Drama Mamas: Wake-up call to guild officers
The Drama Mamas are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. How to handle that sticky situation? Ask the Drama Mamas at DramaMamas@wow.com.
That's it! I've had it. There's a nasty little problem gnawing its way through guilds across Azeroth, and the people who can fix the situation aren't even listening. One simple change would solve probably half of the questions the Drama Mamas receive every week. Even worse, we've covered this matter multiple times before, but certain people (ahem) don't seem to have their listening caps on.
So allow me apologize in advance to our letter-writer this week, because I'm not going to answer his question. (And let me apologize to Robin in advance, too, since she'll be left picking up the actual question.) Instead, I'm going to lay out the underlying situation clearly enough that perhaps a few of the guilty parties will wake up and take notice.
Guild officers: listen up.
Hey Mamas: With my current guild we've been hitting ICC-25 regularly since its release, but I've noticed we've been hitting a wall lately. Sadly, "the wall" isn't Putricide or Blood Queen or any of the bosses, for that matter. The wall is the guild itself. We've cleared all non-gated bosses up to Dreamwalker, but now all of a sudden people seem to have cold feet. Our healers are pretty crummy, except for one or two of them (if they show), which has meant that certain fights have been disproportionately harder than others. Festergut is one those. But our guild's failure on Blood Queen, due to the healers' inability to stay on top of the damage, is now preventing us from moving on to Dreamwalker. The rationale here is that if the Queen is impossible for us to get down, then we shouldn't even "waste" time on Dreamwalker.
This is crazy to me. We're no closer to killing the Professor or the Queen today than we were when they were first released, and yet we haven't even made a single attempt on Dreamwalker. It's the kind of attitude that really gets under my skin. So our healers aren't great, so what ... We're never going to attempt content that challenges our healers? When the same was true for DPS which is, oh let's see, every single fight when it's first released, we chipped away at it day after day until bosses died -- but now we won't even take a crack at it.
I don't know what to do. I've made my opinion known to various officers, in both tells and mails. I've posted on our forums and talked to other non-officers in game that feel the same way I do ... but nobody is willing to change anything. To add insult to injury, our management isn't even looking at recruiting new healers -- not that they should, strictly speaking, but you would expect some action to be taken. Instead, nothing.
What do I do? I like a lot of the people in this guild and I don't want to leave over such a stupid issue, but I want to see the Lich King die. Right now it's looking like my best bet is to start looking for a guild that is at least willing to attempt (and yes, wipe) on new bosses, because not trying isn't getting us anywhere. Many thanks, Anonymous
The real problem
Drama Mama Lisa: The problem in your guild isn't your healers at all. The problem is your guild officers. They're neglecting their duties. You see, even if they're ticking through some elaborate master plan to work through this situation, they've haven't let you in on it. Through their inaction or lack of communication (or both), they've stranded members like you with concerns that aren't yours to handle.
Let's keep this simple: Guild officers, your position is not an honorary title. Being an officer is not a reward for being an old-timer, a strong performer or even a "good guy." You have a job to do: shepherding your team and everyone who's in it. Even if your GM hasn't assigned you specific duties, it's your responsibility to keep things moving forward. Even if you're not the designated Animal Control Officer, you don't get to sit on your hands, ignoring the elekk in the room, until someone complains about the piles of elekk poop blocking the way. Quit waiting meekly from a commandment from the GM on high. Quit fiddle-faddling about until members quit in frustration. If you're not part of the solution, you're part of the problem.
I'm not telling you to ride in half-cocked, guns blazing. You're part of a team of leaders, so work together. But when a sticky social situation is making everyone uncomfortable, it's your job to take action. If manpower or strategies need tweaking, it's your job to bring it up with your team and handle it. If That's Guy's obnoxious behavior is sapping guild morale, it's your job to turn down the dial. ... Are you catching the pattern?
If you're thinking that sounds like a lot of adds to keep up with, you're absolutely right. You're an officer. Many whelps. NOW. Handle it. (Just not like the guy in the infamous classic below, 'k?)
Not Safe For Work (NSFW)
Drama Mama Robin: Anonymous, I think there's an underlying issue here that you are fighting against: apathy. This is typical in the months before an expansion. Though Blizzard has tried to give us new content to tide us over, it is content that requires more effort than many people are willing to put in at this time. This leads to lackadaisical healing, in your case, and/or lolligagging leaders and/or poor attendance. We're restless. We want the new races and the new race/class combos and the new gear and the new everything -- and we want them now.
