Balancing class strength and flavor

What it ultimately comes down to is the difference between a necessary ability and one that is useful but not necessary. You also need to take iconic roles into account. I doubt many would support giving warriors Blessing of Kings, Blessing of Sanctuary, Lay on Hands, the paladin system of Auras, or what have you. The ability to die without taking equipment damage via Divine Intervention? How much, exactly, is Charge worth and if it's so pivotal to tanking why are you rolling a paladin to tank instead of a warrior? How do we keep classes compelling and interesting while giving them the tools to do the same job?
This is the real difficulty with class balance and design for shared roles. It's not just one for tanks, either: healers and DPS also struggle with overlap vs. unique abilities. A lot of classes would kill for Fan of Knives. Chain Heal spawned a legion of different AoE heals, some of which surpassed it for a while. Every so often the 'give X Bloodlust' debate starts up. Everyone wants Blessing of Kings. (Except paladins, who are bloody tired of being told to use it. Get some drums, they mutter.) Homogenization isn't a curse to be avoided but it can make gameplay feel boring if taken too far. In general, I play a warrior because I enjoy the class feel as much as anything else. Cribbing too many abilities from other tanks or DPS would just feel wrong. (Of course, it's possible to change those abilities so that they feel right... I doubt many paladins hate Divine Storm just because it's basically Whirlwind.)
Likewise, I miss Death Grip terribly when I'm not on my DK but I don't want it to get shared around, it's so iconic that it would weaken the class if someone else could do it. You really don't want Beacon of Light given to druids, or Feign Death copied over to shamans. Some abilities should stay relatively unique even if it makes balance more difficult, which does seem to be something the designers keep in mind. With Cataclysm coming I'm hopeful new, fun talents with unique aspects will be coming to all talent trees across the game, helping distinguish Tank A from Tank B more. Homogenization is fine when it's absolutely necessary (if DK's just can't keep up with other tanks in survivability, or shamans can't keep up with AoE damage in raids compared to other melee, for instance) but the difficulty is in doing it without feeling like you copy pasted some other class into yours.
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 4)
kilana Mar 12th 2010 7:13PM
Feign Death for cats. All I need, all I want. Not only for a decent aggro dump(Cower = Waste of an ability), but for a nice animation.
Brasson Mar 12th 2010 7:16PM
You mean Play Dead. I think they had it back in 1.0.
kilana Mar 12th 2010 7:43PM
Correct. Play Dead was apparently a cat talent before they had hunters. When hunters came, they changed it to Feign Death. In return, cats got Cower, which now reduces threat by basically wasting some energy and a cooldown.
Imnick Mar 13th 2010 6:00AM
Probably I think it's not really a waste of energy and a cooldown if it reduces your aggro and stops you from being killed
Because you lose even more energy and cooldowns if you are dead
Dave Mar 13th 2010 12:32PM
Except that it is a waste of energy and a GCD because it reduces threat by a very low flat amount. All other aggro reducing abilities that I can think reduce threat by a percentage rather than a raw number. Locks have it kinda bad too, as their ability only reduces threat by 50%, but its still better than the what? 2-3k threat reduction?
It works if you aren't wildly out-threating the tank, but really, a smart cat druid will build up CPs for the next Savage Roar, and pool their energy for a few GCDs while the tank builds threat. The GCDs are better spent on having an full-ish energy bar to get a rip off once the tank puts some threat out.
If the tank still can't out threat you, then the raid has other problems that Cower can't compensate for.
TL;DR Cower does suck, a kitty can drop threat more importantly, and WTB Cower getting changed to a percentage of threat, even if it's low.
Dave Mar 13th 2010 12:49PM
A cat druid can drop threat more efficiently*
aisenfaire Mar 14th 2010 11:02PM
@Imnick
Cower is a waste of energy and a cooldown because it reduces for a tiny, fixed amount of threat. The amount of threat it reduces is less than the threat you generate from a single white attack.
Cower is basically broken and the only way cats can lower threat is to back away and just stand in the corner like a naughty toddler for a while.
Padre Mar 12th 2010 7:20PM
Shamen (shamans?) have a feign death
it's just on a long cooldown, and costs a lot in repair bills.
splodesondeath Mar 12th 2010 7:24PM
Most of the time I see Blizzard staff pluralize "shaman", they spell it "shaman".
rawrawrawr Mar 12th 2010 8:35PM
http://www.wowwiki.com/Spelling_of_shaman
The more you know...
Angus Mar 12th 2010 8:54PM
You know, I was going to say this exact comment. :)
Babasyzygy Mar 13th 2010 1:14AM
I think to this of this as the "Method school of acting" version of Feign Death.
Babaloo Mar 12th 2010 7:24PM
I like the way Blizzard are handling talents and uniqueness in Cataclysm. More unique abilities not only for my class, but for 'me' in particular. How could you go wrong?
Alcoma Mar 12th 2010 7:25PM
I agree! I couldn't imagine what things would look like without my Death Grip to pull in all them squishy casters that stand -just- out of range for pestilence, and to see another class with that ability would kill the awesome factor of having DG.
Also, in pvp, you know when you've been targeted by a DK. Something about suddenly flying 30 yards in a different direction, then being strangulated seems to scare the squishies.
Uriahworld Mar 12th 2010 7:53PM
Voidreaver aggro drop = SS myself with the intent of killing myself at a peak time.
Gone a long way from doing that nowadays...
MusedMoose Mar 12th 2010 7:57PM
Wholly agreed. I think a lot of people who complain about their own class's abilities haven't played many other classes, so they don't know how the other abilities work - they just see them in action and think they're better, cooler, or that they would have prevented that player's own death. ^_^ I'm really glad that Blizzard doesn't cave and spread abilities around classes like you're talking about in this article. If they did that too much, it eventually wouldn't matter what class you played - selection would be reduced to "Tank", "Healer", and "DPS".
Also, minor grammar nitpick: the correct way to pluralize DK is DKs, not DK's. The apostrophe is used for contraction (it is = it's) or possession, not pluralization. Carry on.
Matthew Mar 12th 2010 11:53PM
Grammar nit-pick 2.0
It is also appropriate (but not required) to use an apostrophe for the pluralization of capitals.
I got all A's in school . . . or I got all As in school.
Those DK's are DKs. This engenders some interesting puns!
Thank you.
Wowcoholic Mar 13th 2010 9:33AM
also:
(completely off wow topic) anytime you are referring to decades you are not required to use an apostrophe before the s...but rather before the decade itself, unless you use all four numbers...
1970s
'70s
*not 1970's or 70's
So yes, DKs are many death knights....DK's is one death knight's posessions.
Anna Mar 12th 2010 8:00PM
Hi, I am a bear tank just dropping by.
...
Okay, time to go back to my corner now.
Neuropox Mar 12th 2010 8:44PM
sadly nobody loves bear tanks anymore. They envy everyone but are envied by none. So sad
/sad panda