Ready Check: Core raid buffs

Brian takes it to another level, however, and points out the overwhelming effect your raid buffs will have on your damage. The same can be applied to healers and tanks. (The difference between an unbuffed tank and a tank who's sporting Commanding Shout, Fortitude, Gift of the Wild, and Kings is absolutely amazing.) With all that being said, hopefully everyone's got faith in the premise that "your raid buffs really, really matter."
One of the fundamental design principles espoused by Ghostcrawler is that you should bring a player for their skill, not for their unique snowflake buffs (shaman have gotten a pass so far for Heroism, with a few different explanations). Most key buffs, debuffs, and such have duplication among multiple classes. Let's jump behind the cut and start looking at which vital buff and debuff.
This week, we're focused on the core buffs that almost every raid will have. Even PUGs don't tend to do so much as Vault of Archavon with out these buffs.
Replenishment
Okay, Replenishment isn't a buff as most people think about it. However, the Replenishment effect is considered absolutely essential to raids. It's not quite enough make Replenishment classes into "Hybrids," but most of the specs who provide Replenishment suffer some small DPS loss compared to their raiding counterparts. A notable exception to that is retribution paladins and shadow priests, of course, since their replenishment comes from their only available DPS spec.
Each class has only one talent that empowers Replenishment, forcing the player to actively choose to provide it to their raid. The five classes that can supply the effect are hunters, mages, paladins, priests, and warlocks. Hunters provide Replenishment via Hunting Party, a talent deep in the Survival tree. Hunting Party requires the hunter to crit in order to kick off. That sounds like it might not be universal, but Hunters are rocking so much critical strike chance nowadays that you can rely on a constant stream of mana. Mages pick up Replenishment from Enduring Winter, which forces them to spam Frostbolt. Warlocks provide Replenishment with Improved Soul Leech, and Vampiric Touch mirrors the effect for warlocks. Retribution paladins merely spam their judgement ability to provide Replenishment with Judgements of the Wise.
Fortitude
Only Power Word: Fortitude provides raw stamina, and only priests can get you there. (I idly wonder if anyone would believe me if I claimed that it comes from rogues.) While Fortitude is pretty awesome, Blizzard perceived and agreed that it was becoming too much of a 'mandatory' buff. So, they supplied us the glorious Runescroll of Fortitude. The runscroll can't be improved by talents, of course, but having the runescroll sure beats not having anything.
Blessing of Kings
One of the paladin's most powerful buffs is the Blessing of Kings. Not only is its 10% bonus to your stats awesome based on its scalability, it has the virtue of being a no-brainer. All else being equal, noone's going to scream "Oh my god, not 10% more stats!" They might prefer another blessing, but it's not like 10% is bad.
Like Power Word: Fortitude, however, Blessing of Kings became almost mandatory during the time of Ulduar raiding. Also like Fortitude, Blizzard provided another method for raids to obtain this vital buff. Leatherworkers can create the Drums of Forgotten Kings.
Gift of Wild
The last of the "do or die" buffs, Druids bring their raids the nearly indispensable Gift of the Wild. It increases your raw stats, provides a little extra armor, and provides the most spell resistance most characters will ever have in Wrath of the Lich King. It used to be called "the best buff in the game." While I'm not sure that's quite as true nowadays, Gift of the Wild is still a pretty core buff.
And, just like Fortitude and Blessing of Kings, it was a "mandatory" buff for raiding. Blizzard knew that, and they provided an alternative. Leatherworkers can lay down the Drums of the Wild. Again, it can't be improved with talents, but the Drums will get you by if you don't have a druid on hand.
3% Damage Buff
The 3% Damage buff isn't usually considered a core raiding buff, probably because of how relatively rare it is. However, when you consider how much damage 3% can be across 25 people, I always try to make sure I have it on hand.
Only two classes provide a raw, 3% damage buff to the raid. The first is retribution paladins, whose Sanctified Retribution means that anyone affected by the paladin's aura will pick up the 3% extra damage. The catch here, of course, is that you have to be within range of the paladin's aura. It will mostly be melee (and the occasional very brave healer who wanders up close) to pick up the benefit from a retribution paladin.
Beastmaster hunters are the other class to provide the raw 3% buff. They do it via Ferocious Inspiration. In patch 3.3.3, this buff will be active at all times for a beastmaster. That's a pretty important buff for two reasons. Ferocious Inspiration requires that the hunter's pet scores a critical hit. The critical hit part isn't too bad, but in many fights, it's too easy to lose a pet. Dead pet means no buff. The hunter version of the buff has the benefit of affecting the entire raid, it also has the limitation of only lasting 10 seconds. (Of course, if your pet is active and nomming the boss, you probably won't have much trouble getting one crit every 10 seconds out of the pet.) Beastmaster hunters are not reknowned for huge damage, however, so cherish the beastmaster who provides this buff to your raid.
Edit: With apologies to Christian Belt, I missed Arcane Empowerment, which is also a source of the 3% buff.
Closing
Of course, these aren't even a half-dozen buffs. There are a few dozen more available buffs, which we'll break down in much more detail next week. It's important that we start with these major buffs, since they are all considered more or less mandatory. (The 3% damage buff notwithstanding.)