So what can you do? Lisa is right that it's the officers' job to rally the troops. But they aren't. And that doesn't mean you can't. Keep it positive. Use your guild forums as a starting point and issue a call to arms. State your goals and ask who is with you. Coordinate regular raids with the most enthusiastic people and fill in with friends from other guilds as necessary. There's also no reason why you can't do a little healer recruiting yourself.
There's no point in dragging people who really don't care anymore along on raids, so surround yourself with the people who still want to play. And don't be hard on the people who have been slacking. Some of them may be rejuvenated by your rallying cry. Yay! And others may just quit the game until Cataclysm. /shrug
If you can't get enough interest in your own guild to progress any farther (it's not you; it's them), then look into subbing with another guild who is getting through the content you want to experience. And remember, if you end up leaving your guild, that doesn't mean you can't hang out with your friends from your own guild, as long as you don't burn any bridges.
Good luck!
Drama buster of the week
We have a rather lengthy drama-buster this week, but we think that these replies to Blizzard forums posts from none other than Ghostcrawler himself do a great job of restating what the Drama Mamas try so hard to encourage each week.
Ghostcrawler
Remember, your mama wouldn't want to see your name on any drama. Play nice ... and when in doubt, ask the Drama Mamas at DramaMamas (at) WoW (dot) com.
That's it! I've had it. There's a nasty little problem gnawing its way through guilds across Azeroth, and the people who can fix the situation aren't even listening. One simple change would solve probably half of the questions the Drama Mamas receive every week. Even worse, we've covered this matter multiple times before, but certain people (ahem) don't seem to have their listening caps on.
So allow me apologize in advance to our letter-writer this week, because I'm not going to answer his question. (And let me apologize to Robin in advance, too, since she'll be left picking up the actual question.) Instead, I'm going to lay out the underlying situation clearly enough that perhaps a few of the guilty parties will wake up and take notice.
Guild officers: listen up.
Hey Mamas: With my current guild we've been hitting ICC-25 regularly since its release, but I've noticed we've been hitting a wall lately. Sadly, "the wall" isn't Putricide or Blood Queen or any of the bosses, for that matter. The wall is the guild itself. We've cleared all non-gated bosses up to Dreamwalker, but now all of a sudden people seem to have cold feet. Our healers are pretty crummy, except for one or two of them (if they show), which has meant that certain fights have been disproportionately harder than others. Festergut is one those. But our guild's failure on Blood Queen, due to the healers' inability to stay on top of the damage, is now preventing us from moving on to Dreamwalker. The rationale here is that if the Queen is impossible for us to get down, then we shouldn't even "waste" time on Dreamwalker.
This is crazy to me. We're no closer to killing the Professor or the Queen today than we were when they were first released, and yet we haven't even made a single attempt on Dreamwalker. It's the kind of attitude that really gets under my skin. So our healers aren't great, so what ... We're never going to attempt content that challenges our healers? When the same was true for DPS which is, oh let's see, every single fight when it's first released, we chipped away at it day after day until bosses died -- but now we won't even take a crack at it.
I don't know what to do. I've made my opinion known to various officers, in both tells and mails. I've posted on our forums and talked to other non-officers in game that feel the same way I do ... but nobody is willing to change anything. To add insult to injury, our management isn't even looking at recruiting new healers -- not that they should, strictly speaking, but you would expect some action to be taken. Instead, nothing.
What do I do? I like a lot of the people in this guild and I don't want to leave over such a stupid issue, but I want to see the Lich King die. Right now it's looking like my best bet is to start looking for a guild that is at least willing to attempt (and yes, wipe) on new bosses, because not trying isn't getting us anywhere. Many thanks, Anonymous
The real problem
Drama Mama Lisa: The problem in your guild isn't your healers at all. The problem is your guild officers. They're neglecting their duties. You see, even if they're ticking through some elaborate master plan to work through this situation, they've haven't let you in on it. Through their inaction or lack of communication (or both), they've stranded members like you with concerns that aren't yours to handle.
