shadow Word: Pain on Professor Putricide is a net DPS increase. Single targeting Sindragosa while your raid members are trapped in ice blocks or pushing the very limits of the Instability debuff will give you better numbers. And heck, why pay attention to who you're supposed to bite next during your Blood-Queen Lana'thel encounter if you can still rock out those double-damage sized numbers?
In a lot of cases, maxing out your DPS is a selfish endeavor that helps you more than your raid. You're doing more DPS at the expense of your own and others' survivability. Raw DPS numbers seldom tell the tale -- you can pat yourself on the back all you'd like for rocking 12000 DPS on The Lich King, but if you're dying one minute into the fight, you were essentially useless during the encounter.
That sounds a little too obvious, but don't think there aren't raid leaders out there who won't favor a mage who does 9000 DPS (and dies early 20% of the time) over a shadow priest who does 8000 DPS (and never dies early). Looking at that scoreboard is too tempting. Shape up or ship out, kids -- we've got content to clear.
We're not talking about booting that moonkin who is only pulling 2500DPS on a fight where everyone else is pulling double or better (seriously dude, you do need to shape up), we're talking about pressuring people to wring 2% more DPS out of what they're currently doing. In the grand scheme of things, the numerical value of your DPS shouldn't matter more than the question of whether the things you're targeting are dying. Does it matter if you can do 10000 DPS on Lord Marrowgar? 25000 DPS on trash?
Not saying it's not cool if you can see giant numbers. But consider that a solid number of successful Valithria Dreamwalker encounters see DPS putting in a mere 4k DPS or less.
We shadow priests have quite the gift -- our spec is near unparalleled in our ability to last through even stupid damage. Unfortunately, that can lead to us getting pretty lax when it comes to putting in effort to avoid damage. I'll admit that I've messed up more than a few times because I was too focused on my DPS, and not nearly focused enough on, say, not being directly in front of Sindragosa's ugly maw. We can't let laziness get the best of us, especially when we have no control over how well -- or poorly -- the other 4, 9, or 24 people in our groups are playing.
Sure, we can and do phone it in on heroics now and then -- your modern day shadow priest in ICC gear is so overpowered that the special mechanics of Wrath heroics are entirely trivialized. (When's the last time you saw anyone run out for Loken's Lightning Nova? Do people even remember that's supposed to be a part of the fight?) But raid content -- especially new raid content -- is different. These mechanics are key to the fight, and your first priority is always to master those mechanics so you can stay alive. DPS comes second every time.
Good raid leaders put DPS numbers aside and focus on what's really important. First, did the boss die? Second, who died and when? Third, who took damage to avoidable sources, like Malleable Goo? Fourth, who did the most cumulative damage? The question of who did that damage the quickest comes in somewhere near the bottom of my mental list of importance. Getting ranked on World of Logs is awesome, but pissing off 24 other people to do it isn't.
So, what's a raid leader -- and the shadow priest members of the team -- to do if the answer isn't to cry out for "MOAR DPS?" Prioritize learning fight mechanics and staying alive. An interesting suggestion I've heard is to make a few DPS-free attempts on each new boss. That is, learn the positioning and mechanics of each fight free of the distraction of causing damage. A solid learning attempt pushes you far closer to the finish line than another 100 points of DPS ever will.
At the very least, understand that numbers aren't everything. De-emphasize the rate at which damage is done unless close calls with an enrage timer are an issue. Measuring e-peens is counterproductive to a team effort. Understand what your team members bring to the raid besides causing damage. (Have I mentioned that shadow priests are really easy on healers? Load up, raid leaders!) Read between the lines of your logs to see who's putting in effort in all areas -- your best DPSer may be one of your worst team players.
Bottom line, here: Supercharged DPS matters, but only if your teamwork and play style is bad enough that it needs to be supercharged in the first place. What problems are trying to be avoided that higher DPS will solve? When it comes down to it, it's those problems that need to be addressed, not the raw DPS numbers.
We'll pick back up with our Icecrown Guide soon, but in the mean time, be kind to your healers and just learn how to stay alive. (And yeah, dude who died four times in my heroic Culling of Stratholme last night, I'm talking to you. You need some work.)
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Wetwork Mar 10th 2010 5:09PM
This article is just another "Don't be a moron, stay out of the fire, and learn fight mechanics you dumb DPS!" rant.
jasonkidd1234 Mar 10th 2010 5:12PM
Except, this is from a DPS point of view, not a healer.
Maybe you dumb dps will listen to one of your own.
omedon666 Mar 10th 2010 5:13PM
Think so many (enough for you to say "another") would exist if it didn't need to be said? A lot?
Ringo Flinthammer Mar 10th 2010 5:25PM
It's not ranty at all, but a good reminder to the vast number of folks who still don't get it.
Pyromelter Mar 10th 2010 7:59PM
I think there is some merit in the argument, despite the snarky tone. This was not an article about shadow priests, it was a general opine about something that has been written time and again. Really the article has absolutely nothing to do with shadow priests, but is just another wow.com "bash the noob dps'ers who think they are the bomb" article.
btw, fairly sure everyone in the top 50 of every boss fight on WoL and WMO didn't die during the encounters they were top 50. Really, if you have to be reminded that "dead dps is no dps" then you are either very new to the game, or won't ever understand that concept.
onetrueping Mar 11th 2010 5:06AM
As a rogue, none of this is news. Fire is worse for me (small health pool, low armor) compared to most DPS, aggro is a death sentence, and damage is all about positioning. Fortunately, if Omen is saying I'm close to pulling aggro, I always have my emergency macro:
/cast [target=focus] Tricks of the Trade
/use Goblin Thermal Sapper Charge
Fletcher Mar 10th 2010 5:12PM
Random spriest question - does Vampiric Embrace stack? So if there are two spriests in a group, do the lucky non-spriests get 6% healing, or just the standard 3%?
