Scattered Shots: Marksman 101, part 2

Stats to Look For
- Attack Power: In the itemization budget, you get 2 AP or 1 of something else. AP is good for MM hunters and is the only DPS stat that transfers (in part) to our pet.
- Hit Rating: You want to reach the hit cap above all else. It will increase your chance to hit, your pet's chance to hit, and decrease your pet's chance to be dodged or parried. At level 80 the raid hit cap is 8% (263 hit rating) and the heroic hit cap is 6% (197 hit rating). The Focused Aim talent is an excellent way help you reach the hit cap.
- Agility: Gives you a bit of crit and AP, an excellent stat. Agility is the key stat that helps agility-based MM hunters more than any other stat other than hit rating.
- Crit Rating: More crits means more Piercing Shots, more giant numbers, and a higher position on the meters. Crit rating is excellent, though not as good as Agility for MM hunters.
- Intelligence: Increases your mana pool, your rate of mana regen with buffs like Replenishment, and gives you attack power to boot with the Careful Aim talent.
- Armor Penetration Rating: Another excellent, though complicated stat. ArP rating is better and better the more you have of it. MM hunter particularly like it because it boosts the damage of most of the shots that proc Piercing Shots.
- Haste Rating: This will slightly increase the rate of fire of your auto shots, and slightly lower your Steady Shot cast time (though be aware there is a Haste Soft Cap). It will help your DPS, but generally less than any other stat.
Stats to Avoid
Many hunters make the mistake of grabbing rogue gear with high agility, but other stats that don't help us at all. The following stats won't help your hunter.
- Strength: only good for melee, and you should never be meleeing.
- Expertise: only good for melee -- reduces chance to be parried or dodged, and our shots can't be parried or dodged anyway. Our pet gets expertise through our hit rating.
- MP5: a horrible stat for us. Hunters have much better ways of regenning our mana.
- Spirit: not a hunter stat.
The wolf remains the best DPS pet choice for MM hunters, by a good margin. We keeping hoping for the day when we have more of a mix of top pets, but inside my secret heart I'm glad the wolves are on top and I feel my Blizz bribe money is well spent.
You probably want a pet talent build like this: MM Ferocity Pet Talent Build. Most of your pet abilities can just be on auto cast (but not growl if you're in a group!). Call of the Wild is the one pet talent you definitely want to control manually, and some hunters (myself included) prefer to manually time Furious Howl with trinket procs.
Gems
Gemming your MM hunter is pretty easy, and requires you to wrap your head around one simple concept: socket bonuses are not always worth it. Always think of your socket bonus like an elf -- fancy looking and probably a dirty hippie and useful in some situations, but certainly not something you'd ever go out of your way to hang out with.
- Meta Gem: Relentless Earthsiege Diamond.
- Red Socket: Delicate Cardinal Ruby.
- Yellow Socket: Delicate Cardinal Ruby unless the socket bonus is extra agility, then go for Deadly Ametrine.
- Blue Socket: use Nightmare Tear for your first blue socket, and use Delicate Cardinal Ruby in the rest.
You have several good options for glyphs, and we're going to look at the top five choices.
- Glyph of Serpent Sting: This is your number one choice for a glyph slot as MM. You don't care about having a longer duration on Serpent Sting, since thanks to your Chimera Shot it'll never fall off anyway. However, by increasing the max duration of Serpent Sting, this glyph also increases the Serpent Sting portion of your Chimera Shot damage.
- Glyph of Steady Shot: This flat 10% bonus to Steady Shot damage is well worth it for MM hunters, with Steady Shot our number one contributor to our DPS.
- Glyph of the Hawk: MM hunters will always have Improved Aspect of the Hawk, and this glyph can be a nice DPS boost.
- Glyph of Trushow Aura: Boosting the crit chance of your Aimed Shot is a great thing. Not only is it one of your hardest hitting shots, but when it crits it procs Piercing Shots for another 30% of the crit damgage.