Let's keep this simple: Guild officers, your position is not an honorary title. Being an officer is not a reward for being an old-timer, a strong performer or even a "good guy." You have a job to do: shepherding your team and everyone who's in it. Even if your GM hasn't assigned you specific duties, it's your responsibility to keep things moving forward. Even if you're not the designated Animal Control Officer, you don't get to sit on your hands, ignoring the elekk in the room, until someone complains about the piles of elekk poop blocking the way. Quit waiting meekly from a commandment from the GM on high. Quit fiddle-faddling about until members quit in frustration. If you're not part of the solution, you're part of the problem.
I'm not telling you to ride in half-cocked, guns blazing. You're part of a team of leaders, so work together. But when a sticky social situation is making everyone uncomfortable, it's your job to take action. If manpower or strategies need tweaking, it's your job to bring it up with your team and handle it. If That's Guy's obnoxious behavior is sapping guild morale, it's your job to turn down the dial. ... Are you catching the pattern?
If you're thinking that sounds like a lot of adds to keep up with, you're absolutely right. You're an officer. Many whelps. NOW. Handle it. (Just not like the guy in the infamous classic below, 'k?)
Not Safe For Work (NSFW)
Drama Mama Robin: Anonymous, I think there's an underlying issue here that you are fighting against: apathy. This is typical in the months before an expansion. Though Blizzard has tried to give us new content to tide us over, it is content that requires more effort than many people are willing to put in at this time. This leads to lackadaisical healing, in your case, and/or lolligagging leaders and/or poor attendance. We're restless. We want the new races and the new race/class combos and the new gear and the new everything -- and we want them now.
So what can you do? Lisa is right that it's the officers' job to rally the troops. But they aren't. And that doesn't mean you can't. Keep it positive. Use your guild forums as a starting point and issue a call to arms. State your goals and ask who is with you. Coordinate regular raids with the most enthusiastic people and fill in with friends from other guilds as necessary. There's also no reason why you can't do a little healer recruiting yourself.
There's no point in dragging people who really don't care anymore along on raids, so surround yourself with the people who still want to play. And don't be hard on the people who have been slacking. Some of them may be rejuvenated by your rallying cry. Yay! And others may just quit the game until Cataclysm. /shrug
If you can't get enough interest in your own guild to progress any farther (it's not you; it's them), then look into subbing with another guild who is getting through the content you want to experience. And remember, if you end up leaving your guild, that doesn't mean you can't hang out with your friends from your own guild, as long as you don't burn any bridges.
Good luck!
Drama buster of the week
We have a rather lengthy drama-buster this week, but we think that these replies to Blizzard forums posts from none other than Ghostcrawler himself do a great job of restating what the Drama Mamas try so hard to encourage each week.
GhostcrawlerForums poster: There is no law in this world that you can't make a point and be rude at the same time, and most people seem to embrace this.
Ghostcrawler: Nope, there is no law, but I will likely ignore it.
We're willing to take the risk that some amazing gem of design genius might be lost inside a ranting or whining post. If you want us to take your feedback seriously, communicate the way grown men and women communicate in civil society. We're not asking for something unreasonable here. :)
You seem to live in a 60's sitcom. You dont seem aware that the average person curses every 3 words in everyday life, and thats considered normal by most, not rude.
I make full use of the entirety of the English language myself. You should probably tone it down here since this is a relatively public place and profanity understandably offends some people. But really that's not what I meant.
The anonymity of the Internet has fostered a culture where being ridiculously over the top with your communication is pretty typical. We're just asking you not to do it here. If it helps, imagine you're in a meeting room with all of the WoW designers and you have 30 seconds to make your point. Are you going to waste it on whining, you-hate-my-class, you-don't-play-the-game stuff? Or are you going to try to make an intelligent point that the designers will actually listen to and hopefully take under advisement?
If you've ever seen a court of law or a government debate, those discussions can get pretty heated, but the participants generally try to maintain a modicum of respect for each other. They want to focus on the legal and / or logical strength of the argument and not the color of the delivery.
In writing, you are generally supposed to show restraint in your use of adjectives and adverbs. Yes, they are necessary in specific situations, but if you overuse them, you risk bloating, confusing or derailing the actual point you're trying to make. The same is true of a forum post. Don't dress it up with junk, which around these parts is typically QQ. Speak plainly. There was a recent thread whose thesis was "Blizzard lies and here's an idea I had for a spell." The mistake there sort of speaks for itself.