Ready Check is here to provide you all the information and discussion you need to bring your raiding to the next level. Check us out weekly to learn the strategies, bosses, and encounters that make end-game raiding so much fun. Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 4)
xxxsnowflamexxx Mar 12th 2010 2:06PM
patch 3.3.3 brings a passive 3% damage buff for arcane mages as well, I believe.
Just another reason to roll a mage!
icbleu Mar 20th 2010 1:48PM
And Disc priests have had it all along too - as well as providing regen for all four types of power: mana/rage/energy/runic power
icbleu Mar 20th 2010 2:02PM
oops. that was less than clear.. i apologize for my abruptness. Disc priests provide essential 25man raid buffs in a passive manner. The two they provide that both your articles mentioned are:
Rapture - When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5/2.0/2.5% of your total mana, and you have a 33/66/100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power.
Renewed Hope - Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by 4% on targets afflicted by the Weakened Soul effect, and you have a 100% chance to reduce all damage taken by 3% for 20 sec to all friendly party and raid targets when you cast Power Word: Shield.
And with a bubble popping Disc Priest, who understands their spec and the shield mechanics which are core to Disc healing style, there is at least one, if not about ten, bubbles up on any raid at any given moment, which means, there is a 100% up time on renewed hope and the 3% damage reduction is applied raid-wide.
Quatre Mar 12th 2010 2:08PM
For your 3% damage buff, you forgot one class. Arcane Mages. http://www.wowhead.com/?spell=31583 is the result of us critting and in 3.3.3 will now be an aura for the damage buff.
zenitramart Mar 12th 2010 3:01PM
Another reason to love those blinking devils
Jamie Mar 12th 2010 3:06PM
Another reason to provide another reason!
niemassacred Mar 12th 2010 2:12PM
Actually, Arcane Mages are currently rocking the 3% buff from the Arcane Empowerment talent, it's just an "active" one like Replenishment and is triggered by Arcane spell crits.
http://www.wowhead.com/?spell=31583
taristo Mar 12th 2010 2:16PM
I guess we don't need Arcane Int anymore ;)
Razlarkun Mar 12th 2010 3:17PM
I think the idea of a "core" buff was one that was not provided by any other class. The Arcane Int buff is (can be) provided by warlocks with the Fel Int buff (i think maybe from their Felhunter pet?)
Masalar Mar 12th 2010 6:30PM
Even more than that, I think the focus was on buffs that are universal. All mana users want more int...wars could care less. Therefore, as beneficial as it is, since not every class can benefit from it, no matter how useful it may be to a lot of players, it is not a core buff.
At least, that's my interpretation.
Gothia Mar 14th 2010 7:58AM
Intellect? Sure I'll take two of those. Mana Strudel may not be a buff, but a little piece of my heart breaks whenever I'm not packing 40 of those tasty buggers at raid.
(Walks around bewildered looking for my invisible Mage dispenser guy.)
Dharmabhum Mar 12th 2010 2:17PM
Great idea for a post! I'd like to see another one that looks at all the other buffs though... boomkin aura, misery, leader of the pack, totems and their similar buffs from other classes. There's a lot of benefit there that doesn't get highlighted often in raids especially PUGs. Its rare that raids don't have replenishment but it happens and people notice it usually. Less people take notice of the effect that a feral druid can bring on a melee-heavy raid, or how a boomkin or ele shaman can really help a caster-heavy raid. Moar depth plz!
Landorf Mar 12th 2010 2:17PM
sorry to be that guy but you have a few errors unless "shaman" is the plural to "shaman" and healers probably "wander" up instead of "wonder" close, periods within parentheses, etc. :(
And yeah, Arcane Mages actually DO provide a buff aura, its just whenever they crit, which is approx. 100% uptime.
Katalliaan Mar 12th 2010 3:19PM
About your comment on shaman - the plural form of shaman is either shaman or shamans - Blizzard doesn't seem to be consistent with it.. just like they're not consistent with grey and gray.
Evilmerc100 Mar 12th 2010 9:24PM
And "wander" is the right word, when a person wanders over it's like walking over accidentally.
Landorf Mar 12th 2010 11:50PM
said "wonder" before it was edited :(
Tybalt Mar 13th 2010 11:07AM
Periods are supposed to be inside parentheses if the parenthetical statement is a complete sentence.
djfatsostupid Mar 12th 2010 2:19PM
I know you said you'd break down more buffs in the future, but the 13% spell damage buff deserves to be on this list far more than the 3% global damage buff, as it accounts for more than an 8%+ damage buff to the raid.
http://whatswrongwithwow.blogspot.com/2010/02/bring-class.html
vmonte200 Mar 12th 2010 2:23PM
Arcane Intellect from mages, as well as their buff from arcane...so yeah I would say mages provide 3 raid buffs if you have a frost and arcane mage...not counting the crit buff they can apply to the boss, and amp magic that is usefull on the tank on select fights...Patchwerk for example but that fight is long since dated.
Seamus Mar 12th 2010 2:23PM
Just like to point out (since no one seems to have mentioned it yet) that Arcane mages provide a 3% damage buff via Arcane Empowerment - http://www.wowhead.com/?spell=31583.