Alithoe Mar 10th 2010 5:28PM
The would stack in the sense that you would get 3% of the healing from each separate priest's damage (or 5% if one or both have 2/2 improved). The group itself doesn't get the vampiric embrace buff, it's just the splash effect from the priest's own buff. Healing always stacks.
Meredyth Mar 10th 2010 5:55PM
Also keep in mind that shadow priest passive healing only applies to the 5man group they're in, so in a raid setting if you're running more than one glowy purple thing, it's a good idea to split them up for maximum benefit on those passive raid heals. :)
Sick Freak Mar 12th 2010 7:06PM
From what I can see when I am actually playing a Spriest instead of heals, my main spec, yes, it all stacks. I am not positive but I have watched the damage on the mob while being in a group with another spriest and seen all the spells I do plus the other priests spells.
omedon666 Mar 10th 2010 5:16PM
As I once said to a prime offender of the very mindset this article combats:
"Know who is always at the bottom of your precious meter? The dead guy."
Wetwork Mar 10th 2010 5:28PM
That's what makes these articles silly...
If you look at the best DPS, they AREN'T dying 1 minute into a fight.
They know the mechanics, they don't burden the healers, and they top the charts. They don't "inconvenience the raid".
In addition, the DPS who AREN'T good, WON'T be placing on top on the meter. They will be at the bottom. Either dead, moving inefficiently, poor gem/enchant/gear selection etc...
If you know how to top the charts, you also know how to not stand in fires. It's unfortunate that the vast majority of people haven't actually met a quality DPS... They just see the untalented baddies in a random 5 man, and think "All Dps are mouthbreathers: LoL". It's pretty far away from the reality of what it takes to top charts.
(Hours of spreadsheeting, theorycrafting, reading forums, spec adjustments, gear planning, rotation practicing, constantly re-gemming every patch etc... Even those of you who say "LoL: Arcane Mage is 2 button spec", don't know the half of it. )
It is exceptionally rare for any fight these days to require a DPS to actually use survivability cooldowns to stay alive, if they are doing the encounter correctly. (Last one I can recall is Algalon, and using an spriest with disperse to soak up damage.)
Bobbo Mar 10th 2010 6:37PM
"If you know how to top the charts, you also know how to not stand in fires."
That statement is patently false for some DPSers. Hence, the purpose of the article.
Furthermore, I am making it my mission to thumbs-down any post that refers to "bads," "baddies," or any other variation on the theme. "Bads" is 2010's "fail," which was 2009's "epic," except that at least those words could be spun in harmless (though usually ill-advised) attempts at humor. "Bads" is just obnoxious.
QQinsider Mar 10th 2010 6:45PM
@Wetwork: But this article isn't about, or aimed at, the BEST dps. They already know all this. There are far, far more players that don't though, and some of them do very good dps, until they die.
And yes, it's possible to be an idiot and top the dps meters. DPS means damage per second, not damage done over the whole fight. Blow every cooldown right at the start and then die and your dps will be very high, because it won't include any time attacking without cooldowns active. That's an extreme example, but starting AOE too early and other things mentioned in this article also get you higher dps while still being an idiot. Another example: I used to see plenty of people who topped the dps charts at Emalon because they stayed on him instead of swapping targets. They were well-geared and obviously knew how to play their class, but they were still idiots.
Anye Mar 10th 2010 6:51PM
Sure, but this article wasn't really written for those "best DPS". It was written for average/mediocre/bad dps that don't yet comprehend how to be good DPS.
And speaking of damage meters... The dead guy can top the DPS meter, but not the damage done. If you want to be good DPS, here's a quick spreadsheet.
1) Click the title on Recount
2) Select "Damage Done". This is the meter you want to top.
3) Stay alive. You can watch your meter pull ahead of the noobs that do die.
clevins Mar 10th 2010 7:46PM
Wetwork is right in that dps who die early WILL NOT top the charts.. the DAMAGE charts. And that's the problem with most RLs and DPS... they look at the DPS charts and not damage. If I'm doing 4.5k dps for the entire fight and the mage does 8k but dies halfway through the fight we'll end up with about the same damage even though is dps is far higher.
Moral of the story? Look at damage, not DPS. Damage is a result of dps and survivability and a better measure of the dps skills of a player.
Rakah Mar 10th 2010 5:58PM
Make a recount module that gives a quotient of damage done vs damage taken.
brian Mar 10th 2010 10:45PM
Or even better, damage done/(damage taken*deaths)
T.J. Mar 10th 2010 5:21PM
@Wetwork
Sadly this is still necessary. Even in heroics, however trivial, many DPS just don't care how much stress they are putting on their healers. Even if heroics are trivial that doesn't mean I should have to spam heals on a Ret pally because he can't be bothered to monitor his aggro.
AltairAntares Mar 10th 2010 6:16PM
That's because it doesn't matter, and frankely as a healer I don't care. If they die it's their fault, but if the Ret pally with more hp then tanks had when heroics actually were hard gets aggro tbh it doesn't matter. He's getting things done for me quicker, and I could be tossing heals the whole instance and I still wouldn't go oom.
Yes, the way heroics are done now teaches bad "manners" for stuff that is actually difficult, but if he already knows what he's doing and is getting me my emblems faster then I'm happy and don't mind tossing him a rejuv every once in awhile.