- Glyph of Chimera Shot: This glyph can be very useful in the right circumstances -- it is especially strong if you're regularly using Chimera Shot to maintain Serpent Sting on two targets at the same time (and never having to reapply Serpent Sting). At some haste levels, however, this glyph can be virtually worthless (after all, if you don't get an extra Chimera Shot per cycle, it's doing nothing for you).
Enchants for Endgame
- Head: Arcanum of Torment
- Shoulders: Greater Inscription of the Axe
- Back: Major Agility
- Chest: Powerful Stats
- Wrists: Greater Assault
- Hands: Major Agility or Precision
- Belt: Eternal Belt Buckle
- Legs: Icescale Leg Armor
- Feet: Superior Agility or Icewalker
- Ranged: Heartseeker Scope
- Melee 1h: Superior Potency or Accuracy
- Melee 2h: Massacre
If you are completely new to the hunter class and not yet 80, it may be worth your while to check out the Beast Mastery 101 guide. BM is generally a stronger spec for leveling, though once you hit 80 either MM or SV will provide more DPS. If you're primarily a heroic running hunter and don't hit the raids, you might want to peruse the Heroic DPS Guide.
More Marksman...
And that wraps up our Marksman 101. Of course there is a lot more to learn about the MM spec, including the details of movement management and cooldown timing, but this guide will get you most of the way to the top of the meters.
Those of you who took good notes and who do well on the test can graduate to Marksman 102, where we'll look at the mystical ArP MM build that takes the endgame damage meters and slaps them around like a red-headed gnomish warlock.
You want to be a Hunter, eh? Well then you came to the right place. You start with science, then you add some Dwarven Stout, and round it off some elf bashing. The end result is massive dps. Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you improve your Heroic DPS, understand the impact of Skill vs. Gear, get started with Beast Mastery 101, and even solo bosses with some Extreme Soloing.






Reader Comments (Page 1 of 6)
paul Mar 11th 2010 1:07PM
Wahoo, been waiting for this. Good stuff Frosty xD /cheer
Elleyna Mar 11th 2010 1:14PM
Nice article. Only thing I noticed was that you left out Glyph of Kill Shot which if I'm not mistaken is generally better than Hawk and TSA.
Also...I absolutely love your images. Wolf+Gun=DPS!
Sean Mar 11th 2010 1:35PM
Yes!
Boydboyd Mar 11th 2010 2:05PM
For sustained DPS, I'm on the fence on this one. Personally, I stick with Glyph of D.Hawk.
Boydboyd Mar 11th 2010 2:06PM
Glyph of the Hawk*
Vodalus Mar 11th 2010 2:37PM
Depends on how long you spend in sub 20%. For me, hawk is the better glyph.
Neelyung Mar 11th 2010 3:13PM
I also use the Kill Shot glyph. In regards to more overall dps, Hawk may and probably is better, but I know in my guild, near the end of the fight is when things start going haywire, and being able to pump massive damage in at the end of the fight, to end the fight, is preferable. For an example, Rotface 25 gets pretty hectic at the end when there's a ton of slimes, or Putricide, phase 3, you need to burn him very quickly. If you want sexier meters, go Hawk. If you want to kill bosses, go Kill Shot.
Sidias Mar 11th 2010 3:14PM
In regards to KS vs. Hawk you may want to consult a spreadsheet rather than relying on truthiness. Depends entirely on mob hp and raid dps.
Of course KS is the way to go for heroics and any fights with target switching.
Nick S Mar 11th 2010 4:29PM
Glyph choices change pretty significantly with fight type and gear level.
For example, I run Serpent, Steady, Hawk because they are the best glyphs for absolute maximum stand-and-deliver DPS on static boss fights - for my particular gear level and choices. Specifically, Glyph of Steady Shot becomes good only when you have extremely high Crit and ArPen - in my case, 65% raid crit and double ArPen trinkets with softcap on gear. When the time comes to put the hammer down (hai Festergut) they're the best glyph choices for me.
