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3-12-2010 @ 5:05PM
"There is a limit to the amount of complexity that a player can process"I disagree with this period, the mind of a player is complex.
3-12-2010 @ 5:19PM
Your answer would make sense if every gamer was a physicist, brain surgeon, doctor, engineer, philosopher, or any other mentally taxing profession. As they clearly are not, I disagree with you.Yes, minds are obviously complex, but that's not what as being said. He said that there's a limit to what we can process. i.e. It'd be kind of hard if you had to watch out for 150 different actions a boss could do, not to mention how those actions would interact with each other, how players could interrupt them (or not) or get rid of the effects etc.
3-12-2010 @ 5:25PM
You'd be wrong. If the game was so complex that new players wouldn't be able to get into it or grasp the required ideas to do well, the game would have died. In all forms of games, complexity is a key issue. It was this way for Magic: The Gathering as well. There is only so much data a person can hold about a game before it starts to overwhelm them and become unfun.As an example, players already have to balance their endgame melee character's stats around hit rating, expertise, strength, etc. Imagine if expertise didn't cover parries as well, and they had a separate stat for that. (And also for the sake of argument, you want in this hypothetical world to become dodge and parry-immune.) And how about if abilities can critically fail and kill the character, and we have another stat that reduces how often your character can critically fail. All of a sudden, gearing is a nightmare, as we have 4 separate caps to worry about keeping up at all times.Complexity is always an issue, and no matter how intelligent the player base is (or thinks it is), keeping things simple is always the way to go. Complexity for the sake of complexity isn't a good idea; complexity is only good if it contributes to fun.
3-12-2010 @ 5:33PM
Your mind may be very complex Boocat. God knows that is not the case for everyone.Not to mention that you are arguing that a player's mind is complex, which is not something that Pardo disagreed with. That's what we call a straw man. He just said there is a limit to the amount of complexity that can be reasonably handled. I don't think that's very debatable, even if you think that limit should be a little higher.
3-12-2010 @ 5:36PM
Ironically, you can't even seem to grasp the simple concept that even complex minds have limits.
3-12-2010 @ 5:46PM
There are natural limits on visual/auditory processing, reaction times, working memory, long term memory, language abilities, attentional resources, map reading abilities, etc.You can handle a lot of complexity, but there are still reasonable processing limits for any human being.
3-13-2010 @ 8:17AM
Our mind may be complex, but myself at least, rather not be running on full capacity when playing a GAME.
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