Ghostcrawler: Nope, there is no law, but I will likely ignore it.
We're willing to take the risk that some amazing gem of design genius might be lost inside a ranting or whining post. If you want us to take your feedback seriously, communicate the way grown men and women communicate in civil society. We're not asking for something unreasonable here. :)
You seem to live in a 60's sitcom. You dont seem aware that the average person curses every 3 words in everyday life, and thats considered normal by most, not rude.
I make full use of the entirety of the English language myself. You should probably tone it down here since this is a relatively public place and profanity understandably offends some people. But really that's not what I meant.
The anonymity of the Internet has fostered a culture where being ridiculously over the top with your communication is pretty typical. We're just asking you not to do it here. If it helps, imagine you're in a meeting room with all of the WoW designers and you have 30 seconds to make your point. Are you going to waste it on whining, you-hate-my-class, you-don't-play-the-game stuff? Or are you going to try to make an intelligent point that the designers will actually listen to and hopefully take under advisement?
If you've ever seen a court of law or a government debate, those discussions can get pretty heated, but the participants generally try to maintain a modicum of respect for each other. They want to focus on the legal and / or logical strength of the argument and not the color of the delivery.
In writing, you are generally supposed to show restraint in your use of adjectives and adverbs. Yes, they are necessary in specific situations, but if you overuse them, you risk bloating, confusing or derailing the actual point you're trying to make. The same is true of a forum post. Don't dress it up with junk, which around these parts is typically QQ. Speak plainly. There was a recent thread whose thesis was "Blizzard lies and here's an idea I had for a spell." The mistake there sort of speaks for itself.
Filed under: Analysis / Opinion, Guilds, Drama Mamas







Reader Comments (Page 1 of 3)
Joey2250 Mar 12th 2010 9:23AM
I love the "You don't seem aware that the average person curses every 3 words in everyday life" directed at Ghostcrawler. This person might do that with his friends, but not a random stranger or colleague. Ghostcrawler is not your friend, acquaintance or family member. You would not walk up to your boss spouting off profanities. And if you did say that to your boss, I don't think you would get as nice an explanation as Ghostcrawler gave as to why you are a douche.
nieboh Mar 12th 2010 10:05AM
I just tried to talk to my wife using curses every three words. It's very difficult, and not something I could sustain for very long. Also, it seemed to me that in order to do so, you betray a very limited vocabulary.
jrizutko Mar 12th 2010 10:24AM
I have no shyness around foul language, but if there's any time to skip the profanity its when you are trying to get a message across. If you want someone to see things from your perspective, being aggressive, insulting or profane just pushes them away and illustrates your immaturity. You are basically on your knees begging them to assume you're an idiot. Why then, would they think you had anything worthwhile to say?
Mutak Mar 12th 2010 10:41AM
I think by "average person" that guy actually means "average teenage boy on Xbox."
(cutaia) Mar 12th 2010 11:27AM
You guys ****ing suck. Swearing ****ing rocks. You ****s just don't ****ing know how ****ing cool it ****ing is. So **** yourselves. Start ****ing swearing every ****ing three words.
****. That's really ****ing hard to ****ing keep up.
Sleutel Mar 12th 2010 7:42PM
@Joey2250: "You would not walk up to your boss spouting off profanities."
Actually, I would. But not directed at him, and only because that's the kind of relationship we have.
Celess Mar 13th 2010 3:31AM
@Sleutel
\_/
curtisrutland Mar 12th 2010 9:27AM
Trust me on something:
If you feel like your guild is holding you back, and refuses to do anything about it, leave. There are other, better guilds out there that are recruiting. Join one of them.
I spent months in a guild that was falling apart, because I felt obligated to them as the raid leader. But I wasn't happy. I knew that I could see content that lots of these people never will, but I wouldn't be able to in that guild. I was making excuses not to log in. *I was dreading playing a game that I pay for.*
So finally, I let the officers know what's up, apped with some other guilds, and left. And I couldn't be happier, since I landed in a much better guild.
So, the number one thing to remember, you're paying for this game. Do what you enjoy, don't force yourself into a crappy situation.
Elorah Mar 12th 2010 9:30AM
As a guild leader that has faced similar problems in the past (both with healers and DPS) I can sympathize.