However, I often wish I had a second spec (perhaps Survival) with Kill Shot for the extremely numerous add fights in ICC. And if I were geared for Agility, I'd probably drop Steady Shot in favor of Hunter's Mark or TSA.
jakep_82 Mar 11th 2010 5:49PM
@Nick S
You're running 2 ArP trinkets and soft capping? That's a pretty bad idea since you're almost guaranteed to have some overlap between trinket procs. If they both proc at the same time it's a complete waste.
Darbaris Mar 11th 2010 8:27PM
Personally I prefer Kill Shot over Hawk as well.
Just an annecdote, but over the past weeks, I've noticed that my DPS on fights where we down the boss is significantly higher than on fights where we don't. I was going to take it as personal DPS inconsistency, except that after going through the numbers, and monitoring the meters during a fight, I realized that I can move up 1-2 spots during the last 20%. Which kind of coincides with KS being available.
Completely unscientific, but there it is.
Vodalus Mar 11th 2010 1:17PM
http://www.wowhead.com/?petcalc#0Md00sc00hooo would be a better pet build.
Take one point from bloodthirsty and add it to rabid.
Rob Mar 11th 2010 1:30PM
Agreed. This should be your default build!
Elleyna Mar 11th 2010 2:38PM
Personally I prefer taking the 1 point you have in Bloodthirsty and putting it into Boar's Speed. It's not a big deal, but on multi-target fights (especially blood princes) that extra run speed is kinda nice (and it's not like our pets need the extra healing, although happieness aint bad but that's what glyph of mend pet is for [I spam during buffs prior to bosses]).
thebitterfig Mar 11th 2010 4:44PM
rabid is non-negotiable. really. it's a dps increase, but a second point in rabid rarely would be.
i do also want to add that if you don't have reliably have a druid in your raid (some 10m raiding, for example), at least one hunter should bring a wasp as a pet for the 5% armor reduction debuff. the personal dps loss is very small, and more than made up for by the gain to the other raid members who use physical damage. if you have a druid to provide Faerie Fire, by all means, stay wolf, but without one, a wasp is the best pet. at very least, a diligent hunter keeps one in the stable in case the need arises.
pet choice isn't really like spec choice. with spec comparisons, the player factor can easily overcome the theoretical differences in dps between MM, SV, and BM. with a pet, all that changes is the attack they use, and maybe you need to tweak your macros for the abilities of the new pet.
Tim Mar 11th 2010 1:17PM
Great article. Super writing and a fun read. Take notes aspiring writers.
Rakah Mar 11th 2010 1:21PM
You nglected to mention you should refresh it when you first get dmg % bonuses(only once for the most gain during the fight unless you let SS fall off the target) a good example here would be the T10 2pc bonus
someone Mar 11th 2010 1:23PM
One thing I would suggest is that for gems, gemming your nightmare's tear in your first blue socket would probably be a waste, and generally you want to save it for your best socket bonus, for example, why blow it on a +6 agility, on gloves, when there is a +8 bonus agility on your boots?
someone Mar 11th 2010 1:24PM
Oops. Meant your best blue socket bonus.
Rob Mar 11th 2010 1:24PM
Good writeup, thanks! One big DPS I recently made is to create a macro that fires off a Rapid Fire and Call of the wild at the same time. It looks like this:
/cast Rapid Fire
/cast Call of the Wild
I will generally start off the fights by HM > Sending Pet In > [Cast my macro] > Serpent Sting > Chimera > Aimed > Steadies (I'm ArP specced so I leave out Arcane)
One of the other KEY factor to good MM DPS is understand how the Serpent Sting + Chimera Bonus works. Whenever you apply SS the damage it does is based on on YOUR BUFFS AT THAT TIME. And as long you don't re-apply SS that damage bonus STAYS even after those buffs are gone. It essentially works like a snapshot in time. So if during a fight you get a lot of procs at one time, re-apply SS and enjoy the increased DPS. It's a hard balance but that's one of the fun challenges of MM, I think.