I have to side with the leaders' opinion of, "if the healers can't to X, then they definitely can't do Z, because Z is X plus Y."
Just as the players often get upset with "why aren't we even going to try it??" the leaders are upset that the players apparently can't see why trying it is an exercise in futility.
In guilds where player skill ranges widely; the leaders have an exceptionally difficult job trying to keep their best players while not totally alienating their worst players.
Often the best solution is to forsake all 'exploratory' and 'experimental' type ventures and just stick to the easiest boss available and work at it till you get it.
relmatos Mar 12th 2010 10:18AM
Players are always excited to try something new. They'll try harder to break that wall. They'll not try harder, however, if they're always in the same place doing the same thing. Why try harder and fix what you're doing wrong if it's working?
I've seen that happen in the past.
Example:
A group has weak ranged dps. However, thanks to the good melee dps, the bosses are being killed. Now that group is faced with a boss that relies heavily on ranged dps. They go to the boss and wipe because of the lack of dps. The ranged dps have to try harder and to do that they'll have to check what they're doing wrong(rotations, movement, ...) After a while they manage to down that boss and, the other bosses are falling a lot easier.
It happened to me back at lvl 70(in that case the problem was lack of hit on the ranged dps but the basic idea is the same).
galestrom Mar 12th 2010 10:15AM
We have an issue like this with a prominent role in our guild. There are a handful of people who simply cannot play their class. As a casual guild that raids, we can't exclude them from participating, but I have to wonder, Where do we draw the line?
The fact is, their participation is disparaging 9 or 24 others. The wipes at their hands are preventing us from having an awesome time in the game. We've tried to help them on numerous occasion, and they are either too casual or too inebriated to care.
I think it's our charter as guild members to help those holding us back to excel so that we can all succeed, but if that help is going nowhere, I personally would like to see tough yet necessary decisions made -- for the good of the guild.
ambermist Mar 12th 2010 10:22AM
Being able to down BQL is no precedent for Dreamwalker. My guild has killed Dreamwalker-25 four or five times, but we probably won't kill BQL until Sunday or Monday.
BQL is a huge raid damage fight, yes, but it's also a coordination fight. If your guild fails at grouping up for the red laser beam or you've got dpsers who stand in shadows, then you're not going to win. Healers can only compensate for situational unawareness to a point.
Dreamwalker takes a lot of healing, but it's not as dependent upon how well your raid pays attention. As long as they can think, "oh, hey, kill the big skelly thingy burning the whole room" and "don't stand in circles" you've already got a pretty good chance at getting through it. As a matter of fact, if your dps is good, bring an extra healer or two. Get a couple of pallies to learn how the portal works, nail down a couple of raid healers, and threaten to kick your priest if they don't use GS on the boss.
Should you do Sindragosa if you can't do Putricide and BQL? No.
As an aside, why aren't you guys working on Putricide first? At least in my guild, Putricide was our wall. Everything after Putricide felt totally achievable. lol.
Artitian Mar 12th 2010 10:32AM
@Galestrom
I've seen your predicament too before. To me, the easiest solution (for 10 man at least) is to assign teams of regulars. You can put the cream of the crop in one group to put your best foot forward. And put your not-so-cream of the crop in another (or multiple other) group(s). They may not like it, but it ultimately leaves the responsibility up to themselves as to how far they get.
psychodude Mar 12th 2010 1:10PM
A sign of 'weakness' which unfortunately many guild leaders and MMO players in general have. Rather than seeing it as a game in which losing has no meaning whatsoever, there is too much focus on the chances of winning and where the biggest profit can be obtained.
It's a shame to see things come down to that in MMO's, the challenge isn't allowed to be there. Whether it's dungeon runs we're looking at on which people get denied because their gear is "too low", whilst in reality meeting the gear level the dungeon was originally intended for, or it comes down to raiding where victory is to be considered questionable.
Way too quickly imo it gets passed upon and many remain disappointed. The element of fun is just completely discarded and thrown out of the window.
It'll be interesting to see what will happen to guilds like this the day a raid finding tool would ever get implanted. I wouldn't be surprised if many of them shall fall or lose a big amount of members as more and more players will begin looking for the more challenging raids elsewhere which the guild doesn't offer, and regular runs shall be skipped.
Clevins Mar 12th 2010 1:36PM
But it's not always the easiest. in Ulduar our RLs refused to try Freya because we were having issues on Thorim. On 10 man if anyone dies when you're split up it's usually a wipe since each group is so small... and we were just having issues. So we pounded at it and pounded at it... for 3 weeks.
We killed Freya the first night we saw her, on the 5th try. We could have been farming her for 3 weeks... but noooo....
The issue here is that your officers aren't even willing to spend a night trying and when you face a night of pounding against some boss you're having issues with people will often lose focus - a new boss, even one that's harder, will refocus people and it will make the feel listened to. When it's just "No, we refuse to try that" people feel abused and they eventually think "Now, WHY am I doing this when they won't listen to me?" and then they remember it's not a job... and they don't have to show up.
The other issue is that we're 15 months in... it's hard, when you face weeks or months of wiping and have done everything else in the game to death, to remain enthused. Officers who won't listen just exacerbate that problem.
Avan Mar 12th 2010 1:33PM
" Just as the players often get upset with "why aren't we even going to try it??" the leaders are upset that the players apparently can't see why trying it is an exercise in futility. "
Refusing to try a boss once is an exercise in futility. You won't know if your efforts are in vain or not until you actually try it. You might even down the boss on your very first attempt!
Orion Mar 12th 2010 10:16AM
You are missing the big difference here between dps and healing. DPS is a game and healing is like a job. Healing has always been stressful and for most not very fun. A lot of people do it to help their guild, to get raids going or to help out their friends. This xpac has pushed more stress than ever before squarely on the shoulders of the healers making it even worse. Blink twice without a click, someone dies and the raid is a wipe. It really is that bad. Read the healer forums. Do you ever see any posts saying DPS stresses me out? Have you ever heard of DPS burnout? Tanks have it too but this xpac tanking (threat) was made ezmode while Blizz decided to stress healers. Guess what? They decide to stop playing or take breaks. This is my 3rd healer burnout this xpac. I will not do 25 mans and only go heal the 10 man because my GF is the raid leader. Otherwise I don’t care about the loot, the content or anything else because its not fun! I have more fun putting a low level toon on follow behind my tank and run old world instances than raid healing. Judging by your healers attitudes, I am not alone…
jrizutko Mar 12th 2010 10:34AM
I don't buy it.
I heal because I like healing. I've DPSed my fair share, and I get bored with it very quickly.
I think the real reason that Healing and Tanking both differentiate from DPSing is that they require more real time priority decisions and coordination with your team. Its a different head space to get into because there is rarely a routine pattern you can follow, whereas once a DPSer learns their role in a fight it doesn't change very much from one pull to the next. For a tank and healer on challenging content, every pull is unique.
marla Mar 12th 2010 10:56AM
I don't buy this post.
Good healers (which may very well not include Anon's healer guild mates) love healing and don't think of it as a job. I've been healing on my resto shammy main since I made her when BC released and have never once felt extreme stress or pressure while healing (akin to a job, not the normal pressure you feel to win a fight). To me, it's exciting to get into these very challenging fights and pull it off.
I've tried to DPS and even rolled a DPS toon, but she spent 1 day as DPS at 80 until I switched her to healing since DPS was so dull to me.
Dps is a science. Healing is an art. Some people prefer art to science.
Oznak Mar 12th 2010 10:57AM
I heal because I enjoy it. I enjoyed it so much I leveled a paladin to have two healers. You're right; new content is fun when you're doing it right, or at least making good attempts, and that's a big part of the reason I heal. (The other is that we'd never get a raid going otherwise.)
However, Orion's very correct in that healer burnout is a problem. Very few of the tanks i've run with in randoms have done more than take the healer for granted. I've seen the tank pull half the dungeon and then say "Why would I need to use cooldowns to get through that? That's what you're for."
In progression, it feels good when you do things right, (I would quote GC about "feeling smart when you mix the right problem with the right answer"). A lot of the stress falls to healers when other people screw up, and you're expected to just pick up the slack. Healing through damage that will kill someone in the blink of an eye is not fun when you've wiped seven times that night, you're running a fever, you want to go to sleep, and the DPS are pushing the tanks to keep going. I have friends who raid at least four times a week, and I personally have no idea how they do it, because a lot of their time is spent wiping.
TL;DR - Healing is fun until people turn it from a game into something serious.